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Search: Posts Made By: Isura
Forum: OOTP 16 - General Discussions 01-04-2016, 08:35 PM
Replies: 23
Views: 4,531
Posted By Isura
It looks better but definitely not amazing....

It looks better but definitely not amazing. Amazing is how my fonts look on chrome.
Forum: OOTP 16 - General Discussions 01-04-2016, 08:35 PM
Replies: 23
Views: 4,531
Posted By Isura
Very disappointing. I hope this is looked at for...

Very disappointing. I hope this is looked at for ootp 17. Mac
Forum: OOTP 16 - General Discussions 01-04-2016, 12:50 PM
Replies: 85
Views: 13,663
Posted By Isura
Always fictional. I love the process of league...

Always fictional. I love the process of league creation, expansion, and creating story lines for my league. I just picked up ootp 16 on steam after a long break from the game and plan to kick off a...
Forum: OOTP 16 - General Discussions 01-30-2015, 07:36 PM
Replies: 186
Poll: DH or no DH?
Views: 39,623
Posted By Isura
I use DH. The AI is not good enough at managing...

I use DH. The AI is not good enough at managing the double switch and pinch hitters. Gives me a big advantage.
Forum: OOTP 16 - General Discussions 01-29-2015, 09:45 PM
Replies: 34
Views: 4,372
Posted By Isura
You could give yourself house rules like only use...

You could give yourself house rules like only use it 2-3 times a game.
Forum: OOTP 15 - General Discussions 01-22-2015, 10:01 PM
Replies: 80
Views: 8,611
Posted By Isura
If you make a cricket game I would preorder for...

If you make a cricket game I would preorder for the next 10 years.
Forum: FOF - General Discussions 01-31-2014, 02:46 PM
Replies: 91
Views: 23,738
Posted By Isura
If they make basketball I would literally never...

If they make basketball I would literally never need to buy another video game.
Forum: FOF - General Discussions 01-31-2014, 02:45 PM
Replies: 91
Views: 23,738
Posted By Isura
It's great that you guys have a great base to...

It's great that you guys have a great base to build from OOTP. Hopefully this means the devs can be freed to focus on getting the intricacies of football perfected through AI and game play.

Also...
Forum: Earlier versions of OOTP: General Discussions 01-16-2012, 08:57 AM
Replies: 11
Views: 1,343
Posted By Isura
AFAIK this doesn't effect the sim results. The...

AFAIK this doesn't effect the sim results. The game uses ballpark factors for sim. I also turn off the animated ball so it's a non issue for me.
Forum: Earlier versions of OOTP: General Discussions 01-16-2012, 08:53 AM
Replies: 43
Views: 3,896
Posted By Isura
This is a bit off topic, but does anyone know...

This is a bit off topic, but does anyone know roughly what percentage of professional players have facial hair?
Forum: Earlier versions of OOTP: General Discussions 01-12-2012, 12:03 AM
Replies: 3
Views: 678
Posted By Isura
I don't understand what you are saying. ...

I don't understand what you are saying. HOWEVER, you can modify the statistical output to be whatever you want by changing the league totals modifiers (in league options->strategy) and hitting the...
Forum: Earlier versions of OOTP: General Discussions 01-10-2012, 06:10 PM
Replies: 25
Views: 2,642
Posted By Isura
As I understand it, International scouting =...

As I understand it,

International scouting = Effects players you "discover
International FAs = they magically appear with no feeders, (or come from international feeders). I didn't think scouting...
Forum: Earlier versions of OOTP: General Discussions 01-10-2012, 03:38 PM
Replies: 42
Views: 2,750
Posted By Isura
Do teams generate much revenue with these? I...

Do teams generate much revenue with these? I found on the default setting that around 1/2 the teams lost money every year. Also teams would decrease their player development and scouting budgets.
Forum: Earlier versions of OOTP: General Discussions 01-10-2012, 03:36 PM
Replies: 42
Views: 2,750
Posted By Isura
I haven't done this testing this year, although I...

