Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 24 > OOTP 24 - General Discussions

OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO.

Reply
 
Thread Tools
Old 04-12-2023, 04:18 PM   #281
Syd Thrift
Hall Of Famer
 
Syd Thrift's Avatar
 
Join Date: May 2004
Posts: 10,607
Quote:
Originally Posted by Statsman1 View Post
Speaking of scouting, I use a scouting accuracy setting that is not 100%, but the next tier down (very high, I believe).

In a new fictional league, the initial draft gets completed absolutely first. There is no time to do anything concrete - I cannot hire personnel (only submit offers), or anything else.

So, off to the draft. When drafting, I will occasionally use the scout’s recommendation, but I try to build my team a particular way (high actual ratings for some positions, high potential in others). So I draft, based on the OSA ratings. Then, after the draft is done, NOW whoever my scout is gets to look at my team and I get the reports in due time.

Invariably, and I mean EVERY TIME, the initial reports tell me that my highest rated players lose both potential and actual ratings like crazy. My 80 potentials become 70, my 70 potentials become 60 and my currents lose 10 points as well. It’s like my scout believes the OSA held the initial draft settings party at their local Hooters on Dollar Beer night.

Does anyone else see this? Is there a way to avoid this type of draft rating fiasco that I am not seeing?
This is an artifact of the way the game a. produces the draft itself and b. how it gets the draft to behave something like how it behaves IRL. The MLB draft is just not as reliable as the draft in other sports... in pretty much any other sport. Busts are pretty common as are booms. The only way you can really capture this is to either have scouting on draftable players wildly unreliable, which I think nobody wanted (although it's probably the most realistic option) or else do what the game does, which is make recent draftees very, very volatile.

If you want a more reliable draft, turn up development. Guys who develop into their potential tend not to lose it nearly as often.
__________________
Quote:
Originally Posted by Markus Heinsohn
You bastard....
The Great American Baseball Thrift Book - Like reading the Sporting News from back in the day, only with fake players. REAL LIFE DRAMA THOUGH maybe not
Syd Thrift is offline   Reply With Quote
Old 04-12-2023, 04:59 PM   #282
Statsman1
Major Leagues
 
Join Date: Sep 2002
Location: Marmora, Ontario, Canada
Posts: 340
Quote:
Originally Posted by Syd Thrift View Post
This is an artifact of the way the game a. produces the draft itself and b. how it gets the draft to behave something like how it behaves IRL. The MLB draft is just not as reliable as the draft in other sports... in pretty much any other sport. Busts are pretty common as are booms. The only way you can really capture this is to either have scouting on draftable players wildly unreliable, which I think nobody wanted (although it's probably the most realistic option) or else do what the game does, which is make recent draftees very, very volatile.

If you want a more reliable draft, turn up development. Guys who develop into their potential tend not to lose it nearly as often.
Thank you for the reply!

The volatility is exactly what makes the initial draft infuriating. Because of this, I feel like the Scouting Accuracy level (during setup) pertains ONLY to how your team’s scout will perform (on top of his ratings), and the OSA is...well, if you have a scout, I am not really sure what service they perform, perhaps a less accurate second opinion? The OSA is definitely not highly accurate at the initial draft.

I realize the ratings have to start somewhere. What I should do is create a league, and then after the draft is completed, go and see what happened to the entire upper echelon of draftees, not just my team.

What does NOT seem to happen, though, is the lower-rated guys get big boosts upon re-scouting. I cannot recall seeing a guy I drafted at potential X all of a sudden have a potential of X+10, no matter what X is (high or low).

I also guess that, if you skip the first year, then take over a team in the second year…maybe you get a better read on the upcoming draft, since the team you take over has a scout on staff, but by then, the base of the team has been built.
__________________
Statsman1
Statsman1 is offline   Reply With Quote
Old 04-12-2023, 10:21 PM   #283
RonCey10
Minors (Rookie Ball)
 
Join Date: Feb 2012
Posts: 29
missing pitcher in game

I saw this post after another gamer mentioned his pitcher disappeared in the game. I had adjusted the settings like Lukas mentioned in the post below. But still my pitcher disappeared on the mound.


