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#1 |
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All Star Reserve
Join Date: Dec 2001
Location: Montréal, Canada
Posts: 640
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I'm almost sure that in the .dat files, OOTP doesnt use all
variables. I'm waiting for OOTP6 and Markus to confirm that. Based on that, I had an idea to make life easier for commish. As soon as I will affect a player, a team, etc... in any dat files with one of my utilities, I will set an unsued variable to a certain value that I will call: Free Variable ID (I will take "1" since I had the idea )So, 1 will be = Pierre's utilities Than I will build a small utility for commish to be able to take a look at the dat file in a specific Legue. Based on the value that stored in the Free Variable ID, the program will tell you witch utility was last used to edit the file. I cannot put more details than that unless if I'm playing with bytes. This will be like a "cheat checker", so I would like to have your feedback regards the idea. Than we could agree on different Free Variable ID's based on the utility creator and we could affect the same variable to make it standard. And maybe, one day, Markus could add something in the game to verify the same thing. ![]() Thanks Last edited by PLG; 04-01-2004 at 09:21 PM. |
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#2 |
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All Star Reserve
Join Date: Dec 2001
Location: Montréal, Canada
Posts: 640
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Ok, I could probably produce more different output and more
information with the utility. for programmers ---- since (int) in C/C++ is 0000000000000000 with windows, we can use the 16 position as a Y/N flag and based on that we could have 16 different information to output per unused variable. Last edited by PLG; 04-02-2004 at 04:58 PM. |
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#3 |
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Global Moderator
Join Date: Nov 2002
Posts: 12,031
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It would probably be good to know exactly which utilities were used too, plural if that is the case.
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#4 |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,731
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That sounds like a really good idea Pierre. If there really are unused variables like that, it should be a snap to add that into existing utilities and it would help a lot for future utilities. I'm starting to get excited to get into mod writing for OOTP6, it sounds like it will be much nicer.
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Formerly in the OTBA - Stockholm Royal Squirrels of Sweden OOTP Grand League Champion 2015 |
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#5 |
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Hall Of Famer
Join Date: May 2002
Posts: 2,280
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I haven't played online yet, so I haven't given this much thought, but it sounds like a good idea. Obviously, we need to figure out how to let mod makers know about this.
What I wonder is just how much of the dat files will be revealed? You may still have to ask what's not being used at the moment. |
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