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Old 08-22-2024, 05:29 PM   #1
RevanFan
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Question Fictional League of All Terrible Players?

So, for a while, I've wanted to create a fictional league where every single player in the league year 1 starts with 0 ratings in basically every rating category, every single player is identical and terrible. So my question is, how feasible is this? I know it's possible if you edit each player one at a time, but is there any way to batch edit every player's ratings and set them all to 0?

Also, if I was able to make that happen, how would I then go about having a league wide draft to fill every organization? I want to empty all the rosters and have a huge inaugural draft.
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Old 08-22-2024, 05:43 PM   #2
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Originally Posted by RevanFan View Post
So, for a while, I've wanted to create a fictional league where every single player in the league year 1 starts with 0 ratings in basically every rating category, every single player is identical and terrible. So my question is, how feasible is this? I know it's possible if you edit each player one at a time, but is there any way to batch edit every player's ratings and set them all to 0?

Also, if I was able to make that happen, how would I then go about having a league wide draft to fill every organization? I want to empty all the rosters and have a huge inaugural draft.
There is! Or at least sort of. But it will take some leg work:

1. Create a new fictional league, start with commissioner mode on
2. Delete all the players
3. Go to: League Settings > Players
4. Set all the "Traditional OOTP Player Creation Modifiers" to a small decimal (I used .005)
5. Now in the Free Agents page you will want to select "Actions..." then "Create fictional player(s)"
6. Set "Player Quality" to "Scrub"
7. Generate the number of players you want for the entirety of the league

And there you go, a bunch of players ready for an inaugural draft!

You will see that ratings are not all 20s. That's because they use relative ratings. In most cases, you'll notice players are between 40-60, since everyone is so close to the average
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Old 08-22-2024, 10:38 PM   #3
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Originally Posted by ayaghmour2 View Post
There is! Or at least sort of. But it will take some leg work:

1. Create a new fictional league, start with commissioner mode on
2. Delete all the players
3. Go to: League Settings > Players
4. Set all the "Traditional OOTP Player Creation Modifiers" to a small decimal (I used .005)
5. Now in the Free Agents page you will want to select "Actions..." then "Create fictional player(s)"
6. Set "Player Quality" to "Scrub"
7. Generate the number of players you want for the entirety of the league

And there you go, a bunch of players ready for an inaugural draft!

You will see that ratings are not all 20s. That's because they use relative ratings. In most cases, you'll notice players are between 40-60, since everyone is so close to the average
Just in case this doesn't make every rating be a 0... If I wanted to actually edit every rating to be a 0 out of 550 (I'm doing this in commissioner mode), is there a way to mass edit players to do that? Maybe exporting the roster?

Last edited by RevanFan; 08-22-2024 at 10:52 PM.
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Old 08-23-2024, 12:02 AM   #4
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Just in case this doesn't make every rating be a 0... If I wanted to actually edit every rating to be a 0 out of 550 (I'm doing this in commissioner mode), is there a way to mass edit players to do that? Maybe exporting the roster?
Well I don't think any rating can be a 0. I think it would have to be a 1.

You can export the rosters in League Actions, and it will give you a long text file. Not sure how easy that is to edit though
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Old 08-23-2024, 12:16 AM   #5
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Originally Posted by ayaghmour2 View Post
Well I don't think any rating can be a 0. I think it would have to be a 1.

You can export the rosters in League Actions, and it will give you a long text file. Not sure how easy that is to edit though
Export it as a .CSV file and edit it in Excel. Can be very easy to edit.


The lowest rating is a 1 but it's easy enough to edit all players to that. I would suggest you use Commish mode after importing to confirm all ratings are where you want them.

This is similar to what I'm doing now, editing a custom rosters talent level before importing into the main game. Looking at bringing all at HS/College level.
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Old 08-24-2024, 05:52 PM   #6
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RevanFan, how do you think this league will perform?
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Old 08-24-2024, 09:51 PM   #7
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RevanFan, how do you think this league will perform?
I have absolutely no idea. Which is why I want to find out. Additionally, I want the rookies that come in through the draft to have normal ratings. I want to see how much a normal-rated 18 year old prospect could come in and perform in a league full of garbage.
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Old 08-24-2024, 10:55 PM   #8
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it is possible everyone having the lowest possible rating will break the game engine If it doesn't the league totals will be normal.
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Old 08-25-2024, 03:51 PM   #9
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On second thought, if you edited the players after the LTM routine runs you could get what you want. Recall the notice that appears at the top "calculating LTMs" or whatever. Let it do that then edit the players.
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Old 08-25-2024, 11:54 PM   #10
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it is possible everyone having the lowest possible rating will break the game engine If it doesn't the league totals will be normal.
Oh this will definitely break the game engine. Anytime you add or remove a massive amount of talent, it will break the game engine is very dramatic ways.

