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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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04-22-2022, 09:33 AM | #1 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,737
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OOTP 23 (Steam & Fastspring Version, Build 23.1.45) Released!
UPDATE: The game has passed the Steam review and is now available, please see here: OOTP 23 page on Steam
UPDATE 2: The game is now also available on the Epic Store! Hey folks, since we are still waiting for Steam to approve the game (it's stuck in their review queue), we have decided to launch the Fastspring version of the game now anyway. Pre-order customers will get an email with the download links now, but I'll post them here as well. In case you have missed the news, Perfect Team will not be available in the launch version. For more information, please see here: Perfect Team delay news For those of you who have already preordered the game via our Webstore and played the public beta, here are the download links for the final release build 23.1.45. Simply download and install over your current installation. If you have not installed the beta, simply download, install and buy or activate from inside the game as usual. Download Links Fastspring Version PC Windows 64 Bit Version Main Server: https://cdnfiles.ootpdevelopments.co...otp23setup.exe Mirror 1: https://ootpdevfiles.com/ootp/ootp23setup.exe PC Windows "single-folder" Version (expert only): https://cdnfiles.ootpdevelopments.co...lder_setup.zip macOS Main Server: https://cdnfiles.ootpdevelopments.co...3Installer.dmg Mirror 1: https://ootpdevfiles.com/ootp/OOTPBa...3Installer.dmg Steam Version OOTP 23 page on Steam. Thank you so much for your patience and your support! Markus & the entire OOTP Team
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Buy Out of the Park Baseball 25 now! Download OOTP Go 25 for iOS Download OOTP Go 25 for Android Last edited by Markus Heinsohn; 04-22-2022 at 10:50 AM. |
04-22-2022, 09:36 AM | #2 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,117
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OOTP 23 Changes
Improved GUI In-game tutorial system Improved 3D player animations. Added in-game facegen support Added new outfits support, to upload multiple custom jersey/pant/hat combinations to use in 3D Live Start update including full minor league stats Added new shop player types (shop for multiple players and shop for prospect packages) Completely new way to handle daily lineups - can set lineups for up to 30 days in the future, can tie to saved custom lineups (so that changing the custom saved lineup will automatically change the lineup saved for a future game), or set a one-time use lineup. Can pre-select all these options for both vs L and vs R, for full flexibility on future lineup usage Custom Lineups and Custom Lineup editing has been significantly updated and improved to better set and manage custom lineups. Can run basic editing directly from custom lineups dialog. Added support for Draft Leagues (Tournament style setups where players are pulled from draft pool or feeder leagues). Included templates for MLB Draft League, Cape Cod League, MLB Prospects League, and Northwoods League. Ability to specify eligible pool by HS/CO year, and/or set leagues to pull from only currently eligible players or also include future draft eligible players Many configurable options to customize their setups Added sortable Team section, to allow filter and comparing various team stats or information about teams (records, history, park factors, financial/market info, coaching staffs, etc…). Added Team vs Team standings page Support for Ties, with multiple options like only in Spring or after a set number of innings Added full Double Elimination playoff option Added customizable round-robin configurations, so that RR playoff formats can include more variable playoff sizes (ie. could do 5-team RR where only the top team from the pool advances) Tournament Scheduling now supports multi-game series (if common off-days selected in tournament options) Added tag controls + more filter options to in-game league and personal news messages, including tagging/multi-select and text search Better time of day modelling for when to switch to evening backgrounds in-game Added option to set player strategies directly from player pages Human Manager can now explicitly defer strategy settings to AI control Added spectator mode to HR Challenge. Can now watch replays of derby rounds, even from simmed rounds if selected Potential fielding ratings now visible for players with experience at a position AI/Engine Updates Improved internal batter vs pitcher calculation to better reflect individual matchups. Adjusted in-game SB logic, to better reflect top base stealers success rates. Added explicit hold runner decision, adjusted pickoff logic Completely updated movement ratings, to better use the whole range of movement values. Note: underlying movement values will NOT change on import, but due to new calculations, players may display new movement ratings. For most traditional leagues, default movement values end up in ranges where no extreme swings in talent are expected, but there may be some pitchers who have