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#1 |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,891
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New 3D jersey and pants tutorial provided by Jorin from OOTP
I am attaching a zip containing a guide to creating new jerseys using the new templates. Could be useful for those who want to take a crack at it.
At the very least you can get an idea what the files are for.
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#2 |
Bat Boy
Join Date: Apr 2017
Posts: 4
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This is awesome! thanks a ton
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#3 |
Minors (Double A)
Join Date: May 2019
Posts: 170
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Yes, wireframes! This is awesome. Thanks, Silvam
Question: Are there templates for caps and batting helmets as well? I'll be getting OOTP 23 when it releases on Steam on the 22nd, but I'll admit my curiosity is peaked already. ![]() Last edited by Pendragon; 04-20-2022 at 02:27 PM. |
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#4 |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,891
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You guys can thank Jorin. He put this together.
I'm just the messenger ![]() Same caps as before. Nothing on helmets, though I was hoping to be able to have an option for those as well as be able to color the catchers equiment
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ Last edited by silvam14; 04-20-2022 at 02:28 PM. |
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#5 |
All Star Starter
Join Date: May 2007
Location: Connecticut
Posts: 1,190
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To create normal maps you can use the software that the PDF file mentions in Silvam14's post. Thanks, Silvam14.
https://boundingboxsoftware.com/materialize/getkey.php There are other free normal map programs aka bump maps. These may work as well. https://sourceforge.net/projects/ssbumpgenerator/ http://cpetry.github.io/NormalMap-Online/ https://xnormal.net/ I have been making uniforms for NBA 2K games for years. Some modders created their own normal maps but others used generic normal maps. These generic maps can be used for any team. If you don't have the skills, time or patience to make individual normals for every jersey you can choose to use a generic. The file height_map.png can be used as the generic. The uniform will look better using the individual normal if you zoom in on the player. In NBA 2K the players are much larger than OOTP. When you play with the entire court or field displayed I don't think this extra step is necessary, you won't see this detail. |
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#6 | |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,891
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Quote:
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#7 |
Major Leagues
Join Date: Jun 2019
Posts: 374
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Can someone please post a screenshot of what the old jerseys look like in 3D in OOTP23? I've got a zillion old fictional teams (thanks Txranger, Low, and everyone else) and I'm concerned with how they're going to look. I tend to play out my games in the default wide camera angle so I'm hoping the old jerseys will still look okay at that distance.
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#8 | |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,891
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Quote:
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#9 |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,891
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here is my Astros with the new template for comparison
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#10 |
Major Leagues
Join Date: Jun 2019
Posts: 374
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Thanks silvam14. I'm pretty sure I can live with it, given the long distance camera view I use.
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#11 |
Hall Of Famer
Join Date: May 2010
Location: Wisconsin, USA
Posts: 5,975
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Wait, wait... so we'll need new jersey templates now, too, specifically for 3D? Am I reading this correctly? Oh, that's a bummer.
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My fictional team logos and uniforms |
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#12 | |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,891
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Quote:
Nope you can still use the old ones Sent from my iPhone using Tapatalk
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#13 | |
Hall Of Famer
Join Date: May 2010
Location: Wisconsin, USA
Posts: 5,975
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Quote:
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My fictional team logos and uniforms |
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#14 |
Minors (Double A)
Join Date: May 2018
Posts: 164
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I don't have FHM (or OOTP 22 for that matter), but those jersey templates remind me of the mods I've seen over in the FHM Mods forum.
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#15 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,093
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#16 |
All Star Starter
Join Date: Dec 2001
Posts: 1,109
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Your stuff is too good to convert to the new templates.
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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#17 |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,891
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Well they look the same to me in OOTP22 maybe I’ll do a comparison. Sent from my iPhone using Tapatalk
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#18 |
All Star Reserve
Join Date: Apr 2004
Location: Toronto
Posts: 827
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There's obviously a mapping issue with the old templates.
Clearly, in the first screenshot the star on the Astros jersey is duplicated and cutoff. I've seen this on a lot of my own jerseys as well. This is a problem. |
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#19 | |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,891
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Quote:
It’s been like that surge past 2 or three versions. Because the Old Jersey template doesn’t fit over the complete model. Nothing they can do there. Sent from my iPhone using Tapatalk
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#20 |
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,336
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This just me, but I took the default pants and open the file in Paint Shop Pro. I copied the image as a new layer into a new file and cropped it to size. From there it was easy peasy to change the pants color to white, draw bi color vertical stripes and use the flood fill to color the belt. I merged the layers and saved it as a png, and the file works perfectly in the game. The whole process took maybe five minutes.
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