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Old 04-22-2022, 05:15 PM   #1
eriqjaffe
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Announcing the OOTP Uniform Maker

Just in time for Opening Day, at least OOTP23's Opening Day!



This handy desktop app will help you create uniforms for use in OOTP 23. If you're familiar with the old Jersey Maker and Cap Maker you know what you're getting here.

The biggest differences:
  1. It's the new OOTP23 jersey template!
  2. Height maps and normal maps for created jerseys. If you don't know what height maps and normal maps are, see this stickied thread. Jerseys with "baked-in" textures are also generated for those of you who don't want to (or can't) generate normal maps. I can't guarantee that those will work with future versions of OOTP, of course.
  3. Images you add can now by copied and pasted. This only works with the jerseys and caps, the pants are inherently simpler and don't have (or really need) any support for images at this time. I may add it down the road.
  4. Uniforms can be reloaded into the Uniform Maker! As of now there is still some odd behavior with the built-in text elements when you reload uniforms, but at least it's there now.

What's not there:
  1. A web app. Going forward, the web apps will basically just be in maintenance mode. The desktop app(s) will be seeing the majority of whatever development time I'm going to be putting into this. There will not be a web-based version of Uniform Maker.
  2. A lot of the funkier or vintage uniform elements have not been ported over yet. So you can't really create 1870s style uniforms. Those will eventually work their way in here.

Beginning with version 0.10.0 (released on May 3, 2024) ImageMagick is no longer required!



For versions prior to 0.10.0, a working installation of ImageMagick 7 is required for full functionality - notably, some of the image and text manipulation relies on it. You can use this without ImageMagick but it won't be quite as fully featured.

Please also note that I have not paid for (and am not interested in paying for) an Apple Developer account or other code signing certificates. To be honest I'm moving to the desktop apps because I don't want to keep spending money on web hosting and having to pay for developer accounts falls into that same bucket. So you may have jump through a couple of security hoops in order to install and/or run this app, at least on macOS and Windows. That is detailed on the GitHub page. Running the apps from source bypasses the security nonsense but comes with its own learning curve.

https://github.com/eriqjaffe/OOTP-Uniform-Maker

Binaries for Windows, macOS and Linux can be downloaded from the releases page.

Unsure of which binary release you need?
  • Windows users will want either the OOTP.Uniform.Maker.x.x.x.setup.exe or the OOTP.Uniform.Maker_x.x.x_portable.exe. The "setup" installs like any other program, the "portable" just runs directly from wherever the file is.
  • macOS users will want the OOTP.Uniform.Maker-x.x.x.dmg file. That's a standard macOS "disk image" file.
  • Linux users will want the OOTP-Uniform-Maker-x.x.x.x86_64.rpm or OOTP-Uniform-Maker_x.x.x_amd64.deb file depending on whether they're running a RedHat or Debian derivative.

If you'd like to get email notifications when a new release is published, you can use https://coderelease.io/. Just enter eriqjaffe/OOTP-Uniform-Maker as the GitHub repository and your email address. Easy!

Have fun!
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Last edited by eriqjaffe; 05-07-2024 at 03:59 PM.
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Old 04-22-2022, 06:12 PM   #2
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Thank you for another gem!
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Old 04-22-2022, 06:43 PM   #3
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This is incredible on such a short turn-around time, Eriq. Thank you for pulling this together.

When you say "Uniforms can be reloaded into the Uniform Maker," do you mean it'll retemplate from old to new automatically?
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Old 04-22-2022, 06:43 PM   #4
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Looks like another great contribution, sir. I cannot thank you enough!
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Old 04-22-2022, 06:49 PM   #5
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Absolutely amazing. The whole package is exceptional. The PDF file is a great addition.
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Old 04-22-2022, 06:59 PM   #6
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I'm confused. i installed imageMagick. Now what do i do?
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Old 04-22-2022, 07:16 PM   #7
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Thanks eriqjaffe!!!



Been using your programs for years.


Greatly appreciate you creating and sharing them with us!


