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#281 |
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All Star Reserve
Join Date: Sep 2019
Posts: 820
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Sure thing! The font loads successfully the first time, and does work, but second time breaks.Thanks, Eriq!
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#282 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,691
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Ohhhh, I see what's happening. Once a font is loaded it becomes available to all three uniform elements - if you load it for the jersey, it gets added to the drop-down menu for the cap and pants automatically, there's no need to load it separately for each element - and, indeed, you can't. It doesn't stop you from still using the font that's already loaded, it just throws that nebulous error message.
I don't think it ever occurred to me to try loading the same font multiple times so I never saw it. Last edited by eriqjaffe; 12-28-2022 at 03:58 PM. |
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#283 |
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All Star Reserve
Join Date: Sep 2019
Posts: 820
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I'm still running into the "font loading failed undefined" error if I've loaded the font once before on a previous uniform, and it's not in the drop-down menu for any of the three uniforms.
Here's my repro steps. 1. Start a new uniform in OOTP uniform maker. 2. Load the local font. 3. Save the uniform file, and close the uniform maker. 4. Re-open the uniform maker, and try to load the local font from before in again - fails. The font is also unavailable in the drop-down after you close the uniform maker. |
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#284 | |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,691
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Quote:
That is normal and expected behavior - custom fonts aren't permanently added to the app. |
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#285 | |
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All Star Reserve
Join Date: Sep 2019
Posts: 820
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Quote:
No, this would be with a completely blank uniform that I want to use the same font for. The uniform file is not loaded, but I still get the error. |
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#286 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,691
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Interesting. I'll see if I can figure that out.
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#287 |
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Minors (Rookie Ball)
Join Date: May 2017
Posts: 34
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Hey eriqjaffe, how big should the custom layer be? Or even, how exactly do custom layers work? I'm trying to create a jersey with a custom zigzag pattern outlining the sleeves, bottom trimming, the sides, etc. and I'm not sure why just taking a screenshot of the jersey file and tracing the pattern around it fails to position the elements properly.
As an example of what I'm trying to do, here's a picture of what I'm working on (or well, a simplified version, since it's just the collar). I'm trying to center the triangle pattern around the collar. For whatever reason, using the jersey file as a template doesn't seem to automatically get the placement correctly. I don't know if this is because the custom layers assume a particular file size that is different from the jersey file size or if there's some particular other way the custom layers work to arrange objects in them on the jerseys or something else entirely.
Last edited by ProXy; 01-08-2023 at 06:56 AM. Reason: Added image as an example. |
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#288 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,005
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Hi eriq, updated my copy of your app tonight and noticed not a lot of vintage options. Just wondering if they'll ever be added, things like the different ties, neckware, the breast shields & panels.
I really appreciate all of your hard work on this. Thanks. |
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#289 | ||
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,691
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Quote:
Be aware that the jersey you can see in the app is not actually full size - the viewport is scaled down to 75% so everything will fit on screen, so just taking a screenshot won't work, although upscaling a screenshot should work as a rough template. That being said you can import a custom layer of any size and there is code that tries to scale custom layers which doesn't seem to work properly - you can see that even importing custom layer that is too small winds up scaling it incorectly. I've actually been working on some uniforms for a solo league and been running into that very issue. I expect to have an update out within the next day or two that will fix (or at least work around) the issue. Quote:
Last edited by eriqjaffe; 02-08-2023 at 05:15 PM. |
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#290 | |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,005
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Quote:
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#291 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,691
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Version 0.7.2 has been released!
What's New
What's Fixed
https://github.com/eriqjaffe/OOTP-Un...ases/tag/0.7.2 Last edited by eriqjaffe; 02-10-2023 at 01:10 PM. |
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#292 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,803
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Eriq, do you realize you have Beaverton (aka Nike Script) labeled as Fancy Block? I realized because I like it and went to find it, but all I could find was the other Fancy Block which doesn't look anything like it.
I'm impressed with the variety you came up with by the way. My tastes are too narrow. I would have had like a dozen Garalde, a few Scripts, a few Slabs, and flat out randoms of the other types. I could see a lot of yours working out just right for different people.
__________________
Last edited by kq76; 02-25-2023 at 10:38 AM. |
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#293 |
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Minors (Rookie Ball)
Join Date: Apr 2012
Location: New Milford, PA
Posts: 37
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I was a latecomer to 23, but I love redoing all of the uniforms on this, as the PSD template only works as a texture layer here and the old uniforms still work...if you want backwards patches and odd things duplicating at the bottom of the jersey. Anyway, I'm running into an issue with wordmarks/names. When I try to do any arched/radial arched names, the game goes into the red spinning screen (loading/canceling clears that). This became a particular problem after going to version 0.7.2. Do you think that doing a dump/reinstall of both the maker and ImageMaiick will get it working again?
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#294 |
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Bat Boy
Join Date: Jul 2014
Posts: 7
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Problem with App
Why doesn't the program create uniform files. It only creates a file without any file extension. What am I doing wrong, please?
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#295 | |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,691
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Quote:
Uniforms are created as ZIP files. Windows doesn't display "known" extensions by default, but other than that I have no idea because the filenames are very specifically set in the app. |
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#296 |
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All Star Starter
Join Date: Dec 2001
Posts: 1,111
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eriqjaffe, are you planning a refresh of your mod with the OOTP24 release? Are you open for more potential options to put into the next version?
__________________
ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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#297 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,691
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INITIAL RELEASE FOR OOTP 24
![]() As you might expect, most of the changes revolve around OOTP24's new name and number fonts. What's new?
What's changed?
https://github.com/eriqjaffe/OOTP-Un...ses/tag/v0.8.2 Last edited by eriqjaffe; 03-23-2023 at 11:57 AM. |
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#298 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,469
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Brilliant! Thanks, Eriq!
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#299 |
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All Star Starter
Join Date: Dec 2001
Posts: 1,111
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Wonderful!
__________________
ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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#300 |
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Hall Of Famer
Join Date: Apr 2012
Location: Pennsylvania
Posts: 2,152
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Yeah like what everybody is saying this is really great.
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