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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Minors (Triple A)
Join Date: Dec 2020
Posts: 283
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Player performance: Sim vs. Gameplay
I’ve been playing (and loving) OOTP now for about two weeks, and I am enjoying it thoroughly. However, I’ve noticed that results while playing versus simming, particularly with pitchers, are vastly different.
For example, with Blake Snell on the mound, my sim results are typically MUCH more in line with Snell-like performances than if I actually play the game. In particular, pitchers seems to be much more homerun prone whilst playing, versus simming. Is this a known phenomenon, or perhaps something I’m basing on too small a sample size? I have noticed that the homeruns typically fly when attempting to “pitch around.” Perhaps it’s the effect of a pitcher trying to be too fine and leaving balls over the plate? Or maybe I’m making excuses for a system that isn’t optimally geared toward actually playing out games? Similarly, with hitters, I notice that when I PLAY, I make plenty of contact and get on base, but rarely does a ball leave the yard (usually while the other team is absolutely shelling my staff). Though when I sim, HR rates seem “normalized.” Thoughts/comments/critiques/suggestions?
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“Lady, I’m not an athlete. I’m a professional baseball player.” - John Kruk |
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#2 |
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Minors (Triple A)
Join Date: Dec 2020
Posts: 283
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...and don’t even get me started on Chris Paddack. LOL. I know that he’s a *decent* but not in any way dominant pitcher IRL, but man, in-game he’s an absolutely useless dumpster fire of an arm.
![]() Last night I angrily asked sim Paddack out loud if he wanted to start throwing batting practice because he’s so good at it. My wife was quite perplexed hahaha Having him give up 6 runs in 3-1/3 and LOWER his era was pretty vexing
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“Lady, I’m not an athlete. I’m a professional baseball player.” - John Kruk Last edited by SirSaab; 12-15-2020 at 03:43 PM. |
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#3 |
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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#4 |
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Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,263
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This is a question that comes up often in these parts, and it does seem that quite a few gamers, especially those who are relatively new to OOTP, sense that there is a difference in outcomes when you play out the games as opposed to simming them.
Now, with the caveat that obviously the more you control in-game in terms of strategic management you could be having a bit of an effect on outcomes, no real evidence has ever been shown to indicate that this is true. And, in fact, the developers have asserted many, many times that no difference in the game engine between playing games out and simming exists. So, yes, almost surely a small sample size issue and a product of the human mind being very attuned to patterns and then often placing meaning on those patterns where no meaning exists (or at least not the one we have intuited.)
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#5 |
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Minors (Triple A)
Join Date: Dec 2020
Posts: 283
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While I appreciate the Occam’s Razor approach, I posited the question here precisely because I lack the evidence, and was looking to the distinguished OOTP vets such as yourself for guidance LOL
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“Lady, I’m not an athlete. I’m a professional baseball player.” - John Kruk |
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#6 | |
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Minors (Triple A)
Join Date: Dec 2020
Posts: 283
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Quote:
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“Lady, I’m not an athlete. I’m a professional baseball player.” - John Kruk |
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#7 |
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Major Leagues
Join Date: Apr 2002
Location: Tennessee
Posts: 484
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As someone who has played out the last 7 full seasons in my league game for game, I find my stats are in line with what they were when I was simming as well.
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#8 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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#9 |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,741
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A long time ago, Markus came out with the blanket statement that there is no difference between simulating and playing out game results other than where you make different managerial decisions than the AI would have made. Otherwise, same simulation engine, similar (not exactly same due to built-in randomness) results no matter how you play.
Over time, that is. The "small sample size" idea needs to be kept in mind. That's been my impression. If the game has deviated from this, it would be news to me. It would also seem to have been a conscious decision on the part of the designers, which I doubt. I also doubt that it would have gone unnoticed by them and beta testers.
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#10 | |
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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Quote:
It would take A LOT of data |
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#11 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#12 | |
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Minors (Triple A)
Join Date: Dec 2020
Posts: 283
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Quote:
The community has been very helpful here, making me realize that actually the issue is probably that I’m micromanaging too much and not letting my staff’s stuff work for itself.
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“Lady, I’m not an athlete. I’m a professional baseball player.” - John Kruk |
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#13 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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#14 | |
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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Quote:
Note: I'm not suggesting that it doesn't work properly when users play out games |
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#15 |
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All Star Starter
Join Date: Nov 2019
Posts: 1,184
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Yes, simulating a game and playing out a game provides, on average, different results because each type of simulation is different.
When playing out a game introduces more variables to the simulation, thus the more unexpected is perceived to happen. Thus because we see each play play out when we don’t quick sim, our minds latch on to what we think as “abnormal” happenings instead of seeing the 162 game picture. So we see more of the “wow what a horrible start!” or “ this guy would never go 0-5!” instead of the more average results.
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“Baseball isn’t statistics; it’s Joe DiMaggio rounding second.” “Once, centuries ago, it was the beloved national pastime of the Americas, Wesley. Abandoned by a society that prized fast food and faster games. Lost to impatience.” “ The term ‘WAR’ should be replaced by ‘WAG’. WAR isn’t an actual measurement; it’s just a wild-ass guess” -Bill James RIP National League 1876-2022 Floreat semper vel invita morte. I make custom ballparks. |
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#16 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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#17 |
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All Star Starter
Join Date: Jan 2013
Posts: 1,346
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So theoretically, playing out a game with AI managers on both sides is just a slowed down version of normal simulating?
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#18 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,676
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Quote:
Don't let the graphics fool you: this is *not* a physics-based game, not in the least.
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#19 |
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Major Leagues
Join Date: Apr 2002
Location: Tennessee
Posts: 484
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#20 |
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Bat Boy
Join Date: Nov 2020
Posts: 7
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"Pitch-around" needs to be expanded upon and better clarified.
For starters, what does it even mean and when is it situationally effective? (especially in sim games) It could mean anything from an unintentional intentional walk with the pitcher on deck to simply being more careful not to give the opposing team's best power hitters fastballs down the middle even if that means a few more walks. I'm also surprised that the sabermetric strategy presets have "pitch around" set so low. Although it's generally agreed upon that intentional walks are rarely a good idea, my understanding of modern pitching strategy is that pitchers are throwing way more balls, trying harder to paint the corners and get swings and misses, and not pitching to contact as much as pitchers in past eras did. |
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