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Old 04-10-2026, 07:16 PM   #21
kq76
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I know I turned onedrive off but the pesky thing seems to come back from time to time like headless data roach.
Microsoft insists that I want one drive.
You might want to try installing OOTP to a directory different than your Documents directory. Or move your custom data path (Settings > Expert > Custom Data Path) outside of your Documents folder. The reason why is you can't exclude subdirectories in your Documents from OneDrive, you can only exclude all of it or none of it, and so if you install OOTP somewhere OneDrive doesn't backup, then it can't touch your OOTP files. If you instead want to exclude main directories from OneDrive's backup, like all of Documents, then open OneDrive Settings via the taskbar icon, go to Sync and Backup > Manage Backup and set as many of the toggles to "not backed up" as you want.
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Old 04-10-2026, 07:33 PM   #22
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Originally Posted by kq76 View Post
You might want to try installing OOTP to a directory different than your Documents directory. Or move your custom data path (Settings > Expert > Custom Data Path) outside of your Documents folder. The reason why is you can't exclude subdirectories in your Documents from OneDrive, you can only exclude all of it or none of it, and so if you install OOTP somewhere OneDrive doesn't backup, then it can't touch your OOTP files. If you instead want to exclude main directories from OneDrive's backup, like all of Documents, then open OneDrive Settings via the taskbar icon, go to Sync and Backup > Manage Backup and set as many of the toggles to "not backed up" as you want.
I've also historically done this, I always point the game to the Data folder.
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Old 04-11-2026, 12:15 PM   #23
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Quote:
Originally Posted by kq76 View Post
You might want to try installing OOTP to a directory different than your Documents directory. Or move your custom data path (Settings > Expert > Custom Data Path) outside of your Documents folder. The reason why is you can't exclude subdirectories in your Documents from OneDrive, you can only exclude all of it or none of it, and so if you install OOTP somewhere OneDrive doesn't backup, then it can't touch your OOTP files. If you instead want to exclude main directories from OneDrive's backup, like all of Documents, then open OneDrive Settings via the taskbar icon, go to Sync and Backup > Manage Backup and set as many of the toggles to "not backed up" as you want.
I thought about that but i don't if i want to change the directory for everything i keep.
Though it might not be a bad idea.
I am not completely against onedrive if i had more control over it.
It just seems like Microsoft decides what and when i will save.
Sometimes i went to my onedrive storage and had no idea some stuff was saved and other stuff wasn't.
I just don't trust it.
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Old 04-11-2026, 12:16 PM   #24
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I think i narrowed down the problem for me.
I won't assume its the same for everyone.
I believe the reason the game was slowing down for me was
one or all of the audience settings were too high.

Audience detail, Audience Resolution and Shadows Samples.

I may have changed them when i was messing with the fonts.
I did an uninstall but i noticed the ootp folder was still in my documents after
i had uninstall the game.
Maybe the those settings remained when reinstalling the game?
Not sure.
I uninstalled the game again and made sure the ootp folder was deleted.
I reinstalled the game and played the game without any problems.
I deleted the league file and then copied my save leagued back to the saved games folder.
Restarted ootp and set all those settings i mentioned to max.
Sure enough the choppiness returned.
In fact it actually slowed down my whole pc. I had to close the game from taskmanger and it took some time before i could close the task.

Another problem i'm seeing is that the game doesn't seem to release the license.
I released the license but when i restart the game it plays as if i never released the license. Not sure what's going on there
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Old 04-11-2026, 12:41 PM   #25
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I don't see "the game slows down after 40 minutes" at all. I do continue to see a leak/slowdowns when you release a lot of players at one time. I've reported this bug but it's kind of specific - I think it only applies when the human GM does the releasing and IME it's the kind of thing that only really has an effect when you are, for example, in god mode and it's cut-down day at the end of spring training (so, like, an issue for virtually nobody else but me haha). Otherwise, man, I am not seeing that at all.

The issue of OneDrive annoyingly saving all 5 billion little tiny files to the cloud sounds like it might be the issue there and, frankly, this is going to be an issue with any program you use. Asking a smaller developer to work around Microsoft being an ass seems like the wrong thing to do to me but YMMV. Also, of course, I have the audience settings goosed up but my device can handle it. You're going to want to tailor the settings of the game to your own device. The 3D stuff in particular can be pretty processor and memory intensive (and perhaps that compounds, and perhaps in ways the devs can't easily track since they didn't directly build the 3D).

Anyway, not to sound like a jerk or anything but I think this might be one place where there are limited things the developers can do without, like, making massive changes to the way games are saved and so on.
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Old 04-11-2026, 04:26 PM   #26
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I don't see "the game slows down after 40 minutes" at all. I do continue to see a leak/slowdowns when you release a lot of players at one time. I've reported this bug but it's kind of specific - I think it only applies when the human GM does the releasing and IME it's the kind of thing that only really has an effect when you are, for example, in god mode and it's cut-down day at the end of spring training (so, like, an issue for virtually nobody else but me haha). Otherwise, man, I am not seeing that at all.

