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Old 04-29-2020, 07:56 PM   #1
brxnivy
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Aging and Development Settings

Any consensus on aging and development settings. I know a few years ago a lot of people adjusted aging to .75 or .80 and development to 1.2 or so. Has the current game gotten better at having these correct or are adjustments still needed?
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Old 04-29-2020, 08:04 PM   #2
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I do dev 1.25 it doesn't make a huge a difference maybe a handful of younger guys in the league make it up a year early. This might still be too low.

Aging might need to increased for modern mlb I just leave it at 1 for right now.
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Old 04-29-2020, 08:09 PM   #3
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It’s a matter of taste. The default isn’t far off but you may be a person who want faster develop to see more young stars or you might want to see vets not fall off a cliff so much. Just like with injuries. Default is fine but you may want a little more realism so you change it.

Up to .300 in either way should be good enough to not make anything drastic from the default.

Adjusting it over that number either way might result in drastic changes
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Old 04-29-2020, 08:29 PM   #4
Scottiedog43
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I just started a solo league n having same issue lol
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Old 04-29-2020, 08:40 PM   #5
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I have it at Aging at .9 and Development at 1.1, with the caveat that I play the game in "god mode", controlling all of the rosters/staffs/lineups, at least at the major league level. I think IRL people cut older players for reasons other than talent but that often gets lumped in with something that looks like statistical decline (chiefly, if a 35 year old has an off season, he's much more likely to lose his job than a 25 year old who does the same, and so it just looks like he was doing well, then declined, and then either ended his career or stopped playing every day after that). On the other hand, teams often stick with established players at a position ahead of guys who might be slightly better but have less experience. So I manage the teams to reflect that and in the meantime in terms of actual talent I want the players to have wider peaks.

That being said, I also have TCR set to 120 right now. Again, I like the idea of what looks like "aging" and "development" or whatever often actually being the product of some random spike or bump. And also, it keeps the pool of good players in the league and high minors a little bit lower since the net effect of talent change randomness is a regression to the mean.
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Old 04-30-2020, 01:13 AM   #6
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I don't think aging has ever to be lowered. The drop off of MLB players over 30+ the last couple of years is staggering.

But either increase or decrease dev/aging isn't a huge deal unless you go crazy. You are talking about changing a handful of players. Maybe 3 guys play late into their 30s or maybe 3/4 guys get called up 1 year early.

So its not really significant. I guess you could go wild and type like 3.5 or something lol
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Old 04-30-2020, 08:26 AM   #7
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2.000 developing and aging.

But that depends on how you play. I play long term fictional leagues starting in 2020, so I want player ages to reflect the trends of the past 4 MLB seasons with far younger, cheaper, controllable players taking playing time and old guys pushed out of the league. Default settings weren't changed significantly from OOTP 20 - which is set in the past and will result in league ages looking like they did in the 80's and 90's.

In order to get younger players playing, I've gone with 2.000 across the board. Also adjusted the draft so 65% of draftees are college aged - also the current real life trend, by making HS and JC percentages 0%, since that setting doesn't seem to work as described. Playing time is closer to real life results of the past 4 years with those, but still can't get it dialed in.

HOWEVER, the AI was still giving those massive 9 and 10 year contracts to players aged 30+. I changed the setting that only allows contracts to only be 6 years in length, but that doesn't really help the AI, they still end up with teams full of quickly deteriorating veterans. Additionally the AI can't handle minors with those settings, players sit in R ball for 2 years, then a half season at A, then right to MLB. But I suppose the AI will mis-manage the minors to some degree no matter what settings are used.

So I don't know what to do. Simply cannot keep the settings at default because the league is filled with grandfathers. Default aging in NO way reflects modern MLB, the graphs prove it. But if you make the adjustments, the AI can't really cope. So what to do?

Over the past 4 MLB seasons, only 44 out of 752 players with 200PA or 40IP were over the age of 35 (that's just 6%). OOTP defaults are closer to 11.5%, and the player pool of ages 23-27 (not enough vs real life) are basically inverted with ages 28-32 (way more than real life). Many folks still don't realize just how young the league has gotten. The game is great for playing historical seasons, but needs options to allow us to accurately reflect current trends for playing into the future. The peaks are between 3 and 5 years late!
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Last edited by jfb8300; 04-30-2020 at 08:33 AM. Reason: spelling
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Old 04-30-2020, 08:31 AM   #8
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Quote:
Originally Posted by jfb8300 View Post
2.000 developing and aging.

words......
This was an absolute monster of a great post.
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Old 04-30-2020, 12:03 PM   #9
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Quote:
Originally Posted by jfb8300 View Post
2.000 developing and aging.

