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Old 02-01-2024, 08:38 AM   #1
Cactusguy21
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Join Date: Jun 2018
Posts: 332
How to fix trade frequency bug through settings?

Hello all,

I want to try and salvage this copy of OOTP and start a save with mechanics and settings built to try and make the game functional. Some of these are easy, like you can fix the "Ohtani always gets 260-280m over 7 years" bug by just editing his contract to be wherever between 400 and 500 mil you want.

But trade frequency is stumping me. Even on "almost never", there are generally 1 or 2 trades PER DAY. I ran one season like this just simming through with no team, in the Dec.1 to Feb.1 span of the offseason (2 months) there were 78 trades. Is there some way I could edit the GMs to get them to stop trading so much? Or some other thing I could do with the ratings calcs to force it to stop?


I can't believe that this is the final state of the game. And because of the *event*, I can't go back and buy old versions, so it's either this or my old copy of 21. 21 might be better at this point.
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Old 02-01-2024, 11:25 AM   #2
Sweed
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I'm not going to have a setting for you but instead will share some info that may or may not help. Since you mention Ohatani I assume you are playing a new game with the provided MLB roster. I don't use that as my game is imported from version to version and has become fictional through attrition. However I think some of my experience still applies.

When a new game is started OOTP AI will begin to evaluate the beginning roster and make moves it deems necessary. In my case importing an on-going game from v23 is like starting a new game in v24. IE v24 teams are "seeing" the player file through new code. This brings on an initial heavier than normal trading between teams until the v24 code, in the context of each team, is "happy" with their roster from MLB to lowest minor league teams. My experience is after this initial "roster redistribution" in the first season, trades will fall to a normal number in season two (data provided in my quoted post below).


Not defending it, not saying it's right or wrong, but once you hit the first advance day button each team, through the code, is going to try to make the best team it can.

The following post details what I saw in my game upon import and as I went through a second season after the rosters had settled.

Quote:
Originally Posted by Sweed View Post
Ok, I've completed a full year and 5"ish" months in v24. (IE offseason, preseason, ST, regular season, offseason, preseason, ST, to opening day) Time to look at those trade numbers. This is done with trading on average frequency and evaluations at 25/25/25/25. Full disclosure, in January of the first "import offseason" there was about a 2 week "in game" window where my trading was set to low. I did this soon after the "too many trades" threads were started, but went back to average as the discussion evolved. The league is fictional through attrition as it was started in v4 and imported to each new version up to v24.

OOTP 23 trades from my last full season.

1. Off season start through winter meetings. Nov. 3- Dec. 17.
32 MLB trades, 39 including minor league trades.

2. Winter Meetings to opening day. Dec. 21 (first trade after meetings) to March 13 (last trade before opening day).
16 MLB / 22 including minors

3. April/ May.
3 MLB / 14 including minors

4. June / July trade deadline.
17 MLB / 27 including minors (incredibly light and unrealistic)

First season after importing from v23 to v24.

1. off season start through winter meetings. Nov.8 - Dec. 18
62 MLB trades / 72 with minors

2. Winter meetings to opening day. Dec. 19 - March 20.
32 MLB / 45 with minors

3. April / May.
2 MLB trades, 16 with minors.

4. June / July.
54 MLB, 108 with minors

Offseason following first season in v24, IE second offseason after import

1. offseason start through winter meetings.
23 MLB / 29 with minors

2. Winter meetings to opening day.
21 MLB / 35 with minors

----------------------------------------------------------------------------------

One full year in v23 shows... 68 MLB/ 102 with minors

One year in v24 with the first off season to opening day following import from v23. (ie the new game "readjustment period).
150 MLB / 241 with minors.
This number includes the first few weeks after import with 62 MLB and 72 total trades.

One thing to note when comparing the initial first import off season with the second offseason in v24 is the trades fall by almost 60%.
off season 1: 62/72
off season 2: 23/29

Comparing v24's offseason #2 with v23's final offseason we see..
v24: 23/29
v23: 32/39 (this is the start of off season up to winter meetings)
Fewer trades in v24 than in v23.


v24: 21/35
v23: 16/22 (the winter meetings to opening day window)
More trades in v24.

Total in both windows.
v24: 44/64
v23: 48/61


Compare those two to the "roster correction due to import" in v24's offseason #1.
94/117.

Pretty much what I've seen when importing my game into any new version. I do believe v24 was a bit more extreme on it's initial shakeup of the roster, but once through that it ended up being about where I expected it to be.

Some have said they've seen the same players traded over and over. Some report star players being moved for nothing. Some had reported trading just to trade. In their game they may be right. All I know is I read over the complete transaction log every day and review every trade. In my game I have not had any of these issues. One factor in this that may make a difference is the teams in my league all have money. Teams are keeping their players and not having to dump salary. It's a theory


The thread is wide open for others to post their data, and I hope some do.
Here is another post I made a week or so ago with links to a few trade threads in the v24 forums. You may find useful info in there..

Quote:
Originally Posted by Sweed View Post
Need a lot more info to evaluate your trade. Also basing a decision on one trade, no matter how it looks, is not a good idea. Sample size does matter.

Here are links to a post I wrote comparing v23 to v24 within the context of my on going game, and some threads that may help you out.

My post..
https://forums.ootpdevelopments.com/...&postcount=207

Threads on trading..
https://forums.ootpdevelopments.com/...ghlight=trades

https://forums.ootpdevelopments.com/...ghlight=trades

https://forums.ootpdevelopments.com/...ghlight=trades

https://forums.ootpdevelopments.com/...d.php?t=345497
This last link is to the first trade thread for v24 and needs to be taken in that context. IE there was too many trades being made, but an adjustment to trading in the first patch that fixed the issue. You still may find some good information there, just don't want you reading it without knowing there was a patch.

Enjoy your reading, hope it helps.
Hope some of this helps.
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