The issue of OneDrive annoyingly saving all 5 billion little tiny files to the cloud sounds like it might be the issue there and, frankly, this is going to be an issue with any program you use. Asking a smaller developer to work around Microsoft being an ass seems like the wrong thing to do to me but YMMV. Also, of course, I have the audience settings goosed up but my device can handle it. You're going to want to tailor the settings of the game to your own device. The 3D stuff in particular can be pretty processor and memory intensive (and perhaps that compounds, and perhaps in ways the devs can't easily track since they didn't directly build the 3D).

Anyway, not to sound like a jerk or anything but I think this might be one place where there are limited things the developers can do without, like, making massive changes to the way games are saved and so on.
Not asking OOTP to fix onedrive.
Just trying to eliminate it from a possible source of the problem.
As far as i can see i don't have one drive running.

I don't believe releasing players is a cause at all.
I have not released any players since im using historical transactions.
The problem would happen anytime i watched a league game.

I built this system last year.
Here are the specs.
Intel(R) Core(TM) Ultra 7 265K (3.90 GHz).
64.0 GB DDR5 Ram
Nvidia GeForce RTX 5070
The game is installed on a Samsung SSD 990 EVO Plus 1TB
with 503GB of free space.

Now its not gonna run an entire data center but i think it should be more than capable of handling ootp.

Am i blaming OOTP?
Not at all and i don't think most others are either.
But it is a problem for some of us and i think we are just looking for a solution.
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Old 04-11-2026, 10:16 PM   #27
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Well, I guess I was wrong about the audience settings. I set everything to low, and the problem still occurs.
I also found that if i close ootp during a game and then go back into the live game everything is till sluggish. However if i just sim the game and go to the next game everything is back to normal.
Whenever the problem in ootp happens my desktop gets slow as well.
It takes 10-15 seconds when right clicking on an icon before i see a menu.
I haven't been very happy with windows 11 25h2 so i would not rule it out.
I don't think its hardware related as i don't have this issue with other games.
Could Advanced Stats be adding too much data during a game?
I don't know.
Just trying to find an answer.
Maybe ill have to sim this championship series and see if it happens in my next sim season.
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Old 04-11-2026, 11:15 PM   #28
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Whenever the problem in ootp happens my desktop gets slow as well.
How are things when you "cold boot" your computer and don't open OOTP at all, but run other programs, and especially other games, for a while, like a couple hours? Do you ever experience a slow down then?

I just can't help but think that for, at least some people, the root cause isn't OOTP, but that OOTP just makes whatever the problem is far more noticeable. Like your not fully getting rid of OneDrive, it's probably working on something in the background. Or something else is indexing files causing a slow down (have you checked this post out?). Do you have any startup programs or services running that you really don't need running? Have you tried disabling facegen (not that you should have to, but it does sound like a common culprit of OOTP issues)?
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Old 04-11-2026, 11:34 PM   #29
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How are things when you "cold boot" your computer and don't open OOTP at all, but run other programs, and especially other games, for a while, like a couple hours? Do you ever experience a slow down then?

I just can't help but think that for, at least some people, the root cause isn't OOTP, but that OOTP just makes whatever the problem is far more noticeable. Like your not fully getting rid of OneDrive, it's probably working on something in the background. Or something else is indexing files causing a slow down (have you checked this post out?). Do you have any startup programs or services running that you really don't need running? Have you tried disabling facegen (not that you should have to, but it does sound like a common culprit of OOTP issues)?
I'll try checking after cold boot tommorrow.
I don't think i have facegen on but will check that also.You may be right about ootp making the problem more noticeable.
Like i said i havent been very happy with 25h2.
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Old 04-12-2026, 05:32 PM   #30
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Tried from a cold boot and the problem still happened.
Tried to make a video but it makes my whole pc sluggish.
I did find that it seems to play normal with other saves.
I created a 2025 league and everything worked.
So i saved the league in case i think of something to try later on.
I simmed game 2 of the series and was able to watch the rest of the games without any problems.
I moved on to the next season and so far on opening day i don't have any problems.

Think i'm gonna have to chalk it up to a corrupted save.
Though i still don't know why it slowed my whole pc down.
Even after ending the game in task manager.
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Old 04-12-2026, 05:37 PM   #31
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Are there any different assets in that save causing problems, like modded stadiums or something? Anything that would create some type of endless processing loop that ties the system up that doesn't exist in that freshly created save?

Just spitballing here.
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Old 04-12-2026, 07:43 PM   #32
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Are there any different assets in that save causing problems, like modded stadiums or something? Anything that would create some type of endless processing loop that ties the system up that doesn't exist in that freshly created save?