Quote:
Originally Posted by Lukas Berger View Post
In the settings > 3d and facegen, try to switch to the OpneGL mode: 'Use OpenGL in 3D only'.
Attached Images
Image 
RonCey10 is offline   Reply With Quote
Old 04-13-2023, 01:09 AM   #284
jcard
All Star Reserve
 
Join Date: Oct 2015
Posts: 579
Infractions: 0/1 (1)
Quote:
Originally Posted by RonCey10 View Post
I saw this post after another gamer mentioned his pitcher disappeared in the game. I had adjusted the settings like Lukas mentioned in the post below. But still my pitcher disappeared on the mound.
You must have enabled the Use Ghost Players option …
jcard is offline   Reply With Quote
Old 04-13-2023, 06:34 AM   #285
Lukas Berger
OOTP Developments
 
Lukas Berger's Avatar
 
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,247
Quote:
Originally Posted by RonCey10 View Post
I saw this post after another gamer mentioned his pitcher disappeared in the game. I had adjusted the settings like Lukas mentioned in the post below. But still my pitcher disappeared on the mound.
We've seen a few reports of this. Are you on patch 52?

Any details you can provide about the game situations you see this in, what your graphics settings are, if you've f.e. switched gameplay modes before seeing this (say from 3d to 2d or from classic to modern etc), are using any mods etc would be very helpful to us in debugging this. Thanks!
__________________

lukas@ootpdevelopments.com

PreOrder Out of the Park Baseball 26!

Need to upload files for us to check out? Instructions can be found here

Last edited by Lukas Berger; 04-13-2023 at 07:17 AM.
Lukas Berger is offline   Reply With Quote
Old 04-13-2023, 02:17 PM   #286
bbgods
Major Leagues
 
Join Date: Dec 2016
Posts: 420
Something wrong with injuries database. Nimmo on IL in each Live Start 24 and 24 Go even though he started the season on active roster and hasn’t been on the IL. All injured players say 0 (60) even if they are on the 10 or 15 day IL.
bbgods is offline   Reply With Quote
Old 04-13-2023, 04:04 PM   #287
vxm
Minors (Rookie Ball)
 
Join Date: Mar 2018
Posts: 47
Question Infield Hits

I brought this up last year and I still feel that there way too many infield hits in 3d. Does anybody else agree that it should be toned down?
vxm is offline   Reply With Quote
Old 04-13-2023, 04:09 PM   #288
pstrickert
Hall Of Famer
 
pstrickert's Avatar
 
Join Date: Dec 2005
Posts: 16,404
ICYMI, vxm: https://forums.ootpdevelopments.com/...9&postcount=14
pstrickert is online now   Reply With Quote
Old 04-13-2023, 04:42 PM   #289
Sweed
Hall Of Famer
 
Sweed's Avatar
 
Join Date: Apr 2002
Location: Iowa
Posts: 6,608
Quote:
Originally Posted by vxm View Post
I brought this up last year and I still feel that there way too many infield hits in 3d. Does anybody else agree that it should be toned down?
Only if we have data comparing OOTP and real life, that shows a problem, should anything be done.

There was discussion in last year's thread but, going back through it, a lack of much data. I think the best info we got was from Matt. Without data from users to show something different, I'm not sure what he's supposed to do?

Quote:
Originally Posted by Matt Arnold View Post
There's different ways to calculate how correct we are, whether you look at IFH/GB or IFH/SI. Whenever I run the numbers, we tend to be a hare low if anything.

I think it's the sort of thing that you do tend to notice more often than not when playing out a game. Partly because our animations of infield hits are... not great. I think the 3 most common plays you see are slow rolling balls that the infielder has no real chance at, balls that are hit a little harder, that the infielder might take an extra fraction of a second to get to, and the runner just beats out at the base, or hard hit balls that get classified as infield hits because the fielder cuts it down, but if they didn't, it would get through them for more.

And in all 3 cases, those are like the 3 worst plays we handle in the 3d. The first case, it's really hard to get balls to get that sort of slow bounce that looks realistic. The second one is a timing issue, so trying to line up the ball getting to the fielder plus the fielder's throw to arrive just a hare slower than the batter getting to the base is just extra tricky. And the 3rd case we've only really "added" somewhat more recently, tend to kind of look like an error for us that gets called a hit.

They're all always on my list to improve, but because of how fast the plays run, they are the hardest ones to look correct. But whenever we run our internal tests, the numbers come out as expected. I have some test data, and it comes out to around 1650-1850 infield singles out of about 13000-14000 singles total, which is pretty close to MLB numbers which are 1746 infield hits in 12668 total singles this year (and has consistently been in around that range for the last few years now).
Sweed is offline   Reply With Quote
Old 04-13-2023, 05:15 PM   #290
Syd Thrift
Hall Of Famer
 
Syd Thrift's Avatar
 
Join Date: May 2004
Posts: 10,607
Yeah, although at times it feels like pitchers getting BABIPED to death can be aggravating, I don’t think this is any different from past years and, as Matt noted above, infield hits make up around 15% of all singles, which looks about right.