I normally go the other way and flood the league with talent and then watch how the game engine break itself.

As to how the league will perform, remember that league totals and it's modifiers will dictate a lot in regards to performance. So you'll see a lot of interesting results. Depending on league strategy you can produce some crazy seasons. Records can easily be shattered
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Old 08-26-2024, 09:01 PM   #11
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Oh this will definitely break the game engine. Anytime you add or remove a massive amount of talent, it will break the game engine is very dramatic ways.
So it's beyond the ability of LTMs to compensate?

I think RL such a league would have lots of walks, strikeouts, passed balls, wild pitches, and errors with few HRs. Does that sound right? Will the broken game engine do this?
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Old 08-26-2024, 10:42 PM   #12
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Okay, some results. I created players with a rating modifier of 0.001 for all creation settings, and every player seems to have ratings between 1 and 10 in everything except pitcher stamina and holding runners. So I MAY just keep them as they are rather than mass editing them. We'll see.

Last edited by RevanFan; 08-26-2024 at 10:54 PM.
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Old 08-26-2024, 10:53 PM   #13
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How would run recommend handling drafts? High school and college feeder leagues, or default draft? Honestly this isn't even specific to this league, just in general what's better? Haha.
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Old 09-01-2024, 01:58 AM   #14
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Oh this will definitely break the game engine. Anytime you add or remove a massive amount of talent, it will break the game engine is very dramatic ways.

I normally go the other way and flood the league with talent and then watch how the game engine break itself.

As to how the league will perform, remember that league totals and it's modifiers will dictate a lot in regards to performance. So you'll see a lot of interesting results. Depending on league strategy you can produce some crazy seasons. Records can easily be shattered
All my leagues have inflated talent, I prefer it because it makes it harder to assess who is good using ratings alone. A league full of duds would probably also solve for this, because anyone remotely good would stand out, I've never done the bad talent generation thing in a league in a long time and I don't remember how it went last time, but I'm curious about it.

At the end of the day, even in that league someone will perform really well and there will be standouts. Thinking about adding a "Sunday Rec League" style league to my game where those guys can play, the rosters are small and then perhaps at some future date, we'll add a retired fringe pro player to the league to see what kind of havoc he causes to the league.
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Old 09-01-2024, 05:02 AM   #15
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All my leagues have inflated talent, I prefer it because it makes it harder to assess who is good using ratings alone. A league full of duds would probably also solve for this, because anyone remotely good would stand out, I've never done the bad talent generation thing in a league in a long time and I don't remember how it went last time, but I'm curious about it.

At the end of the day, even in that league someone will perform really well and there will be standouts. Thinking about adding a "Sunday Rec League" style league to my game where those guys can play, the rosters are small and then perhaps at some future date, we'll add a retired fringe pro player to the league to see what kind of havoc he causes to the league.
My main issue stems from using the MLB quickstart and adding all my talent at the start of the first season. Teams don't have enough time to adjust for the season and I'll watch 5 star players sign for Indy teams and then never be bought out by a MLB even though that option is set.

I really wish we'll get an early start option to start earlier in the year, I know I should just wait a year to introduce my talent but I can never wait.
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Old 09-02-2024, 04:42 PM   #16
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Keep in mind as you play, that the AI will normalize ratings. As compared to other players in the league. At least that is what I understand.
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Old 09-02-2024, 10:08 PM   #17
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RevanFan, can you report on how players are doing in your league?
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Old 09-03-2024, 04:29 AM   #18
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RevanFan, can you report on how players are doing in your league?
Haven't started it yet. Still setting everything up. Also I plan to manage every game for my team, so a season will take a while, though I can backup my save and sim a season first if you'd like.
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Old 09-03-2024, 09:32 AM   #19
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No, no, don't do anything special for me. I just thought perhaps you had gotten immersed and hadn't thought to let us know how it was going.
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Old 09-03-2024, 12:37 PM   #20
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Be prepared to make multiple backups that you can sim ahead with and see if your settings are playing out the way you want to. Depending on your goals it can be take a few tweaks to get the settings right, including league totals. So it's always best to be able to have a backup or two that you can sim a few years ahead and spot any potential troubles.
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