Thanks Again!
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Old 04-22-2022, 07:32 PM   #8
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Thank you... Your work is most appreciated...
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Old 04-22-2022, 07:34 PM   #9
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Awesome! Thank you.
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Old 04-22-2022, 07:40 PM   #10
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Absolutely fantastic work as always, sir!
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Old 04-22-2022, 08:31 PM   #11
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Another gem! Thank you sir!
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Old 04-22-2022, 08:38 PM   #12
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If this is by the same person that made the cap-maker desktop app then downloading it is a no-brainer!
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Old 04-22-2022, 09:24 PM   #13
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Wow. So great. Thanks Eriq!


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Old 04-22-2022, 10:35 PM   #14
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Wow very nice and you can do all 3 parts in one app.

Haven't made anything yet but seems really good

Thank you.
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Old 04-22-2022, 10:36 PM   #15
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O.m.g.
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Old 04-22-2022, 10:37 PM   #16
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My biggest OCD issue with the new uniforms is that I can't seem to make the pants look good with the jerseys. I decided to use this new tool in an attempt to see what I could do. I tried to recreate the 1913 Superbas based on Silvam's excellent work.

Three things I noticed in the 10 minutes I was playing around (all I did was unzip the saved file and load the components into the game).

1) Using the same hex value for the jersey and pants color they still don't seem to match. It's more noticeable in the game preview than in the attached image, but I'm wondering how others are getting the pants in line with the jersey.

2) Where is that green-ish undershirt coming from in the preview?

3) Is it possible for the shirt stripes and pants stripes to line up, or is that unrealistic?
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Old 04-22-2022, 11:24 PM   #17
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Thank you so very much! This is amazing!
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Old 04-22-2022, 11:32 PM   #18
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I must be doing something wrong because once I update the team's pictures with the new jersey they all look like they are standing in the shade. I figure this is because I didn't read the pdf and follow the instructions, so I do that. However, I see the _n.png file in on my computer but it doesn't show up to bring into OOTP. I'm very confused now.
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Old 04-23-2022, 01:00 AM   #19
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Thanks for this!
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Old 04-23-2022, 07:54 AM   #20
eriqjaffe
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Quote:
Originally Posted by tehsuigi View Post
When you say "Uniforms can be reloaded into the Uniform Maker," do you mean it'll retemplate from old to new automatically?
Unfortunately no, but you can load what you generated in the Uniform Maker back into the Uniform Maker - that way, you can make changes without having to re-do everything you'd already done.

Quote:
Originally Posted by The Game View Post
I'm confused. i installed imageMagick. Now what do i do?
Jut download the appropriate binary from the "releases" page - the page is linked in the first post. If you're running Windows you'll want the "setup.exe" or "portable.exe". The "setup" installs like any other program, the "portable" just runs directly from wherever you've saved it.

Quote:
Originally Posted by Baby Ruth View Post
1) Using the same hex value for the jersey and pants color they still don't seem to match. It's more noticeable in the game preview than in the attached image, but I'm wondering how others are getting the pants in line with the jersey.
They look pretty much the same to me in the preview image you attached but maybe the shared normal map the pants use is affecting something? Nothing I can do about that, unfortunately.

Quote:
Originally Posted by Baby Ruth View Post
2) Where is that green-ish undershirt coming from in the preview?
I have to admit I'm not seeing what you're seeing there.

Quote:
Originally Posted by Baby Ruth View Post
3) Is it possible for the shirt stripes and pants stripes to line up, or is that unrealistic?
The pants striping probably just needs to be adjusted to match, it's on my to-do list.

Quote:
Originally Posted by Baby Ruth View Post
I must be doing something wrong because once I update the team's pictures with the new jersey they all look like they are standing in the shade. I figure this is because I didn't read the pdf and follow the instructions, so I do that. However, I see the _n.png file in on my computer but it doesn't show up to bring into OOTP. I'm very confused now.
The _n file doesn't get shown in the file select dialog, that is apparently by design. All you should have to do is load the diffuse map (the _d file) and if there's a properly named normal in the folder with the diffuse map it gets used automatically. The overly dark uniforms are a bug in the game - I was able to duplicate what you're seeing and when I went to report it I saw that silvam14 had already done so - and apparently that'll be fixed in the next build. The temporary workaround is to just use the "pre-baked" jersey which bypasses the normal map.
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