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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Bat Boy
Join Date: Dec 2011
Posts: 16
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huge criticism.... or a moot point
What I have here is either huge criticism or a moot point because I don't undersand.
If I am correct: 1. Ball locations are specific to each park, since each park is different. 2. The game with default ball locations for default stadiums. 3. This means that when you add correct stadiums your ball locations will be off, causing walls to be where they're not supposed to be, etc. 4. The only way to correc this is to take every single ballpark you want to use and relocate what appears to be about 50 locations per stadium. That's a ton of work just to get a game to play correctly Is there a way to make this porcess easier? Is there a way to include the data as though the actual stadium was there (even though actual stadiums can't be shipped wiht the game) Or am I just misunderstanding the concept all together? |
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#2 |
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All Star Reserve
Join Date: May 2009
Posts: 547
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Can you please change point #2 to a complete sentence? I'm not sure what you mean.
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#3 | |
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Banned
Join Date: Oct 2009
Location: Diamond, IL
Posts: 6,339
Infractions: 2/2 (3)
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#4 |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,159
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Well to put it simply the game cannot ship with a default set of stadium pictures since they would need to licensed. That means there can be no default settings that will work with all stadiums since we all use different pictures or stadium mods from different creators.
I don't use ball flight but the last time I checked most modders included stadium settings with their stadium pics. If not then yes you will have to make the changes. To me the easy way is to do it the first time you visit each stadium and yes you will have to do them twice if you have day and night pictures unless they are from the exact same angle. |
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#5 | |
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All Star Starter
Join Date: Jun 2009
Location: jackson Hole, Wy
Posts: 1,187
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Quote:
If you are doing the traditional mlb league, there are mods that you can importto save you some time. If you get into the fictional stadiums then you will have to do them manually. Last edited by Athletics17; 01-15-2012 at 11:39 PM. |
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#6 |
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Major Leagues
Join Date: Oct 2008
Posts: 361
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AFAIK this doesn't effect the sim results. The game uses ballpark factors for sim. I also turn off the animated ball so it's a non issue for me.
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#7 |
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Banned
Join Date: Apr 2006
Location: Playing the inside game
Posts: 763
Infractions: 0/1 (4)
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It's this way with all the text based sims. Puresim. Mogul. There are tons of fan based park pics so there's no way for this to be done automatically and it's really a pain.
But with the ootp text being so good I see no reason to use the ball flights. They don't look good and they're not needed for anything. (my opinion of course) |
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#8 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,266
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Quote:
Markus was going to try to spice it up a bit. I would love to see the players move around and make plays.
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#9 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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OOTP 13 will have an improved ballpark import / export, which includes stuff like pictures and correct locations. So, the MLB all-in-one installer will likely include real ballpark backgrounds with proper ball locations. I am sure the mod makers will utilize this feature.
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#10 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,266
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Quote:
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#11 |
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Banned
Join Date: Apr 2006
Location: Playing the inside game
Posts: 763
Infractions: 0/1 (4)
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I've commented on this before. You need to be careful presenting text and graphics, ball flight, at the same time. If the ball is flying at the same time you're reading the text you can't do both. You can't put one eye on the ball and the other on the words or you're reading and you vaguely have some idea of the ball flying. Or you're going back and forth which isn't good. So You need to do one of two things:
1. Have only one or the other (text or graphics) but not both. 2. Do them sequentially. Put in some preliminary text to the play. Then show the ball flight (or illustrate a strikeout / walk / pass ball / steal / whatever / with text in a popup box). Then more text finishing up the play. The text needs to be in a popup box in the middle of the screen and not at the bottom otherwise you're moving your eyes back and forth constantly which isn't good. I've done the eye movement back and forth with other sims and it really gets nerve wracking after a while. Of course the best way is to have little men on the screen acting out whatever the play is. These men are not player controlled. They simply show the play. They move and you see the ball, where it goes during the play. This would be very cool but would take a lot of time to program I think. |
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#12 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,266
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Quote:
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