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| OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#1 |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 221
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Are all the new MLB rules overridable?
Assumed most of the nonsensical MLB rules either don't apply to a computer sim OR would be overridable in the league settings. But I saw a video from 8 months ago of a game in play and it showed only WEAK OF/IF shift options, vs. the regular full shifts of old.
Had me wondering if this was fixable in the game? Also broken by MLB are the batter counts for relievers, throw-over counts (may not matter in a sim?), shifts (as noted), pitch clock (again, probably not an issue in a sim), ghost runners/free runners in extra innings? I know DH is a league setting (and hopefully still is!), so I'm optimistic OOTP designers made these other rule changes optional for those of us that hate them. ![]() Want to buy on the sale for winter simming and fill the void left by not being able to watch real baseball the past two years (since it's no longer played)... thanks!
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Global Moderator
Join Date: Nov 2002
Posts: 11,755
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IINM, like you suspected, the pickoff attempts (it's called something else actually, starts with a d I think, I forget) and pitch clock aren't in the game, but the others are togglable. You can definitely ban shifts, change the extra innings rule, change the minimum batters faced, and of course to DH or not to DH is still there.
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#3 | |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 221
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Quote:
off to Steam! (AND JUST IN TIME! Sales ends in 15 minutes!)
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----- Last edited by klkitchens; 11-28-2023 at 01:44 PM. |
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#4 |
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Major Leagues
Join Date: May 2013
Posts: 368
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#5 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,755
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#6 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,940
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IMHO one of the true joys of OOTP is to play a contemporary season with no ghost runners, no infield shifts, no three-batter minimum, and no DH if you wish. You can also create a more competitive league, by forcing teams to spend a minimum and setting a hard salary cap. End the manipulation of service time, by determining that 32 days on the active roster is a service year, instead of 172 or whatever variable period might be applied to hold back a star rookie.
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Pelican OOTP 2020-? ”Hard to believe, Harry.”
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#7 | |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 221
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Quote:
![]() I like your other ideas though.
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#8 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,755
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It depends, do you have an appreciation for the defensive skill some players have or not? If you appreciate good defense then the shift sucks. It also depends on if you like to have more action on the bases or not? If you just like strikeouts, walks, and home runs, then the shift is fine. If you want more, then the shift is stifling the entertainment value.
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#9 | |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 221
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A pitcher's duel is equally as entertaining as a two-sided slugfest. A lopsided game is the most boring game there can be. Even if your team is winning.
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#10 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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I don't play out games or watch them so silly game rules don't directly affect me. But I still turn them off.
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,698
Infractions: 0/1 (1)
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#12 | |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 221
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#13 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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The requirement for 172 days for a year of service has nothing to do with clubs wanting to restrict rookies. The 172-day threshold goes back to the 1950s, a period when the season only lasted 168 days compared to today's 186 days, and appears to be related to U.S. labor laws.
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#14 | |
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All Star Starter
Join Date: Feb 2021
Posts: 1,445
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Quote:
I agree with the overall principle though that the beauty of OOTP is in the ability to play your way. I love many of the new rules, but appreciate the ability to dial back some of the playoff changes to put more emphasis on the 162 (as well as turn the DH on in the NL years before the MLB got around to it, though that's moot now). |
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#15 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,611
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To each their own of course. I don't know what difference the pitch clock makes in a baseball sim either way; I will say that in the real game, it made it around 20 times easier to watch this year. I often will have games from <season I'm in> playing on YouTube when I'm OOTPing; one very, very underrated thing that happened between oh, around the mid-90s and 2022 was that everyone started taking absolutely forever to get ready to pitch and hit and the umps just kind of allowed all of it. Back in the olden days I believe it was Rick Manning who was nicknamed The Human Rain Delay because he... basically acted like everyone acted circa 2022 with batter timeouts, etc. I also have to say, the shift rules struck me as dumb but relatively inconsequential when they came out and I was partially wrong on that. They were pretty inconsequential - I thought they'd cause like a 10 point bump in BABIP and that's pretty much what happened - but all that "bump" seems to have happened to benefit left-handed pull hitters, which was a neat side effect. Can't wait to see how that's modeled in next year's version. The 3-throws rule is an interesting one to me because althought it's teeeeeechnically new I specifically remember Bill James grousing about the running game slowly leaving and how a 3-throws rule could revitalize it in one of the Abstracts. So... like the mid 80s. This isn't a new idea anymore.
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Join Date: Feb 2002
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All Star Reserve
Join Date: Mar 2018
Location: Laurelton, NY
Posts: 590
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#18 | |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,399
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Quote:
https://theathletic.com/3596022/2022...rt-shift-rule/ A fun read from a Philly guy, no less.
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Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 221
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Quote:
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#20 | |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 221
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Quote:
If you know that 99.99999% of the time Bonds will hit to right side, move the infield over to reduce the number of holes. It's logical, unlike the shift-banning.
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