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| Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here! |
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#1 |
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All Star Reserve
Join Date: Apr 2016
Location: low and inside
Posts: 568
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Leadership is nice but... how about experience (and maybe professionalism too)
I do like the personality traits and how that adds flavor to the game.
But, beyond personality, in real life there is something to be said for experience. Yes, older athletes may be a step slower, but experience in tough situations, or in the pressure of play off series, has value in real life. In fact, younger athletes, fortunate enough to be on teams successful enough to get into playoffs, gain this experience early in their careers. Think of the upstart young team versus the team that's "been here before." Experience is no guarantee of victory, but it can help. I haven't noticed an equivalent to this in OOTP. Is it here and I missed it? |
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#2 |
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Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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I do not think OOTP models experience except for fielding. I think experience is modeled within the rating skills.
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PBA Quickstart for OOTP Background Images Collection All PBA games broadcast live on Steam. |
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#3 | |
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All Star Reserve
Join Date: Apr 2016
Location: low and inside
Posts: 568
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Quote:
It is this "experience factor" that helps to make a veteran player more valuable and I don't see that represented in the game. |
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#4 | |
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Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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Quote:
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PBA Quickstart for OOTP Background Images Collection All PBA games broadcast live on Steam. |
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#5 |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,736
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Yeah, I don't think there is any experience like this currently in OOTP. It will make for an interesting discussion, I'm sure
![]() Without spending a lot of time thinking about it here are some of my initial thoughts... How does Markus measure and implement this? Does everyone that has "been there before" get a bump in performance? Or does everyone that has "never been there before" get a decrease in performance? Seems a bit like the of the old "clutch" rating to me. Sure clutch doesn't exist but I think there are players that under-perform in high stress situations. So instead of clutch you ask for experience to make a difference in actual performance. While I agree it "can", it certainly varies from player to player and is almost impossible to implement without some type of real life data. Perhaps there is a study of how first time young players perform compared to vets in stressful situations that could be used as a modifier? Even then the game is going to penalize every young or inexperienced player? There will never be a young player that is a "natural" except by chance that the modifier didn't go against him in any of his "young years"? Maybe with enough data a modifier could be built that would scale with each "high stress" situation making it go lower over time. But is that limited to playoff games or does in include a tight pennant race? Minus some hard data I think I'd rather have the game continue as it is now using only the player's ratings and let the chips fall where they may. Again I'm not disagreeing with your original thought. It would be very cool if some type of experience could be implemented in a realistic way by Markus and co. Who knows maybe it's already in the works
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#6 |
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All Star Reserve
Join Date: Apr 2016
Location: low and inside
Posts: 568
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Sweed - you bring up a lot of great points and I see your wisdom.
But, those variables you describe are part of what makes this game so great. I play with fictional rosters, so I'm not going to be comparing, say MadBum and his "clutch" performance in real life to a game version of him. But, like leadership, work ethic and the other personality traits that are in the game, there is something to be said for experience - and for the randomness (human element) of how different players will accumulate experience and put it to use. I just think that, if it were in the game, than it could help things such as team chemistry and even performance. It would also create a variable to give added value to experienced older guys who maybe don't swing quite as well as they used to. |
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#7 |
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All Star Starter
Join Date: Dec 2014
Posts: 1,685
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There was an interesting piece on Fangraphs recently addressing the question of experience and how it benefits players. The takeaway seems to be that while their overall production generally declines as players get older, they are also less prone to wild swings over the course of the season. They get more consistent, and less prone to hot streaks & slumps.
Are Veterans Better at Slump-Busting? | FanGraphs Baseball |
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#8 |
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Major Leagues
Join Date: Apr 2010
Posts: 484
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How is fielding development and decline modeled without a potential setting?
Last edited by Elysian Fields; 06-01-2016 at 06:43 PM. |
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#9 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
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Experience should be tied to playing time. So should development. I can't stand that players develop differently just because they are on the 40 man roster, even if the rarely ever play.
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#10 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,371
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#11 | |
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Hall Of Famer
Join Date: Sep 2012
Posts: 2,470
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Quote:
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Not only do I play OOTP but I also write science-fiction: My Website A brief history of the Australia-New Zealand Baseball League (AUNZBL 2019-2119)--A Dynasty Report The National Penterham Four-Bases Association--A Dynasty Report |
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#12 |
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Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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It is.
__________________
PBA Quickstart for OOTP Background Images Collection All PBA games broadcast live on Steam. |
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#13 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
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#14 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,799
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At first I wasn't going to post anything in this thread because, while I'm a big proponent of personality in OOTP, I didn't really see what could be done with experience. I also figured that experience is implicitly factored into OOTP because as players age, play more, etc their ratings are changing, certain ones hopefully getting better like eye/discipline, while others like speed understandably mostly just decreasing.
However, since I first saw this thread I've noticed that while watching Jays games the (ex-player) announcers brought up a few times how experienced players really help young players learn the game, that young players often listen more to their teammates than they do their coaches and they listen even more to the superstars and the eldest players. Of course we've probably all heard that from time to time and seen young and old players talking to each other a lot, but I never really thought about how it could apply to OOTP. Now I do. I don't think a player's experience should affect his own ratings development, but I definitely think we could have a player's experience be a positive influence on other players' development. You could also come up with another personality to offset that positive influence with possible negative influence on other players' development, maybe call it professionalism.
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#15 | |
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Major Leagues
Join Date: Jul 2014
Posts: 405
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Quote:
However, I can totally buy that veterans can help young players develop by mentoring them. I don't think that even requires a new trait, more like just adding that leadership works better when the leader is older. That may already be in the game, in fact. I've seen in morale reports players being unhappy due to a team lacking "veteran leadership." But if it isn't in the game, it would be worth adding. |
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