I do wish we had a wider, more track able array of stats to track like that though. You can scrape box scores but the DB export doesn’t even output Project Scoresheet style data for you to break this down yourself (which, even if it did, I might literally be the only person who’d use it so that may be asking too much). I’d love to see some kind of breakdown of infield hits, liners, popups, and so on for each individual batter and pitcher.
__________________
Quote:
Originally Posted by Markus Heinsohn
You bastard....
The Great American Baseball Thrift Book - Like reading the Sporting News from back in the day, only with fake players. REAL LIFE DRAMA THOUGH maybe not
Syd Thrift is offline   Reply With Quote
Old 04-13-2023, 08:48 PM   #291
Statsman1
Major Leagues
 
Join Date: Sep 2002
Location: Marmora, Ontario, Canada
Posts: 340
Quote:
Originally Posted by vxm View Post
I brought this up last year and I still feel that there way too many infield hits in 3d. Does anybody else agree that it should be toned down?
I mentioned this earlier...

https://forums.ootpdevelopments.com/...68#post4999068

...and I read the post and respect what Matt has said about overall IF hit stats and their comparison to MLB.

What I noted, however, is that too many of them happened in a very small space of time (if you read my initial post)...and that the hitters getting them seemed very unlikely to be a part of 4 infield hits in a single inning.

I appreciate that overall, the stats might even out to fit the model over a season...but wow, early on, it feels like the game is getting the infield singles out of the way early.
__________________
Statsman1
Statsman1 is offline   Reply With Quote
Old 04-13-2023, 11:40 PM   #292
Sweed
Hall Of Famer
 
Sweed's Avatar
 
Join Date: Apr 2002
Location: Iowa
Posts: 6,608
Quote:
Originally Posted by Statsman1 View Post
I mentioned this earlier...

https://forums.ootpdevelopments.com/...68#post4999068

...and I read the post and respect what Matt has said about overall IF hit stats and their comparison to MLB.

What I noted, however, is that too many of them happened in a very small space of time (if you read my initial post)...and that the hitters getting them seemed very unlikely to be a part of 4 infield hits in a single inning.

I appreciate that overall, the stats might even out to fit the model over a season...but wow, early on, it feels like the game is getting the infield singles out of the way early.
A couple of posts from last year's thread with real life stats. link: https://forums.ootpdevelopments.com/...t=infield+hits

I watched this game live, it can and does happen.

Quote:
Originally Posted by DCG12 View Post
In yesterday’s Red Sox/Cubs game ( 7/3/22) 6 of the Sox first 7 hits were of the true infield variety i.e. slow rollers or high choppers that the runner beat out.

And to finish in true OOTP style the Sox won with 2 out in the 11th when the pitcher fielded a little nubber in front of the plate and threw it down the right field line allowing 2 runs to score.
Quote:
Originally Posted by Sweed View Post
Also going into this game, according to the pbp team, 6 of the Cubs' last 11 hits were.... infield hits.
Sweed is offline   Reply With Quote
Old 04-14-2023, 12:25 AM   #293
OutS|der
Hall Of Famer
 
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,665
Infractions: 0/1 (1)
Quote:
Originally Posted by Statsman1 View Post
I mentioned this earlier...

https://forums.ootpdevelopments.com/...68#post4999068

...and I read the post and respect what Matt has said about overall IF hit stats and their comparison to MLB.

What I noted, however, is that too many of them happened in a very small space of time (if you read my initial post)...and that the hitters getting them seemed very unlikely to be a part of 4 infield hits in a single inning.

I appreciate that overall, the stats might even out to fit the model over a season...but wow, early on, it feels like the game is getting the infield singles out of the way early.
That's just luck of the draw. It's also realistic as the first month or so can produce some extreme results.

I'd think the game was broken myself if after 13 games I never lost and had a run differential of +71.
OutS|der is offline   Reply With Quote
Old 04-17-2023, 12:22 PM   #294
Pacoheadley
All Star Reserve
 
Pacoheadley's Avatar
 
Join Date: Feb 2012
Location: Kincheloe, MI
Posts: 521
Quote:
Originally Posted by Lukas Berger View Post
Trading frequency is still a customizable setting.

