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Search: Posts Made By: darrylr
Forum: Earlier versions of OOTP: General Discussions 05-31-2004, 10:57 AM
Replies: 6
Views: 773
Posted By darrylr
Been away from the boards a while? Here is a...

Been away from the boards a while?

Here is a super long thread about that:

http://www.ootpdevelopments.com/board/showthread.php?threadid=65523

Near the end Markus is saying he may be able to...
Forum: Earlier versions of OOTP: General Discussions 05-29-2004, 11:38 AM
Replies: 181
Views: 11,360
Posted By darrylr
Even more specific... It seems to be just...

Even more specific...

It seems to be just the Minor League Option Years option.

If I turn just that one off my sims are 7-8 minutes per season. If it is on the sim time more than doubles.
...
Forum: Earlier versions of OOTP: General Discussions 05-29-2004, 10:47 AM
Replies: 181
Views: 11,360
Posted By darrylr
Well I have 1GB of RAM and do the whole 40 team...

Well I have 1GB of RAM and do the whole 40 team 162 game season in 7-8 minutes with Minor League Option Years and Minor League Free Agents turned off on 6.02a. With them on a do a whole season in...
Forum: Earlier versions of OOTP: General Discussions 05-29-2004, 09:39 AM
Replies: 181
Views: 11,360
Posted By darrylr
Yep you hit it right on Henry. If I turn off just...

Yep you hit it right on Henry. If I turn off just those 2 settings then my sim time goes back down to 7-8 minutes which is just a little more than with 6.01.

Hopefully that will be helpful to...
Forum: Earlier versions of OOTP: General Discussions 05-28-2004, 10:16 PM
Replies: 181
Views: 11,360
Posted By darrylr
Applecorey, "the game is slow not because of...

Applecorey,

"the game is slow not because of financials...or waivers etc.......it's something unrelated to that........"

I think you are wrong on that. If I turn off:

40-man roster rule,...
Forum: Earlier versions of OOTP: General Discussions 05-28-2004, 04:30 PM
Replies: 16
Views: 882
Posted By darrylr
They already know about it. I had posted test...

They already know about it. I had posted test results before. Here is one of the threads:

http://www.ootpdevelopments.com/board/showthread.php?s=&threadid=62558&highlight=darrylr

-Darryl
Forum: Earlier versions of OOTP: General Discussions 05-28-2004, 04:25 PM
Replies: 16
Views: 882
Posted By darrylr
Unless it was changed in 6.02 or 6.02a, Velocity...

Unless it was changed in 6.02 or 6.02a, Velocity has absolute zero effect on any stats. I did multiple tests with velocity of 1 compared to velocity of 100 and there was no effect at all.

-Darryl
Forum: Earlier versions of OOTP: General Discussions 05-28-2004, 03:34 PM
Replies: 16
Views: 882
Posted By darrylr
Interesting stuff.. Must be based on a...

Interesting stuff..

Must be based on a certain # of Plate Appearances or something?

-Darryl
Forum: Earlier versions of OOTP: General Discussions 05-28-2004, 11:26 AM
Replies: 181
Views: 11,360
Posted By darrylr
I am not sure if this helps or means much but I...

I am not sure if this helps or means much but I did some comparisons between 6.02 and 6.02a last night. I ran multiple sims on each version.

On my machine:

P4 3.2GHz 1GB of PC3700 RAM
Windows...
Forum: Earlier versions of OOTP: General Discussions 05-27-2004, 08:24 PM
Replies: 1
Views: 457
Posted By darrylr
There was a bug in the Auto Lineup generation...

There was a bug in the Auto Lineup generation code in 6.02. Markus put 6.02a out less than an hour after 6.02 with a fix for just that one problem. The only difference should be that one fix.
...
Forum: Earlier versions of OOTP: General Discussions 05-27-2004, 02:12 PM
Replies: 181
Views: 11,360
Posted By darrylr
I am sure that Markus is aware now. He posted on...

I am sure that Markus is aware now. He posted on the troubleshooting board this morning. He is probably reserving comment until he is able to look at it in more detail and understand what is...
Forum: Earlier versions of OOTP: General Discussions 05-27-2004, 10:52 AM
Replies: 181
Views: 11,360
Posted By darrylr
I read your post Henry and it agrees with what I...

I read your post Henry and it agrees with what I am seeing.