larger impacts than others Redesigned catcher framing model, including league setting to control how much impact it has, and a fielding stat for framed runs saved (for both the catcher and pitcher - pitcher value for information only) Improved in-game logic for sitting players (checks depth charts for most tired players first) Balanced error rates by position Slight adjustments to stuff+control at the extremes, adjusting impact of players with large internal values. Adjusted how park factors influence results. Increased trade block offers Historical Updates Updated historical financials Improved historical balancing of ratings on import/recalc. Historical ratings should better adjust to era, and be more consistent between new games and recalc New Options Added team strategy options for sit batting/pitching pct. Separated sit pit % into SP/RP. Added new options for defensive substitution settings per player Global injury ratings split into short term and long term injuries, to allow different settings for injury frequency Added more scheduling options for game time schedules (ie. force all games to daytime or evening). Added another option to control player development aging Added league modifier for catcher framing Added customizable leaderboard display on standings/sim screen Added explicit league setting to ban shifting (if shifting is banned, league setting for how often to shift will impact how often the AI will run a “weak shift” which is still always allowed) Added options for League Draft Lottery for the top picks Added option for max times optioned in a season, number of option seasons, Ohtani Rule Added player option for two-way players to have the team skip the DH when they pitch Added optional early season roster expansion Added league options for HR Challenge (whether to save replays) Online League Changes Added (optional) ability to set “sim waypoint” to note on game calendar when sims occur, and coordinate internal events like player contract negotiations. Added ability to set “Limited” Commish to perform sim actions but with no editing abilities PT Changes Tournaments now better adjust to the era if set Players who can train at a position can now train to 100%. The limit for allowing training is now 5% of career games at a position. Training has been slowed slightly. Adjusted pitching limits for low stamina SP BABIP shown on player profile All New Card Shop Adjusted draft slots from 1 to 2 Changed player and card loading Added more tournament variants Changed loyalty rewards Other various updates: Fixed some issues with handling and managing deleted parks in universe Improved save game file size Implemented cash in storylines options (updated Charity storyline) Added Arm Runs value for players, LOB% for pitchers, SIERA for pitchers Import From Previous considerations: As noted, player ratings and scouted rating will shift slightly. Movement ratings for all players will change Daily lineups are not saved and brought forward - they will have to be reset after import Historical leagues with historical financials may notice that average league settings end up changing fairly drastically the next year. You may need some manual edits to make sure finances stay in line with the new values (new leagues created in 23 will default to the new financial values) Modifiers may need substantial change after import. It is HIGHLY recommended to only upgrade in the off-season, and to run an auto-calc of modifiers at the earliest interval. This is especially critical for any leagues which have talent ranges or modifiers outside of the norms. Other than the base calculations for AVG, HR, etc…, the following settings also may need extra attention: SB attempts and SB pct (should be balanced around 1 for each, may want SB Attempts slightly lower for modern day) Error modifiers (all positions should be around 1, perhaps slightly below, except perhaps SS which may be more around 1.1, although historical games may have quite different modifiers) |
04-22-2022, 09:37 AM | #3 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,737
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By the way, this build includes several bugfixes compared to the beta, so unless you want to keep access to the PT beta and help us with feedback, we suggest you update to the release version.
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04-22-2022, 09:54 AM | #4 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,737
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UPDATE: The game has passed the Steam review and is now available, please see here: OOTP 23 page on Steam
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04-22-2022, 10:03 AM | #5 |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,088
Infractions: 0/1 (1)
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Downloading now Thanks Markus, Matt, and the whole OOTP team.
May be a day or two before I can play. Unfortunately still trying to binge play through my current season Shouldn't take too long. |
04-22-2022, 10:10 AM | #6 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,304
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I pre-ordered the game, so I have it installed on my PC, but is there anyway I can 'move' it to Steam? I guess I would need a product code?