I haven't done this testing this year, although I tested financials extensively in the past. It works out reasonably well with some user input. You will see a wider range of payrolls. The caveat is...
Forum: Earlier versions of OOTP: General Discussions 01-10-2012, 03:28 PM
Replies: 42
Views: 2,750
Posted By Isura
Correct. It's there mostly to help CPU teams from...

Correct. It's there mostly to help CPU teams from generating a huge negative balance and also limit salaries (FAs will keep asking for more money if you have it).
Forum: Earlier versions of OOTP: General Discussions 01-10-2012, 01:28 PM
Replies: 42
Views: 2,750
Posted By Isura
10 million cash max. The top FAs still ask for...

10 million cash max. The top FAs still ask for more than those settings because teams have a bit of extra cash. I'm not seeing depressed salaries, actually they are about the same as on default.
Forum: Earlier versions of OOTP: General Discussions 01-10-2012, 12:18 PM
Replies: 42
Views: 2,750
Posted By Isura
I've finally settled on a good settings. THis is...

I've finally settled on a good settings. THis is for fictional leagues. Almost every team makes a profit, most in the 10-20M range. There is more money available for free agents. Also CPU teams...
Forum: Earlier versions of OOTP: General Discussions 01-09-2012, 09:22 PM
Replies: 42
Views: 2,750
Posted By Isura
Actually you need closer to 30M. I'm seeing some...

Actually you need closer to 30M. I'm seeing some teams with -27M balance, and a handful around -20M. What I do is add the revenue to media and merchandise in equal ratio.

Default
national media...
Forum: Earlier versions of OOTP: General Discussions 01-09-2012, 09:07 PM
Replies: 42
Views: 2,750
Posted By Isura
It happens almost every year in my fictional...

It happens almost every year in my fictional tests with 24 teams and default financial settings. Do you turn off scouting or reduce player development cost? The problem is teams don't generate enough...
Forum: Earlier versions of OOTP: General Discussions 01-08-2012, 02:25 PM
Replies: 15
Views: 924
Posted By Isura
Turn off international scouting (it's too easy to...

Turn off international scouting (it's too easy to get good foreign prospects)
Turn off ratings (except use scout ratings for the draft)
Turn off financials
Forum: Earlier versions of OOTP: General Discussions 01-08-2012, 02:15 PM
Replies: 42
Views: 2,750
Posted By Isura
This is a problem in fictional leagues. It's...

This is a problem in fictional leagues. It's necessary to get 10-20M revenue in the financial settings.
Forum: Earlier versions of OOTP: General Discussions 01-06-2012, 09:40 PM
Replies: 5
Views: 948
Posted By Isura
Alright, so last 3 seasons draft pool was ...

Alright, so last 3 seasons draft pool was

93% US
92% US
94% US

So it appears the foreign % setting is working on draft classes, it just takes a few years to work.
Forum: Earlier versions of OOTP: General Discussions 01-06-2012, 09:28 PM
Replies: 5
Views: 948
Posted By Isura
Thanks. I wanted to avoid feeders but this might...

Thanks. I wanted to avoid feeders but this might be the best solution. Looking at the 2011 mlb draft, there were 33 Canadians (2%) and 21 Puerto Rican players (1.4%) picked. The rest were American...
Forum: Earlier versions of OOTP: General Discussions 01-06-2012, 07:33 PM
Replies: 5
Views: 948
Posted By Isura
Draft Classes Foreign %

I am trying to setup an appropriate % of foreign players in a fictional league.

I have hidden players enabled. I have set foreign players to 5% in league options. I want most of the draft classes...
Forum: Earlier versions of OOTP: General Discussions 01-05-2012, 09:09 PM
Replies: 38
Views: 3,649
Posted By Isura
I use high setting until the All-star break and...

I use high setting until the All-star break and normal after the break. Seems to work well.

Actually, I might try

April = very high
May-July = high (MLB)
Aug+ = normal

Not tested very...
Showing results 1 to 25 of 361

 
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