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Old 06-04-2025, 10:43 AM   #1
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How to Fix??? Player Very Unhappy with Role on Team

One of the more frustrating features in OOTP is the morale system. Mainly because it is so unclear sometimes what the issue is. Take Kyle Haley from my AAA team. He's a SP and has been in my rotation all season long. He has no expectation, yet is very unhappy with his role on the team. How am I supposed to fix this when there is literally NO indication on why he's unhappy??

Things like this really break immersion because IRL, the manager would know what's going because they would have a relationship with the player. For OOTP to properly replicate this, there has to be some additional details. There's a specific reason why his morale score is going down, it's coded... just tell us why!

Does anyone have any insight on what I can do to make this player happy?
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Old 06-04-2025, 11:17 AM   #2
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Call him up.
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Old 06-04-2025, 11:29 AM   #3
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Call him up.
If he was ready for the ML or had an expectation of being in the Majors, I’d agree with you. But he has neither so his issue is something else
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Old 06-04-2025, 09:17 PM   #4
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Maybe he hasn't been catching any.

He is mediocre. Put him in the bullpen.
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Old 06-04-2025, 11:06 PM   #5
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Maybe he isn't happy with being on a minor league contract? What about his relationship with coaches? Maybe it's his current performance?

Overall, I do agree with you that the morale system can be overly frustrating. I've found morale systems in most sports games to be along the same vein. I'm not sure how you fix it, but maybe you're on to something and there should at least be something saying why a player feels the way they do.
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Old 06-05-2025, 07:41 AM   #6
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Does morale affect performances? Or is it simply window dressing?
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Old 06-05-2025, 06:25 PM   #7
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Does morale affect performances? Or is it simply window dressing?
Interesting question. Here's what the wiki says. Note it says development - not performance.

"Player morale is also now a more dynamic system than it was previously. Players will prioritize each of the five categories listed for their morale at different rates. If a player cares more about team success than personal success, he may be angry in his performance, yet still be content overall.

Minor league players in general will be more concerned with their role than their performance, so players will not like being at the wrong minor league level. Morale also has a small impact in player development, so a player who is perennially unhappy may not develop as well - but bear in mind that its overall impact on his development will still be relatively minor."
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Old 06-05-2025, 06:51 PM   #8
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Interesting question. Here's what the wiki says. Note it says development - not performance.

"Player morale is also now a more dynamic system than it was previously. Players will prioritize each of the five categories listed for their morale at different rates. If a player cares more about team success than personal success, he may be angry in his performance, yet still be content overall.

Minor league players in general will be more concerned with their role than their performance, so players will not like being at the wrong minor league level. Morale also has a small impact in player development, so a player who is perennially unhappy may not develop as well - but bear in mind that its overall impact on his development will still be relatively minor."
Interesting. Going by stats he needs to be dropped a level then
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Old 06-05-2025, 07:08 PM   #9
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It looks to me like he’s primarily mad that he’s pitching poorly and if I had to guess he thinks his role is too big. Send him down to AA or, if you don’t really care and are just playing him in AAA because somebody needs to, ignore him.
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Old 06-06-2025, 07:44 PM   #10
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It looks like you promoted him from AA to AAA when he wasn't playing well in AA, which is going to contribute to him being upset by his performance.

But he might also just, quite unreasonably based on performance, want to be in the bigs because he's 24 and been in your system for years. idk

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Old 06-08-2025, 07:33 PM   #11
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Maybe he isn't happy with being on a minor league contract? What about his relationship with coaches? Maybe it's his current performance?

Overall, I do agree with you that the morale system can be overly frustrating. I've found morale systems in most sports games to be along the same vein. I'm not sure how you fix it, but maybe you're on to something and there should at least be something saying why a player feels the way they do.
Performance is its own category unless you're suggesting the "Performance" and "Role on Team" are mirrored. I wouldn't expect coach relationships to affect "Role on Team", but I checked and he had a good relationship with all the coached.

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Interesting. Going by stats he needs to be dropped a level then
I disagree. Sample size matters and he had 25 league average starts over two seasons. He's ready for AAA. I will note that he's since finished the season with a 104 ERA+ and 86 FIP- in AAA.

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It looks to me like he’s primarily mad that he’s pitching poorly and if I had to guess he thinks his role is too big. Send him down to AA or, if you don’t really care and are just playing him in AAA because somebody needs to, ignore him.
Him pitching poorly is already captured by the "Performance" morale level. He finished the season strong in AAA but is still pissed about his "Role on Team".

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It looks like you promoted him from AA to AAA when he wasn't playing well in AA, which is going to contribute to him being upset by his performance.

But he might also just, quite unreasonably based on performance, want to be in the bigs because he's 24 and been in your system for years. idk
"Performance" already has his own morale level. If his bad "Role on Team" morale was due to him thinking he deserved promotion, his expectation would say "Playing in majors"
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Old 06-09-2025, 10:52 AM   #12
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I don't agree that player performance is only included in the one category. I think in this case he sees himself as, say, a AA level starter or AAA reliever (I don't think the game shows you this level of distinction once you get below the major leagues) and playing him up a level is making him mad for two separate reasons.

You can definitely see morale being a negative in multiple categories for other factors, for instance a good hitter on a bad team with a high "Play For Winner" rating will have their morale affected by the team record but also, unless the team is fantastically unlucky, probably the "Team Transactions" category as well. A player isn't stupid: he can see that this 60 win team is built up to be a 60 win team.

You can argue whether or not this "should" be the case - personally I absolutely think it should and if anything morale's not a big enough factor in the game overall - but I think this *is* the case that the player is playing poorly and blames the poor performance on where he's pitching right now. Again, as I said before, if he's just roster filler, which is what I'd expect a 24 year old with an over-5 ERA in AAA to be, I wouldn't worry about it overly much. If/when it comes time to renew his contract or if he gets too mad to stay on the team, you can just cut him and replace him with your next 24 year old non-prospect. If you consider him a Guy, well... #1, that clock is tiiiiiicking big-time unless you've got special development/aging modifiers on, and #2 you should probably put him into a better position to succeed regardless of his attitude because guys who are overwhelmed by their league/situation (for that matter, guys who are clearly too good for their league) don't develop as quickly as guys who are competent at that level.
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Old 06-09-2025, 10:29 PM   #13
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All these differing responses derived from nothing other than guesswork is really highlighting the key issue here. The morale system is grossly unrealistic.

We’ve got people offering completely contradictory theories, because the game gives us zero clarity. In real life, a manager or GM wouldn’t be blindly speculating why a player is pissed off. They’d have a conversation, get feedback, and act accordingly. OOTP gives us none of that, just a vague red angry face and a mystery to solve.

If there’s a coded reason for the drop, the game should tell us what it is. Otherwise, it’s just frustrating noise masquerading as depth.
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Old 06-10-2025, 09:53 AM   #14
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No, that’s not how actual people work at all. An awful lot of the time you can’t really pinpoint why a person is a bad fit or otherwise unhappy, or even when you can the person won’t tell you because it puts them in a bad light or they simply aren’t introspective enough to talk about it (or they are and “I don’t like you because you remind me of my uncle” isn’t something that will do anyone but a therapist good to hear).

If you want concrete numbers, you might want to set up a bunch of controls and test around them. OOTP has for a long time kept the exact calculations they use to come up with stuff under the hood, not just for player personalities and morale but the actual game engine itself.
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Old 06-10-2025, 11:32 AM   #15
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No, that’s not how actual people work at all. An awful lot of the time you can’t really pinpoint why a person is a bad fit or otherwise unhappy, or even when you can the person won’t tell you because it puts them in a bad light or they simply aren’t introspective enough to talk about it (or they are and “I don’t like you because you remind me of my uncle” isn’t something that will do anyone but a therapist good to hear).

If you want concrete numbers, you might want to set up a bunch of controls and test around them. OOTP has for a long time kept the exact calculations they use to come up with stuff under the hood, not just for player personalities and morale but the actual game engine itself.
Yes, thus my question earlier about whether he was catching enough (fish. His personality mentions he likes to fish).

What you're pointing out and I agree is that the game cannot/should not attempt to rationalize each and every aspect. It's like those who complain their AGM doesn't make rational moves and therefore the game's broken. Well, no actually some AGMs suck, I guess. And some players are unhappy for unapparent reasons, and will never be made happy. It would be a flaw in the game logic to have a clear solution to every problem.
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Old 06-10-2025, 08:45 PM   #16
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No, that’s not how actual people work at all. An awful lot of the time you can’t really pinpoint why a person is a bad fit or otherwise unhappy, or even when you can the person won’t tell you because it puts them in a bad light or they simply aren’t introspective enough to talk about it (or they are and “I don’t like you because you remind me of my uncle” isn’t something that will do anyone but a therapist good to hear).

If you want concrete numbers, you might want to set up a bunch of controls and test around them. OOTP has for a long time kept the exact calculations they use to come up with stuff under the hood, not just for player personalities and morale but the actual game engine itself.
I'm surprised you are defending this. The real life comparison doesn’t hold up. Actual GMs and managers are not looking at stats on a spreadsheet to guess what is wrong. They talk to players, get feedback from coaches, watch body language, and pick up on countless context clues. There is more granularity in real life. If a player is unhappy, they figure out why because that is part of the job.

In OOTP, the system clearly knows why a player is upset but doesn't tell the user. That is not realism. That is poor design. If morale affects development and roster decisions, then the game needs to provide clear and actionable information.
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Old 06-10-2025, 11:26 PM   #17
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There should be options to ask the player, have the coach/bench coach or any coach to investigate as to why, should even be able to ask others players wtf is up with so and so.

At the very least there should be way more info presented
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Old 06-11-2025, 08:31 AM   #18
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I'm surprised you are defending this. The real life comparison doesn’t hold up. Actual GMs and managers are not looking at stats on a spreadsheet to guess what is wrong. They talk to players, get feedback from coaches, watch body language, and pick up on countless context clues. There is more granularity in real life. If a player is unhappy, they figure out why because that is part of the job.

In OOTP, the system clearly knows why a player is upset but doesn't tell the user. That is not realism. That is poor design. If morale affects development and roster decisions, then the game needs to provide clear and actionable information.
What if he just doesn't want to talk about it? Maybe he just... can't.

I mean what's he going to say. Well, skipper, it's true my last swordfishing charter in the Keys wasn't what I'd hoped for it's not just that. And by that he knows it's about Darlene. But then when isn't it always about Darlene. It's always about Darlene, ask his former roommate when he was in A ball. He'd get the whole row to himself on the bus just because everyone was sick about hearing about Darlene. So ya, no he's going to mope around the dugout and keep to himself and throw the occasional water-dispensor rage fit when he's called out and has to be restrained by team mates. It's Darlene. Just leave it alone. Put him in the pen. He has more room to sit by himself.

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Old 06-11-2025, 08:55 AM   #19
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And in case you're wondering this is Darlene and the dude is the nightclub manager where she worked around the time Haley left for Salt Lake. She stayed behind but Haley was hearing stories. So, wade into all that if you want to, but if it were me I'd just put him out in the bullpen.
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Old 06-13-2025, 02:49 PM   #20
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OP - did this help at all?
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