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#61 | |
Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
I also may have misinterpreted your first paragraph, and my last post me be agreeing with you. |
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#62 | |
Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
This whole post started because I've never played with/understand settings to adjust the game. I wanted help to see if others knew what settings to adjust to simply make 24 feel more realistic specifically when you've got monster team. Thanks for post! |
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#63 |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,694
Infractions: 0/2 (4)
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I don't move saves to new versions of OOTP. The saves stays where it started. I only buy a new version when I'm ready to start a new save. Thus I haven't bought 24.
However the results on 23 with historical lineups and transactions and unadjusted modifiers are off to a bad start. |
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#64 | |
Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
I haven't played with modifiers or know their significance for matching players ratings to their stats. As I've never needed to before. The game just let me do what I wanted it to do. Thanks for posting. |
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#65 | |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,694
Infractions: 0/2 (4)
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Quote:
This wasn't done in the exe. It was a data base fix. What purports to be Real Stats isn't Real Stats. It's more like Real Staz made with real stats like Cheez Whiz is made with real cheese. Fortunately Real Statz has a higher percentage of real stats then Cheez Whiz has of real cheese. But neither are real. |
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#66 | |
Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
I do know there is very much a ceiling when it comes to the standard game of OOTP 24 without adjusting settings. This post I've talked about it a bunch. Another example I did a while ago. I edited a team where every single player has ever single rating maxed out the offense max out at 30-40 runs. Even after all the pitchers get tired and their LF starts pitching, the LF shuts out the my 100% rating lineup for innings. The game caps how much I can destroy a team in a game. The pitching has no problems having 10 straight perfect games with 27 strikeouts each game, but the offense is limited (ceiling). Now I've heard people have adjusted settings where they can score over 100 Runs in a game, but the score was still less than 40 run difference. (Haven't tested this but will shortly). A team can score more without adjusting settings, or higher differential, but in that scenerio I would be the losing team being shut out 80 to 0 because my team sucks. So me as a losing team can lose 80-0, but my team could not win 80-0 (again, I'm going to try to raise the league Runs by a lot to see if this allows my perfect team to score more, but still completely shut out the opposing team. Thanks for post! |
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#67 |
Minors (Double A)
Join Date: Jan 2024
Posts: 191
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I adjusted the modifier to make league average .500 with half of the hits being home runs. Best game I had was 54-0, but nothing was even close to this, there were some games I won 2-1, with a perfect team.
This is better than the 40 runs I could only score before, but no other game outside of the 54 even came close. I think 32 was the next closest. Along with this, my overall batting stats were decreased from the previous year, even though setting was designed to increase stats for the league. Every other team increased their stats, while mine decreased. |
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#68 | |
Hall Of Famer
Join Date: Nov 2005
Posts: 3,102
Infractions: 0/1 (1)
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Quote:
The engine is built on the relationship between League Totals and player ratings. There is not a way to eliminate League Totals, so you need to set those numbers to the general statistical environment you are looking for. Now, it is certainly possible for the ratings in the league to skew those league totals if they aren't balanced to what OOTP is expecting. That is why Auto-Calc is available. It essentially looks at your League Totals and your league's Player Ratings and adjusts the "modifiers" to produce the overall output in your League Totals. It does the opposite of what you are wanting as it is going to reign in all of the extra 80 players you added. In order to get the results you are looking for I think you would want to run Auto-Calc BEFORE adding all of your edited players. That would mean they wouldn't be included in the balancing calculations. If you then make your edits/additions and have your league play out without utilizing the Auto-Calc option going forward from that point the game shouldn't be compressing things. If you have run Auto-Calc AFTER making your super-players then the compression has already happened. |
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#69 |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,694
Infractions: 0/2 (4)
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Maybe it's a situation of formulas that work in the middle of the range don't work at the extremes. If you think it's intentional then go to all the threads where the devs have stated their commitment to randomness and those where they have refused to consider floors and ceilings and post "you lie."
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#70 | |
Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
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#71 | |
Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
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#72 | |
Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
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#73 |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,694
Infractions: 0/2 (4)
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How can I lie when the statement starts "maybe?" It's pure speculation. However, it's known that there are things that fail under extreme conditions.
Last edited by Brad K; 03-03-2024 at 08:43 PM. |
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#74 | |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,694
Infractions: 0/2 (4)
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Quote:
Here are some threads on the subject of data base manipulation as a dev's choice over having ceilings. It will be interesting reading for you and somewhere in the hundreds of posts might be one from a dev stating what the posters in these threads acknowledge: randomness rules. You will probably also be amused by the people who find ways to defend the game no matter what the facts are against them! LOL. https://forums.ootpdevelopments.com/...d.php?t=346122 https://forums.ootpdevelopments.com/...d.php?t=331438 Lots of acknowledgements of randomness and no ceilings in this one. https://forums.ootpdevelopments.com/...d.php?t=331048 https://forums.ootpdevelopments.com/...d.php?t=331958 |
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#75 |
Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Sorry, I was simply responding to you post.... I wouldn't tell the devs "you lie". I don't know the last time I've told anyone that they lie. There is always a different perspective.
Last edited by Samueltbaum; 03-03-2024 at 09:46 PM. |
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#76 | |
Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
I very much defend things, but only primarily if someone is attacking. I much more enjoy discussion with no attack or defense, Communication is key in life for success. Thanks for those, i'll take a skim through. I appreciate it! |
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#77 |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,694
Infractions: 0/2 (4)
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You'll see instances of people defending the game via personal attacks rather than trying to refute the facts presented.
Maybe in your skim you'll find some devs posts. There are only a few and I can't even say they're in these threads. Garlon created the current neutralized data base so you can consider him to post with the credibility of a dev on issued concerning that database. However you'll note some avoidance of some questions. |
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#78 | |
All Star Reserve
Join Date: Oct 2015
Posts: 593
Infractions: 0/1 (1)
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Quote:
“I did something in v21 and consistently attained a certain result. I did the same thing in v24 and consistently attained a certain distinctly different result. Why?” I didn’t have an answer for you when you first asked. After reading pages of feedback, I know that I am no closer to possessing one. I imagine it is doubly frustrating for you. Last edited by jcard; 03-04-2024 at 07:07 AM. |
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#79 | |
Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
Thanks for the post though. Some people do get very aggressive in the posts. |
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#80 | |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,694
Infractions: 0/2 (4)
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Quote:
The theory is not consistent with the dev's stated commitment to randomness and refusal to implement performance caps. |
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