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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#81 |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,099
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It will say "Play testers needed" It's a blunt post asking for play testers.
Also like I said, if you show your willingness to do things in the mod section that makes you stand out, you might get a DM by one of the devs. The post was up for a few months this past Dec-Feb
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Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#82 | |
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Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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Not many of us are modders but you can still enhance your chances of being on the beta team. Think of this forum as your resume. What you do here is an indication of what kind of beta team member you will be. Do you show a willingness to help others in the forums that ask how do you do x, y or z. Are you seen as just a complainer or someone that wants to make the game better (a complainer in moderation is good). Also by consistently posting legitimate bugs in the appropriate technical thread with full information. Don’t just say game crashed— list what type of system you are on, what version software, what you were doing, etc.. Also there are specific technical threads for animation, data base, etc.. Start posting some concerns or positive suggestions in those areas and YOU WILL GET NOTICED. For example there are still some wonky animation simulation so if you post 3 or 4 of those (in the proper format) you will get noticed. Don’t just post wishlist items. FOR Example. Rain King and Garlon went the extra step in this thread by posting their results and I would consider someone like that to be on the beta team. Anyone can start an as played real lineup game withdevelopment off a maybe use 3year recalc, injuries off but use neutralized stats, park factors and sim to 2023 and show your results. It would only take a couple hours and the game could sim by itself. Anyway, if I was selecting someone to be on the beta team, being a modder and/or what you post on the forum are things that I would look at. All this is just my opinion.
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I am not responsible for anything I post!!! Use at your own risk! Last edited by Reed; 05-23-2024 at 09:01 AM. |
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#83 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,885
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Did what you suggested last night using 1921. Deleted Ruth again, but this time I did so before autocalc was run. Home run leader hit either 28 or 29 home runs. The league hit 969 home runs compared to 892 hit during the sim in which I removed Ruth after autocalc was run.
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#84 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,885
Infractions: 0/1 (1)
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![]() David is going to file a grievance.![]() On a more serious note, eliminating career ending injuries might be something I will do from now on. Last edited by David Watts; 05-23-2024 at 09:50 AM. |
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#85 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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#86 | |
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All Star Starter
Join Date: Jul 2003
Location: heath ohio
Posts: 1,830
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I have found the default settings of low injury's and low fatigue,high for modern day, real stats with a neutral park factors file and 3yr recalc double weighted, retire according to history, batters 660/330, pitchers 96/60, and player development disabled produces very close to real career results offensively. Last edited by Scoman; 05-27-2024 at 01:57 PM. |
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#87 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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I don't know... the issue with running with medium to high injuries with historical play is that players getting injured / being ineffective for extended, particularly season-long periods is already baked into the statistical totals. What should happen in those cases is that when a regular gets hurt when he didn't get hurt IRL, someone comes up to take his place, perhaps someone who never had a big career (or any MLB career) in real life. Unless you have the full minors on, you won't get that... and when you do, a lot of people don't like it when like Earl Weaver has a 15 year major league career or something.
The other issue here is that OOTP is always going to first and foremost replicate modern day, current baseball. I won't say that guys got less injured back in the olden days, exactly, but we treated injuries far, far differently. Like, up to some time after World War II we just really didn't know about all the ways a guy could hurt their arm outside of it being "sore" and so a lot of pitchers just played through torn rotator cuffs and what have you until they couldn't pitch anymore and washed out of the league. Lou Gehrig suffered what was probably a pretty severe concussion in the middle of his streak, the kind of concussion that would put guys on the DL for a month or more today, and just pinch-hit one game and was back in the lineup the next. I'd say putting injuries to "low" at least until the 50s or so is probably the best way of recreating all that. The fact that pitchers wore out quickly a lot of the time is already reflected in the short careers of a lot of guys like Smokey Joe Wood or Jesse Tannehill. Yeah, setting fatigue to low makes sense for similar reasons. I do have some issues with how the game handles historical leagues but these issues tend to be why I just plain prefer fictional or fictional/historical (the way I play is, "fictional players, real leagues, real eras", attempting to get to the feel of the era as much as possible with fake players). I think that making the adjustments you're making for older leagues isn't really an issue with the game per se; if anything, I'd have the game auto-set injury/fatigue levels for older leagues the way it does with rotation sizes, etc.
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