What I am trying to figure out is why some people don't seem to see the same thing. I highly doubt it is something outside of OOTP6...
Forum: Earlier versions of OOTP: General Discussions 05-27-2004, 10:48 AM
Replies: 181
Views: 11,360
Posted By darrylr
Malleus, Did you sim a full season with all...

Malleus,

Did you sim a full season with all the roster/waiver/etc. options turned on?

It was very noticeable on my machine (which appears to be the same as yours) when Sept came around in my...
Forum: Earlier versions of OOTP: General Discussions 05-27-2004, 10:07 AM
Replies: 181
Views: 11,360
Posted By darrylr
Thanks for the reply Steve, The intent of my...

Thanks for the reply Steve,

The intent of my post was more to point out to the development team the time changes I have seen. I suspected that maybe Markus would be suprised that it took so much...
Forum: Earlier versions of OOTP: General Discussions 05-26-2004, 11:11 PM
Replies: 181
Views: 11,360
Posted By darrylr
gmo, That is pretty much what I did. I have...

gmo,

That is pretty much what I did. I have a template league folder that is right before the season starts for my 40 team fictional league that I reuse over and over. I copy the exact entire...
Forum: Earlier versions of OOTP: General Discussions 05-26-2004, 09:54 PM
Replies: 181
Views: 11,360
Posted By darrylr
Everyone who says they don't see any change... ...

Everyone who says they don't see any change...

Did you run a full season and do you have it so that you can have the expanded major league roster in September? On my system I didn't really see any...
Forum: Earlier versions of OOTP: General Discussions 05-26-2004, 08:03 PM
Replies: 181
Views: 11,360
Posted By darrylr
I think there is definitely a problem unless...

I think there is definitely a problem unless Markus really did intend to use up that much CPU power with the AI changes. My system is pretty fast:

P4 3.2C running at DDR400 with 1GB of PC3700 RAM...
Forum: Earlier versions of OOTP: General Discussions 05-10-2004, 10:19 AM
Replies: 1
Views: 609
Posted By darrylr
Formulas - no. I don't think you will ever find...

Formulas - no. I don't think you will ever find that out without looking at the OOTP6 source code.

Here is a thread about some tests that I have done though:
...
Forum: Earlier versions of OOTP: General Discussions 05-07-2004, 10:59 PM
Replies: 7
Views: 797
Posted By darrylr
http://www.ootpdevelopments.com/board/showthread.p...

http://www.ootpdevelopments.com/board/showthread.php?s=&threadid=62558&highlight=darrylr
Forum: Talk Sports 05-05-2004, 05:12 PM
Replies: 63
Views: 2,372
Posted By darrylr
Yep I agree - it is very sad. I know that...

Yep I agree - it is very sad.

I know that many leagues have advertising everywhere including all over the uniforms. I am sure we will see that before long.

-Darryl
Forum: Earlier versions of OOTP: General Discussions 05-05-2004, 02:01 PM
Replies: 17
Views: 892
Posted By darrylr
What's wrong with eLicense? I like it. ...

What's wrong with eLicense? I like it.

-Darryl
Forum: Earlier versions of OOTP: General Discussions 05-04-2004, 02:27 PM
Replies: 21
Views: 1,212
Posted By darrylr
Here is the results of my testing on these: ...

Here is the results of my testing on these:

http://members.rogers.com/darrylr976/ootp6/ootp-ratings.htm

Here is a thread where we discussed it:
...
Forum: Earlier versions of OOTP: General Discussions 05-03-2004, 04:05 PM
Replies: 38
Views: 2,487
Posted By darrylr
I don't think a single reply has been in support...

I don't think a single reply has been in support of MLBPA licensing. I agree with some of the other suggestions like trying other games like MVP if you are looking for that sort of thing.

OOTP...
Forum: Earlier versions of OOTP: General Discussions 05-03-2004, 02:08 PM
Replies: 17
Views: 1,074
Posted By darrylr
I don't think that he means that the effect of...

I don't think that he means that the effect of defense has been taken away but rather the percentage difference between having average fielders and gold glovers isn't as huge as it was in OOTP5. It...
Forum: Earlier versions of OOTP: General Discussions 05-03-2004, 11:06 AM
Replies: 38
Views: 2,487
Posted By darrylr
The "real" rosters are never going to be perfect...

The "real" rosters are never going to be perfect even if there was a MLBPA license. I don't think it is as simple as saying add $10 to the price of each copy of the game but maybe I am wrong. I would...
Showing results 1 to 25 of 89

 
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