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04-22-2022, 10:13 AM | #7 |
All Star Reserve
Join Date: Apr 2016
Posts: 774
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Purchased it as soon as I got the email from Steam. Only thing that sucks is that I have to wait until the end of the workday before playing.
Looking forward to getting into it though. I've loved what I've seen from the beta players thus far. |
04-22-2022, 10:16 AM | #8 |
Minors (Double A)
Join Date: Mar 2018
Posts: 144
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Yeah!! JUST purchased it!!! Looking forward to my 23rd year of this OOTP love affair! Thanks Markus and all at OOTP!!!!
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04-22-2022, 10:50 AM | #9 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,737
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UPDATE 2: The game is now also available on the Epic Store!
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04-22-2022, 11:16 AM | #10 |
Bat Boy
Join Date: Apr 2022
Posts: 8
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Steam Key
How do we get our steam key for the early preorder?
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04-22-2022, 11:19 AM | #11 |
Minors (Single A)
Join Date: Jan 2014
Posts: 89
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Markus and Lukas,
The bug that causes the menu options to become unclickable is now FIXED for Windows. Thanks! |
04-22-2022, 11:23 AM | #12 |
Minors (Rookie Ball)
Join Date: Mar 2019
Location: Seattle, WA
Posts: 45
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Thank you, playing now! Greatest baseball game ever!
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04-22-2022, 11:26 AM | #13 |
All Star Reserve
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Ordered on Steam and intend to do the review on Steam in coming weeks. Thanks!
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04-22-2022, 11:45 AM | #14 |
All Star Reserve
Join Date: Jul 2008
Posts: 831
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Thank you for another great year. Even with the launch issues this year still the greatest game of all time
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04-22-2022, 12:16 PM | #15 | |
All Star Starter
Join Date: Apr 2013
Location: Louisiana
Posts: 1,371
Infractions: 0/1 (2)
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Quote:
For anyone that though OOTP23 would be the same ole......BOO-YAH.....Hows this for upgrades. THANKS OOTP TEAM and Markus. Looks like imma have to take college courses to figure this out....lol,,,Just joking...Impressive Last edited by Bunktown Ballers; 04-22-2022 at 12:18 PM. |
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04-22-2022, 01:08 PM | #16 | |
All Star Reserve
Join Date: Feb 2014
Posts: 983
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There were no dowload links in the email !
Quote:
Last edited by italyprof; 04-22-2022 at 02:15 PM. Reason: Update |
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04-22-2022, 02:06 PM | #17 |
OOTP Roster Team
Join Date: Dec 2010
Location: Nashville, TN
Posts: 2,076
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Just letting everybody know the All-In-One is now LIVE as well!
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College Baseball All-Time Roster Project: CLICK HERE! AIO for OOTP 23: CLICK HERE! Thread AIO for OOTP 22: CLICK HERE! Thread BIG WORLD for OOTP22: WinRAR File ZIP file My Custom Schedules |
04-22-2022, 02:14 PM | #18 |
Hall Of Famer
Join Date: Apr 2006
Location: Corpus Christi TX
Posts: 2,090
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Since you didn’t order through steam you would have to just add a shortcut in steam. It will add it to the library but as a non steam game. You have to buy in steam to have the steam version.
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04-22-2022, 02:15 PM | #19 |
Hall Of Famer
Join Date: Apr 2006
Location: Corpus Christi TX
Posts: 2,090
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The steam version didn’t have a preorder. If you preordered from the OOTP website then you don’t get the steam key for it.
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04-22-2022, 02:17 PM | #20 |
All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,090
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Can someone explain this to me: "Human Manager can now explicitly defer strategy settings to AI control"?
Does this mean a human manager in Commissioner mode can control AI strategy settings or the reverse?
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. Been playing since OOTP '08 Avatar is a picture of me drawn by one of my students a few years ago (My real name is not Rosco, nor do I live anywhere near Peabody) |
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