But that depends on how you play. I play long term fictional leagues starting in 2020, so I want player ages to reflect the trends of the past 4 MLB seasons with far younger, cheaper, controllable players taking playing time and old guys pushed out of the league. Default settings weren't changed significantly from OOTP 20 - which is set in the past and will result in league ages looking like they did in the 80's and 90's.

In order to get younger players playing, I've gone with 2.000 across the board. Also adjusted the draft so 65% of draftees are college aged - also the current real life trend, by making HS and JC percentages 0%, since that setting doesn't seem to work as described. Playing time is closer to real life results of the past 4 years with those, but still can't get it dialed in.

HOWEVER, the AI was still giving those massive 9 and 10 year contracts to players aged 30+. I changed the setting that only allows contracts to only be 6 years in length, but that doesn't really help the AI, they still end up with teams full of quickly deteriorating veterans. Additionally the AI can't handle minors with those settings, players sit in R ball for 2 years, then a half season at A, then right to MLB. But I suppose the AI will mis-manage the minors to some degree no matter what settings are used.

So I don't know what to do. Simply cannot keep the settings at default because the league is filled with grandfathers. Default aging in NO way reflects modern MLB, the graphs prove it. But if you make the adjustments, the AI can't really cope. So what to do?

Over the past 4 MLB seasons, only 44 out of 752 players with 200PA or 40IP were over the age of 35 (that's just 6%). OOTP defaults are closer to 11.5%, and the player pool of ages 23-27 (not enough vs real life) are basically inverted with ages 28-32 (way more than real life). Many folks still don't realize just how young the league has gotten. The game is great for playing historical seasons, but needs options to allow us to accurately reflect current trends for playing into the future. The peaks are between 3 and 5 years late!

How far into the future did you sim with 2.000? Was it the 4 years or was it more than 4 years but adjusted to a 4 year average?

Last edited by SirMichaelJordan; 04-30-2020 at 12:06 PM.
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Old 04-30-2020, 12:34 PM   #10
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Quote:
Originally Posted by jfb8300 View Post
2.000 developing and aging.

But that depends on how you play. I play long term fictional leagues starting in 2020, so I want player ages to reflect the trends of the past 4 MLB seasons with far younger, cheaper, controllable players taking playing time and old guys pushed out of the league. Default settings weren't changed significantly from OOTP 20 - which is set in the past and will result in league ages looking like they did in the 80's and 90's.

In order to get younger players playing, I've gone with 2.000 across the board. Also adjusted the draft so 65% of draftees are college aged - also the current real life trend, by making HS and JC percentages 0%, since that setting doesn't seem to work as described. Playing time is closer to real life results of the past 4 years with those, but still can't get it dialed in.

HOWEVER, the AI was still giving those massive 9 and 10 year contracts to players aged 30+. I changed the setting that only allows contracts to only be 6 years in length, but that doesn't really help the AI, they still end up with teams full of quickly deteriorating veterans. Additionally the AI can't handle minors with those settings, players sit in R ball for 2 years, then a half season at A, then right to MLB. But I suppose the AI will mis-manage the minors to some degree no matter what settings are used.

So I don't know what to do. Simply cannot keep the settings at default because the league is filled with grandfathers. Default aging in NO way reflects modern MLB, the graphs prove it. But if you make the adjustments, the AI can't really cope. So what to do?

Over the past 4 MLB seasons, only 44 out of 752 players with 200PA or 40IP were over the age of 35 (that's just 6%). OOTP defaults are closer to 11.5%, and the player pool of ages 23-27 (not enough vs real life) are basically inverted with ages 28-32 (way more than real life). Many folks still don't realize just how young the league has gotten. The game is great for playing historical seasons, but needs options to allow us to accurately reflect current trends for playing into the future. The peaks are between 3 and 5 years late!
The problem you're having isn't just related to aging and developing modifiers. The crazy thing about this game is that all the settings affect each other.

good display of graphics, but what were your settings in your test league? There's more to it then just aging/development modifiers. In the fictional league that you're referencing, how many rounds of players did you create? that can have a significant affect on the talent distribution of your league. Did you have coaches? development budgets? scouting? what are your international settings? All of these factors affect the age distribution of a league.

It's a bit reckless to proclaim that the cause of your issue in your fictional league is due to your modifiers being less than double of the default.
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