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| OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Minors (Triple A)
Join Date: Feb 2016
Posts: 229
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Does DH'ing help with fatigue/injuries?
In modern baseball (Blue Jays are a good example), teams are moving towards using the DH as a "fielding rest day" for their regulars. Does this have similar effects in OOTP? Similarly, does DH'ing a guy with a mild DTD injury have any similar benefit?
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#2 |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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In short, yes.
Sent from my iPhone using Tapatalk |
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#3 |
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All Star Starter
Join Date: Feb 2021
Posts: 1,448
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No. Or, at least, not for Catchers.
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#4 |
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All Star Reserve
Join Date: Mar 2018
Posts: 772
Infractions: 0/1 (1)
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Funny that you posted this because I just noticed this. I can say for a fact that moving your catcher to DH for a game doesn't "help" anything.
My catcher's fatigue was still in the green / fresh, but getting to the low end of it. I move him to DH for a game thinking it would help, it decreased again. Kept him at DH for a 2nd game, and it moved him to yellow / slightly tired. So I can answer you with 99% confidence, DHing a guy doesn't help recover his fatigue at all - in fact, it still affects his fatigue negatively. |
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#5 |
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All Star Reserve
Join Date: Mar 2018
Posts: 772
Infractions: 0/1 (1)
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My above response was specifically regarding fatigue.
If a guy has a DTD injury, I'd imagine having him at DH reduces the chance of furthering the injury since he's not in the field, but I can't say for sure. Specifically with fatigue though, DH seems to be equal to playing the guy in the field. No fatigue recovery at all from DH. |
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#6 |
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Minors (Single A)
Join Date: Mar 2022
Posts: 58
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if anything I think a DH might accrue fatigue at a slower rate but no it doesn't seem to give them rest or recovery
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#7 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,323
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Quote:
If a player is mostly rested, then yes, it should be considered a fatiguing day (but less so than when playing the field). However, I think there should be a level of fatigue where DHing becomes restful. I don't know what that fatigue level should be necessarily, but if a player is, say, 50% fatigued they should get some recovery from being the DH (although not the same amount as sitting out completely of course). |
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#8 |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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In my experience, it holds fatigue where it is. Which is good enough if you’re trying to get someone to an off day.
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#9 | |
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All Star Starter
Join Date: Feb 2021
Posts: 1,448
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Quote:
I had a sequence at one point where Moreno had a regular off-day (rested fully), then played C/C/DH/DH/DH and was completely gassed (41%) |
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#10 |
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All Star Starter
Join Date: Aug 2016
Posts: 1,690
Infractions: 0/1 (1)
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how is 41% completely gassed??
in fact what effect does 41% have on a player? My understanding it does not effect their performance. If so, where is the chart corresponding to fatigue level and perf drop? It does make you more susceptible to injury |
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#11 |
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All Star Reserve
Join Date: Mar 2018
Posts: 772
Infractions: 0/1 (1)
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You guys have your players fatigue get down to 41% or lower? Wow, I get my guys a day-off as soon as they dip into yellow, whatever that percentage is. I never come anywhere close to 41%
That's interesting though. I wonder at what percentage their attributes begin to show affect, and how drastic is the drop. |
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#12 | |
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All Star Starter
Join Date: Feb 2021
Posts: 1,448
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Quote:
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#13 |
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Minors (Double A)
Join Date: Feb 2011
Posts: 141
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#14 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,674
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DHing definitely reduces injury chances, as injuries occur on at-bats, plays while baserunning, and plays while fielding, and DHing eliminates one of those three things. Never getting on base will also reduce those chances, although that doesn't seem like a thing you're going to want to game out of the system.
For fatigue, I don't currently use the DH in my main save but my experience is similar to MathBandit's: while I don't think it has as huge a negative effect on a player's fatigue as catching, it has *a* negative effect and even if you set a guy to DH in your league with another guy to come in when tired, the DH will not play all 162 games, probably more like 152-155. If you're using the DH to rest a catcher, it really just slows down the rate of fatigue. If that guy was too tired to catch yesterday, DHing him today will just make him even tireder tomorrow. That's still a workable way to run things if you want to, say, keep your catcher in to DH on a Sunday afternoon game where everyone gets to rest on Monday anyway.
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#15 |
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OOTP Roster Team
Join Date: Dec 2010
Location: Nashville, TN
Posts: 2,266
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From my understanding, a position player at DH who's at 88% will maintain that 88% if he DH's.
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#16 |
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All Star Starter
Join Date: Feb 2021
Posts: 1,448
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#17 | |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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Quote:
This has been my experience as well. FWIW, I have player fatigue at High (used to be cVery High, but they seemingly ramped up fatigue a couple years ago and it got to be too much.) Sent from my iPhone using Tapatalk |
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#18 |
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All Star Reserve
Join Date: Mar 2018
Posts: 772
Infractions: 0/1 (1)
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Math.... you're right. I can say that with absolute confidence. I can't speak on previous versions since I always played as an NL team and DH wasn't an NL standard. But specifically speaking on OOTP23, DH absolutely has a negative affect on player fatigue. Whether it's as drastic as a position player, that part I don't know. But I literally just ran into the exact situation that you laid out right before you posted the initial topic - so I'm 99.9% certain with what I'm saying. |
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#19 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,298
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DH will still gain some fatigue, but it's much less than playing a position for the game.
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#20 |
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All Star Starter
Join Date: Feb 2021
Posts: 1,448
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Is it expected behaviour that in OOTP it seems not at all possible to have someone split time between Catching/DHing (like say Sal Perez did last year) because of the way fatigue seems to work?
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