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Old 10-06-2024, 08:11 PM   #1
David Watts
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Injuries

Playing random debut with injury setting set to high(modern) short term and High(modern) long term. Seeing very few injuries. I'm up to June 9th. Definitely different from leagues I played earlier with this version. Did something get tweaked? I'm not even seeing many guys have to leave games diagnoses pending.
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Old 10-07-2024, 03:23 AM   #2
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Quote:
Originally Posted by David Watts View Post
Playing random debut with injury setting set to high(modern) short term and High(modern) long term. Seeing very few injuries. I'm up to June 9th. Definitely different from leagues I played earlier with this version. Did something get tweaked? I'm not even seeing many guys have to leave games diagnoses pending.
Cross yourself and praise the lord DW. I have had three career-ending injuries happen within months of each other in a historical save with injuries set to low (S/T) / very low (L/T).

Just the luck of the draw, really.

Plus I think you'll find, whether by design or accidental, injury incidence in a new save is low and gradually finds its level according to your settings.
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Old 10-07-2024, 05:57 AM   #3
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As players get injured, even minor injuries, their proneness will start to go up. I don't know if that affects the league wide frequency of players and I don't know of any changes off hand if there has been any changes to injury frequency.
Like luckymann said, probably just luck.
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Last edited by Reed; 10-07-2024 at 06:32 AM.
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Old 10-07-2024, 09:35 AM   #4
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Cross yourself and praise the lord DW. I have had three career-ending injuries happen within months of each other in a historical save with injuries set to low (S/T) / very low (L/T).

Just the luck of the draw, really.

Plus I think you'll find, whether by design or accidental, injury incidence in a new save is low and gradually finds its level according to your settings.
Cool. I was just worried that something was changed. I hate having to jack fatigue to the extremes just to avoid having too many 3000 hit guys. Really can't stand looking at 20+ teams with every guy playing their entire career without missing a game. I want Ty Cobb to earn his 4000 hits just like he did in real life. Injuries suck, but for me they add too much to the game to have them off.
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Old 10-07-2024, 09:40 AM   #5
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Originally Posted by Reed View Post
As players get injured, even minor injuries, their proneness will start to go up. I don't know if that affects the league wide frequency of players and I don't know of any changes off hand if there has been any changes to injury frequency.
Like luckymann said, probably just luck.
Hope so. One thing that I'm not doing with this league that I was doing for quite a while is running Spring Training. Started using Spring Training a ways back, I think in either 23 or 24, when the game started playing position players way out of position. Spring training at least allowed them to sometime achieve a better than 20 red defensively be the start of the season. The game doesn't seem to be doing that as much now, so I quit using Spring Training. With Spring Training on, I would see quite a injuries before the season even got underway. Quite a few season enders in fact.
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Old 10-07-2024, 08:01 PM   #6
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I mean, that to me is one of the reasons why I leave Spring Training on: IRL a whole bunch of pitchers especially walk in in February, get diagnosed with a torn elbow ligament, and miss the next season or whatever. OOTP handles this, more or less, by having a "rust" setting behind the scenes that makes it so that any player will be slightly less effective but also have a higher injury chance when they haven't played in a while. Once a player even plays in one game their "rust" rating is gone but they do have to get through that first game. Injuries do occur all the time in spring training and they ought to.

Otherwise, I haven't seen injuries go any higher or lower. One thing you might want to check is to make 100% sure the ratings are still where you think they are. I swear there was a patch that came out a couple years ago that changed mine from High to Medium; I don't think that happened with anything here but hey, you never know...
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Old 10-07-2024, 08:04 PM   #7
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I mean, that to me is one of the reasons why I leave Spring Training on: IRL a whole bunch of pitchers especially walk in in February, get diagnosed with a torn elbow ligament, and miss the next season or whatever. OOTP handles this, more or less, by having a "rust" setting behind the scenes that makes it so that any player will be slightly less effective but also have a higher injury chance when they haven't played in a while. Once a player even plays in one game their "rust" rating is gone but they do have to get through that first game. Injuries do occur all the time in spring training and they ought to.

Otherwise, I haven't seen injuries go any higher or lower. One thing you might want to check is to make 100% sure the ratings are still where you think they are. I swear there was a patch that came out a couple years ago that changed mine from High to Medium; I don't think that happened with anything here but hey, you never know...
I may turn Spring Training on for the next season.
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