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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Starter
Join Date: May 2010
Posts: 1,891
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3D is just awesome
It's just awesome... like totally awesome... did I mention it's AWESOME!! It adds so much to the game.
And the surprising thing about it is: it allows you to see how RIGHT OOTP gets it. As in, when that runner scores from second, you see how and why... No more of that, "Hey, this game is fixed" Heck, you don't even need the pbp box anymore. You could close it and fill up the screen space with other game info. All you would need is a small box to tell you what the last play was. I can't wait for: - When the pawns become realistic looking animated players - When we get a bunch of classic stadiums (please?!) - When we get a bunch of fictional stadiums (pretty please?!) |
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#2 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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hearing about how the player slid into second, but his uniform didn't get dirty. Bug! Seriously, though, you're right. Great addition with a point of view.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#3 |
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All Star Starter
Join Date: May 2010
Posts: 1,891
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Hey, maybe we could get some smaller pawns to represent all the player's kids that hang out in the clubhouse...
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#4 |
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Major Leagues
Join Date: Jun 2012
Location: Chicago
Posts: 364
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#5 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,611
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Does the 3D engine show what zones the balls go to? Because I swear, the one game I did play, the animation for all ground balls to short were the same. It seems neat but it also seems a bit like MicroLeague Baseball, where after you play with the graphics on a few times you know from the first second what's going to happen on the play and you just want to get things over with.
Overall though it is a nice add. I still feel like the *true* future of baseball sims if not OOTP is physics-based.
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#6 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#7 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,833
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Quote:
And everything with the 3D is generated dynamically, even taking into account player speed/defense. So despite the fact that our inputs to 2 plays may be literally identical (even down to the random number we choose within a zone to make the play), if you have a great defensive SS, he may actually make it to the ball earlier than a crappy defensive guy. |
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#8 | |
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All Star Starter
Join Date: May 2010
Posts: 1,891
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#9 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,422
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Love the 3D. Interestingly I have the "Pitch Locations" box on and most of the time the ball is batted in the proper direction where the pitch was located.
I have the full text on, it describes the play after the animation but it explains what actually took place, sometimes just the animation doesn't explain what actually took place. It's fun, that's the only way I've been playing since I started with OOTP 17. I started a career league with the 1991 Jays: |
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#10 |
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Minors (Rookie Ball)
Join Date: Dec 2003
Location: St. Louis, MO
Posts: 26
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Well, I just want to say I'm FINALLY going to purchase my first OOTP baseball sim, since Microleague Baseball. Yes, I have certainly aged myself (I'm 43). And one of the reasons (not the main reason obviously) is that the wonderful developers have implemented the 3D model. I think it's definitely going to bring a greater immersion to this game. Looking forward to playing tomorrow.
Last edited by sportdan30; 03-21-2016 at 04:52 PM. |
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#11 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#12 |
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Minors (Rookie Ball)
Join Date: Dec 2003
Location: St. Louis, MO
Posts: 26
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I'm definitely looking forward to the small incremental improvements in the future. It doesn't even have be that dramatic of a shift in the way game looks or plays. Small additions to the pawn or sprites will go a long way. Thanks for listening to your fans.
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#13 |
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Bat Boy
Join Date: Mar 2016
Location: New Jersey
Posts: 12
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The 3D was a big factor in me getting OOTP 17 as my first baseball sim game...I'm loving how cool it feels and how I get so into the games I play. Great job guys...looking at the game and so much detail, stats, and data into every single little thing you can think of about baseball boggles my mind how you guys came up with all of this.
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#14 |
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Minors (Triple A)
Join Date: Nov 2004
Location: Harrison, Michigan
Posts: 213
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When I first heard about this nifty new feature. I thought "Meh, not really my cup of tea." But like a cow staring at an oncoming train it hit me hard.
Because of this (amongst others) feature I've played out more games than in the previous 2 versions. It's a real game-changer.
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“A little knowledge is a dangerous thing. So is a lot.” - Albert Einstein |
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#15 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Well, to be honest, about 4 weeks ago this feature was still, well, not ready for prime-time. But Matt and Jorin worked their butts off, and now it is in very good shape, and I have to agree with you guys, it adds a whole new dimension to the game. I am so happy you enjoy it!
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#16 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 6,023
Infractions: 1/1 (1)
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I'm sure I've missed it, someone linked a non-working video in the other thread...but, I'd still love to see video of 3D in action!
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#17 |
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Minors (Triple A)
Join Date: Jul 2013
Location: Upstate NY
Posts: 235
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Question, someone was mentioning you could have it set to autoplay, like letting your manager handle it like you would in sim mode, except it shows you the full game. How exactly do I do this? I'm playing a GM game and it would be great to be able to do it that way, have the game always going as I do other things.
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#18 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#19 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,833
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#20 |
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Minors (Single A)
Join Date: Apr 2012
Location: Oregon
Posts: 86
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One cool thing I saw was the pawns throwing the ball "around the horn" after a strikeout.
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