If you feel like the trading frequency is too high on normal, there's no reason to treat that like a bug that makes the game unplayable. Just turn turn the frequency down a notch or two and things should be much more to your liking.
Yea I totally understand this, but going into a league at release I don't know about these issues ahead of time. Such as OOTP 23 and releasing too many RPs. Stuff like that can kill a league if I don't notice the issue ahead of time. It's usually fine after a couple patches so I try not to get really into it until I know these things are taken care of.
Pacoheadley is offline   Reply With Quote
Old 04-20-2023, 01:20 PM   #295
Cactusguy21
Major Leagues
 
Join Date: Jun 2018
Posts: 332
Quote:
Originally Posted by Lukas Berger View Post
Trading frequency is still a customizable setting.

If you feel like the trading frequency is too high on normal, there's no reason to treat that like a bug that makes the game unplayable. Just turn turn the frequency down a notch or two and things should be much more to your liking.
The problem is that this seems to drastically reduce the number of offers you get during the dynamic deadline (which is already far, far too few as is). The Dynamic deadline should have a ton of offers thrown at you, not just a few teams trying to unload an old guy on a big deal.
Cactusguy21 is offline   Reply With Quote
Old 04-20-2023, 01:24 PM   #296
silvam14
Hall Of Famer
 
silvam14's Avatar
 
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,891
Quote:
Originally Posted by Braden View Post
It would be nice to see some historical options for those who like to actually play the games using Mike Silva's excellent historical parks, few that there may be. Options like choice of using, or not using, batting helmet, choice of modern or historical catcher's gear, including mask, ability to use the same uniform number for different players on the same team for those who like to play 'best team' type games which may have players with the same number but from a different era, the ability to modify the short PbP, so it is more realist in the voice mode.



I understand that the Perfect Team is the moneymaker but throwing historical season players a bone would be a nice improvement.

All excellent suggestion for historical adds to 3D

I would add customizable stirrups/socks template


Sent from my iPhone using Tapatalk
__________________
Senior "Nancy Boy" of the OOTP Boards
_______________________________________________
silvam14 is offline   Reply With Quote
Old 04-21-2023, 07:43 PM   #297
locuspc
Minors (Triple A)
 
Join Date: Apr 2022
Posts: 298
I do wish infield hit rate was customizable, to help people who think it's too high, or to adjust it to simulate things like this season's larger bases.
locuspc is offline   Reply With Quote
Old 04-29-2023, 09:20 AM   #298
Pelican
Hall Of Famer
 
Pelican's Avatar
 
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,885
Probably still too small a sample of games played for me to comment on IF hits. Yesterday had one with a slowish runner on a high chop (graphic) that I had not seen before. Neat. In the past I have wondered if the play result depends in part on the speed of the hitter out of the box. I say that because some really slow guys somehow beat out IF hits. But that could be due to balls hit in the hole that make difficult plays - and/or IF with rag arms. Not complaining at this point.
__________________
Pelican
OOTP 2020-?
”Hard to believe, Harry.”
Pelican is offline   Reply With Quote
Old 04-29-2023, 02:24 PM   #299
Bobbyraz49
All Star Reserve
 
Join Date: Apr 2020
Posts: 911
Quote:
Originally Posted by RonCey10 View Post
I saw this post after another gamer mentioned his pitcher disappeared in the game. I had adjusted the settings like Lukas mentioned in the post below. But still my pitcher disappeared on the mound.
.

This is my biggest issue with this version. I play as GM/Mgr of the 2023 Cards. I've had times where the entire outfield was invisible. Lukas made a few suggestions, but they didn't work. I even turned the visible crowd off.
Bobbyraz49 is offline   Reply With Quote
Old 04-30-2023, 08:21 PM   #300
rudel.dietrich
Hall Of Famer
 
rudel.dietrich's Avatar
 
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
Quote:
Originally Posted by Pelican View Post
Probably still too small a sample of games played for me to comment on IF hits. Yesterday had one with a slowish runner on a high chop (graphic) that I had not seen before. Neat. In the past I have wondered if the play result depends in part on the speed of the hitter out of the box. I say that because some really slow guys somehow beat out IF hits. But that could be due to balls hit in the hole that make difficult plays - and/or IF with rag arms. Not complaining at this point.
It does not help that the speed rating in the game has nothing to do with a players actual speed.
rudel.dietrich is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:26 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments