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| OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#1 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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I think I accidentally stumbled on the hardest settings
So I’ve long wondered why I struggle so much compared to so many I see on here and I think I’ve figured it out. My settings make it much harder on me than normal. Here’s a look at what I do if you want to give it a go.
Coaches: OFF (I think it’s too easy to manipulate this to your advantage over the AI. Plus it’s time consuming.) Scouting: OFF (Same reason. Too easy to fleece the AI and stack up the best scouting department.) Players personalities, chemistry, etc: OFF (I play historicals and I hate trying to edit these to match my expectations of real life. Plus it can be a pain to try and keep all your teams happy. I like it but I don’t so I keep them off.) Trading draft picks: OFF (I think this is the single easiest way to fleece the AI on top of not being a thing in MLB so I always have that off.) Overall and potential: 20/80 scale (All ratings are on a 20/80 scale. This might be the only thing that’s easier a little. But it’s also much harder than seeing 1/100 or even 1/20.) With these set like this it takes away most of the things I see people use to build super teams. I can having trading at +1 towards hard and it’s very challenging, especially with a mid-small market team (which is what I usually play with). If you’re looking for a challenge or already play like this, let me know what you think of playing this way.
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#2 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,999
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Hah I use basically the opposite, and still at times struggle. That could be a lack of competence on my part, or because I cannot resist struggling teams.
To me, playing with no coaching and particularly with no scouting is playing blind, or random. Remember the AI gets to take advantage of both, as well. And, if you find you are fleecing the AI in trades, you either need a house rule for bad deals (in the words of Justice Stewart on pornography, “I know it when I see it”), or move that trade difficulty slider to hard. Or both, preferably. I have never had a credible explanation of the 20-80 scouting ratings, and a truncated system makes no sense to me, so I use 0-100. I grew up with decimals, so it seems natural.
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Pelican OOTP 2020-? ”Hard to believe, Harry.”
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#3 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Quote:
With 1-100 you know exactly what the player is. With 20-80 they could be n the low end of the raging and maybe not quite as a good as you expect (this happed A LOT). The AI doesn’t handle coaches particularly well so it’s pretty easy to stack your coaching staff. Scouting I’m not sure how big the advantage is bc I hated getting guys I thought were good but weren’t. Part of me likes the simplicity of not having coaches and scouts but it’s damn hard to win. Especially as a small market team. Now I gotta figure out how to make money lol
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#4 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,999
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What I find is the AI sometimes seemingly misinterprets ratings and undervalues a player. Getting a good deal on that guy isn’t really fleecing, to the extent my house rule bars the deal. I frequently GM lousy teams, and you take what you can get. The seeming precision of 0-100 is a myth.
With scouting, the 0-100 ratings are just estimates, can change, and can be wrong. For young guys, no guarantee high potential will ever be realized. So it’s still a crapshoot. It’s one guy’s opinion. For small-market teams, I plow money into developing talent, rather than signing free agents. That puts a high value on scouting and coaching.
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Pelican OOTP 2020-? ”Hard to believe, Harry.”
Last edited by Pelican; 10-14-2023 at 10:45 PM. |
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#5 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
A small or mid market team with an owner whose goal is profit and who controls the budget would provide most of the challenge. This isn't necessarily more of a challenge than building a super team. However creating a situation where a 120+ win team is possible isn't a plausible challenge. |
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#6 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Does the CPU see ratings you see are are they absolute? Meaning do they see things on a 1-100 scale and how you choose to see them only affects your difficulty?
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#7 | |
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All Star Starter
Join Date: Aug 2016
Posts: 1,627
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Quote:
and from what i can tell there is still no way to randomize personality. pretty sure there will never be a way to see changes over time. if you do historical, don't you already know the players, so you basically don't even need the scouts. That is the hardest thing i have with historical, which i love. The only way around that is to turn dev on. However, the imported you season you start with will never have peak season potential ratings for players over 29 : (((( So if you import them on an off year, that is what you are stuck with. |
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#8 | |
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All Star Starter
Join Date: Aug 2016
Posts: 1,627
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Quote:
>> is that true??? i just thought it was finer graded scale. |
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#9 |
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All Star Reserve
Join Date: Nov 2015
Posts: 861
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well, technically, no, 1-100 is not perfect. the internal ratings are on a 1-200(really 250) scale. it would be very accurate, but not perfect
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#10 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Quote:
Does anyone know what the CPU AI uses with scouting off? Do they see the true ratings or just not what you see?
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#11 | |
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Hall Of Famer
Join Date: May 2006
Posts: 3,641
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Quote:
For example, I have a 1950 test game where all the player ratings were just created, using remaining peak seasons. When using the player editor to look at Joe Dobson, a starter for the Red Sox who is 33 years old, his potential ratings are significantly higher than his current ratings. They're clearly based on his future 1952 season, when he had his best ERA and WHIP of his career. Similarly, Ellis Kinder, another starter on the same team, who is age 35, has potentials that are generally higher than his current ratings. They're nowhere as much higher as I would expect based on his remaining peak seasons. But those seasons are when he converted to a reliever, so maybe OOTP is evaluating the stats a bit differently. Or maybe it's looking at multiple remaining peak seasons, and they're balancing out the one extremely strong year that he had during that range. Either way, his best peak season is yet to come in his real life stats, so it makes sense that his potential ratings are higher than the current, and that's what they are. Last edited by Charlie Hough; 10-30-2023 at 04:37 PM. |
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#12 | |
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Hall Of Famer
Join Date: May 2006
Posts: 3,641
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Quote:
If scouting is off, then presumably there is no reason for the AI not to see the same 100% accurate OSA ratings that the player sees. But I can't say for sure what is actually happening. Many people believe that the AI sees and evaluates player stats better than ratings, so that could still be a factor, even if the AI sees the actual ratings. |
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#13 |
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Minors (Rookie Ball)
Join Date: Jan 2021
Posts: 43
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I use the modern realistic injury setting. normal scouting accuracy with 20-80 ratings. 1-100 is cheating to be honest. gameplay is more satisfying when you don't cheat. tired of seeing some players on youtube and in the forums bragging about their team winning 100+ games 7-10 seasons in a row.
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#14 | |
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All Star Starter
Join Date: Jun 2008
Posts: 1,023
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Quote:
I agree with the OP about coaching and trading draft picks OFF. To easy to have a unrealistic advantage over the AI. I take a different path in regard to scouting, it stays on but I have set the scouting budget and player development budget to zero - What this means to me is I get another view of player predictions but can not get advantages in player development. Also keep on player personalities (I play fictional, like to know more about players). I set player ratings scale 1-5 with the stars. And the biggest challenge hurdle is Scouting Accuracy set to VERY LOW. I must say it is very frustrating when your 5 star 1st round draft pick underperforms and gradually loses his stars but that is very realistic to me. When I settled on these settings, the game became very challenging. Last edited by smythejd; 11-12-2023 at 09:28 PM. |
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#15 | |
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All Star Reserve
Join Date: Apr 2012
Location: Amsterdam
Posts: 721
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#16 |
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All Star Starter
Join Date: Jun 2008
Posts: 1,023
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#17 |
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All Star Reserve
Join Date: Apr 2012
Location: Amsterdam
Posts: 721
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So the main focus is on stats. How is this working for you? Do you notice any downsides to AI behaviour? Just curious.
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#18 |
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All Star Starter
Join Date: Jun 2008
Posts: 1,023
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#19 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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The TRUE super-hard version is that you have to make the computer suggest any trade deal and accept whatever it puts in. You can put a guy on the trading block or you can initiate a trade for someone but there's no putting players in and asking the AI if it's OK with that. At most, you ask the AI to suggest a deal and you decide if you want to go through with it or not. At worst, once you've clicked on "suggest", you go through with it. I don't even think you need to ramp up the difficulty here, especially if you go with the 2nd option.
There was a dynasty a few years ago that was based around a guy accepting every trade that was initiated. That was hilarious - IIRC the guy (whose name I should remember but sorry! I'm terrible with them!) had another dynasty where he was going around a historical league, winning a World Series with every team, and then moving on - but when he tried to do it with this one, he got stuck in constant mediocrity.
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#20 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 599
Infractions: 0/1 (1)
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