Just spitballing here.
I do have a folder with all my mods.
Ballcaps, ballparks, jerseys, etc.
Seems like it would mess up on other league saves.
Or it might only happen in games that are played out as it can't in simmed games. Or maybe it can when you watch a replay.
Anyway I'll keep a look out and try to hold on to that problem save.
I'm just glad I dont have to start over.
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Old 04-13-2026, 08:20 AM   #33
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I thought the forum was moderating posts written by AI.
I've never written a post using AI in my life

I guess AI has been training off all my posts here over the years
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Old 04-13-2026, 08:21 AM   #34
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There's a thread here with both some suggestions that have worked for folks with similar problems, and further discussions and troubleshooting for folks still having similar issues, that we're monitoring as we look into this.
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Old 04-13-2026, 08:26 AM   #35
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Or maybe it can when you watch a replay.
We did find an issue that was causing crashes (not lag though) when watching replays in PT. That had to do with the PT cards, so unlikely that specific issue was happening for you.

Still, we'll have to take a closer look if there might be something linked to this in the base game.
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Old 04-15-2026, 10:52 AM   #36
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I mentioned elsewhere too, but based on some stuff we're seeing, it's possible there may be some screen re-draw related weirdness that may not be fullscreen vs widowed per say, but is generally better in fullscreen.

The issue possibly being with standard vs non-standard (especially more widescreen) resolutions.

So if you're having the lag issues, you may want to try either using fullscreen, or using a more standard resolution (not one that's wide-screen or wide-screen adjacent), if possible and see if that helps.
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Old 04-15-2026, 11:36 AM   #37
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I did some testing on that on my multi-monitor setup and found no visible difference. I play windowed by default, but full experienced the same problems.

I've also done testing on a single-monitor setup and found the latency issues much improved. A "stale" windows boot will still result in choppiness, but not to a completely game-breaking extent.
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Old 04-15-2026, 12:19 PM   #38
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Quote:
Originally Posted by BaseballMan View Post
Not asking OOTP to fix onedrive.
Just trying to eliminate it from a possible source of the problem.
As far as i can see i don't have one drive running.

I don't believe releasing players is a cause at all.
I have not released any players since im using historical transactions.
The problem would happen anytime i watched a league game.

I built this system last year.
Here are the specs.
Intel(R) Core(TM) Ultra 7 265K (3.90 GHz).
64.0 GB DDR5 Ram
Nvidia GeForce RTX 5070
The game is installed on a Samsung SSD 990 EVO Plus 1TB
with 503GB of free space.

Now its not gonna run an entire data center but i think it should be more than capable of handling ootp.

Am i blaming OOTP?
Not at all and i don't think most others are either.
But it is a problem for some of us and i think we are just looking for a solution.
OK, this is the thing though: OOTP puts your saves into the Documents folder. If you're using OneDrive, it will try to back all of that up (and if you're not this isn't an issue so you can ignore it). Unfortunately, Microsoft made this the default behavior. "Eliminating it as a source of the problem" would mean either changing the folder where saves are written to, which is stealthy not as easy as it looks (everything wants to write to Documents now and not doing so trips antivirus software among other things - I see this happen all the time with the Action! PC titles for example and it keeps popping back up any time there's a new Windows or McAfee update, and the effects are that machines will just straight up quarantine files), or else change the way saves are made to use larger and fewer files, which is I think pretty obviously a big fix that's not likely to be made post release.

I'm not saying you have to resign yourself to slow performance. FWIW I don't see slowdown issues on my PC, granted that I a. just bought it new last year and b. I don't sim forward years or whatever at a time (although when I was doing so for the beta it felt as fast as ever TBH). I'm saying that the fix on the OOTP side of things, especially if the issue is OneDrive/the Documents folder, is going to be really, really tough.

I also FWIW found OneDrive to be a massive PITA to just turn off (I had the additional issue that it was trying to store literal gigabytes of data into the cloud and wanted me to pay extra for the privilege). I wish there was a quicker and easier answer to this.
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Old 04-15-2026, 12:57 PM   #39
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Onedrive is nothing more than a grift. You can get rid of it altogether. There are videos and walk throughs to lead you through the process. It's more than just deleting it. I've done it and am so happy I took the time to do it. My game runs more smoothly thru pages when I click. Plus, I'm in control of my downloads and document folder. The way it should be.
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Old 04-15-2026, 03:30 PM   #40
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This is much more likely a problem with other programs you're running in the background interfering with the game than a memory leak, as if it was a memory leak, it would likely be happening to everyone.

I would suggest doing some troubleshooting with turning off/whitelisting OOTP in any anti-virus or firewall software you have.

You also might want to experiment a little with the OpenGL settings you use, and see if you get better results by changing from the defaults. It's possible the defaults are not a good combo with your system/video card.
Considering I run my game for pretty much my entire waking day w/o issues, I have to agree with you here. I get a very occasional crash, usually related to on-field pop-ups while playing out highlights. Nothing at all to indicate a memory leak.
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