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| Earlier versions of OOTP: General Discussions General chat about the game... |
| View Poll Results: Are your sims running slower with 6.02a? | |||
| Yes |
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97 | 66.44% |
| No |
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49 | 33.56% |
| Voters: 146. You may not vote on this poll | |||
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#141 | |
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Minors (Single A)
Join Date: Mar 2003
Location: Mid MO
Posts: 84
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Quote:
I never installed 6.02.
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I bleed Cardinal red. |
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#142 |
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All Star Starter
Join Date: Mar 2002
Location: Omaha
Posts: 1,199
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I too did not install 6.02, just went from 6.01 to 6.02a. My end of day now takes over 2 minutes and end of week takes about 5 minutes. I'm on a K566 w/128MB RAM. It's frustrating that it takes over 20 minutes to sim one week compared to about 7 minutes in 6.01, but what's ironic is this might actually give me the justification finally to buy a new 'puter
Thanks Henry and Steve for your responses and for getting this to Markus - appreciate the efforts...
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"Go Crazy Folks!" Jack Buck |
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#143 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
In the test, sim times doubled from 6.01 to 6.02; sim times tripled from 6.01 to 6.02A. Any time you double the time it takes to do something, let alone triple it, I'd expect it's going to be noticeable. Certainly, I'd have expected some sort of increase in the sim time due to the AI having more do do, but I'm not sure I would've expected it to take double or triple the time it used to. In any case, it is an intriguing situation... definitely something interesting is going on under the hood... |
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#144 |
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Hall Of Famer
Join Date: Jan 2003
Location: Frankfort, Kentucky
Posts: 3,746
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>>>i think the problem is people that got the 6.02 patch and install it and then install the 6.02a patch got the slowness
>>>and people that just got 6.02a only is not getting the slowness Not true. Direct install of 6.02a has major slowness for me.
__________________
Charlie Root won more games for the Cubs than any pitcher (201), yet was remembered for one pitch to Babe Ruth. Find out more about the 1929 World Series in my book, "Root for the Cubs: Charlie Root and the 1929 Chicago Cubs." See the web site at www.rootforthecubs.com. The book is at http://www.amazon.com/Root-Cubs-Char...t+for+the+cubs. Beta tester, OOTP 2007-2023 and iOOTP 2011-2014. |
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#145 | |
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Hall Of Famer
Join Date: Mar 2004
Location: Cleveland, Ohio
Posts: 2,251
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Quote:
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#146 |
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Hall Of Famer
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
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I'm getting a new computer very soon as well, very exciting
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I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell |
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#147 |
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Major Leagues
Join Date: Mar 2002
Location: GA, USA
Posts: 455
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8 seasons after installing the new patch, the speed is almost back to 6.01 speed. I guess it was just taking the AI a long time to settle on some rosters where it wasn't waiving players every week.
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#148 |
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Major Leagues
Join Date: Mar 2002
Location: New Hampshire
Posts: 307
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I'm running a 32 team well established ootp 6.00 league on 6.02a and the speed is much faster.......The first few years/new league theory seems to pan out........I think it also matters on how many total players are in your league. My 32 team league is made up of a 26 team real historical player league players.....
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www.boardgamegeek.com |
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#149 |
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Major Leagues
Join Date: Mar 2002
Location: New Hampshire
Posts: 307
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Scratch that....it's the number of players that takes so long....even with all human managers it's slow.....the game is slow not because of financials...or waivers etc.......it's something unrelated to that........
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www.boardgamegeek.com |
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#150 |
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Major Leagues
Join Date: Mar 2002
Location: Rochester, NY
Posts: 416
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I have Windows XP/1.6 GHz/256 RAM and my loading times between days stayed at 8 seconds after the patch.
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#151 |
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Minors (Single A)
Join Date: May 2003
Posts: 89
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Applecorey,
"the game is slow not because of financials...or waivers etc.......it's something unrelated to that........" I think you are wrong on that. If I turn off: 40-man roster rule, waiver rule, minor league option years, rule 5 draft, salary arbitration, and minor league free agents my sim times go back to almost the same as with 6.01. It is one of these options specifically or a combination of ones in this list which is causing the sim speed difference. -Darryl |
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#152 |
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Major Leagues
Join Date: Mar 2002
Location: New Hampshire
Posts: 307
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OK, but if you turn all the teams to human it's still slow......the computer isn't looking at any of the financial stuff at that point......i think.
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www.boardgamegeek.com |
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#153 |
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Hall Of Famer
Join Date: Aug 2002
Location: Area 51
Posts: 4,792
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I know this is not going to help or achieve anything, but add me to the list of people where it took at least triple the time to sim. So much that I have gone back to 6.01. Oh well, I will make due for now.
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"Ah man we're just hungry man" - Dovonte Edwards Bismarck Boy Scouts of the OTBL - league yes-man Ross Gload at baseball-reference.com Book Quotes and Book Lists |
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#154 | |
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All Star Reserve
Join Date: Dec 2001
Location: LA (Lower Alabama)
Posts: 944
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Quote:
Oh, it is much slower. I just pained myself to read through the 11 pages of this thread before I opened my mouth (figuratively speaking of course). I have loved OOTP since the '99 version. However; the game is going to take a little nap for now. Someone please wake me when Markus posts about the situation. If the speed is just the nature of the beast to get all the available functions in the game then maybe, and I do mean maybe, I'll eventually learn to live with it. I do hope there is some balance to be found somewhere though. Oh, by the way: Pentium 4 1.8 Ghz 256 MB Ram Missing my dose of enjoyment right now Last edited by rwd59; 05-29-2004 at 02:42 AM. |
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#155 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Preliminary results based on some short testing... it seems the Minor League Option Years and Minor League Free Agents are the biggest CPU eaters. If any of you could do your own testing by keeping everything ON except those two options and report your results, that would help a lot.
Thanks, |
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#156 |
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Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,404
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I keep following this with interest but no real frustration because I am not experiencing problems like others are as only so far playing with a 10-team league & a 12-team league whatever slowdown I am seeing is slight enough to be almost unnoticeable.
Why are some apparently not as slowed? Why would September be especially slow? Like Henry just said, report more results - it might just help out in figuring out what is going on.
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Making Baseball Schedules |
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#157 |
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Hall Of Famer
Join Date: Dec 2001
Location: Toronto
Posts: 2,961
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...I'm only now appreciating that my machine I built specifically designed for OOTP actually runs it pretty well
(I suggest to all those of you building a new computer get 2 hard drives on RAID 0... seeing how OOTP is all about rewriting/reading large files, it really seems to help)
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#158 |
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Minors (Rookie Ball)
Join Date: May 2004
Location: LS, MO
Posts: 25
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Runs great for me...
P4 3.2 GHz 1GB RAM Windows XP 128MB Vid
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~Rob in LS,MO
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#159 | |
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Minors (Single A)
Join Date: May 2003
Posts: 89
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Quote:
Hopefully that will be helpful to determine if there is some kind of problem or not. Thanks, -Darryl |
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#160 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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I'm also curious, I have V6 now running on a P2.8-512mb machine and it still takes about 4.5 minutes per month, even if I turn the above two options off. Do I remember correctly that some of you are getting better speeds - and if so - could you state your machine specs? ("IF" your running faster than 5-6 minutes per month with all options ON except the Minor League Option Years and Minor League Free Agents).
Thanks, Last edited by Henry; 05-29-2004 at 10:07 AM. |
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