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Old 04-24-2015, 04:57 PM   #1
mgoetze
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Injury Insurance

I'd like to see some insurance companies in the game which could cover me against that nasty TJ surgery. I'll understand if they refuse to cover a 34-year old pitcher with a "wrecked" injury history, but perhaps we can agree on a suitable premium for my 28-year old "durable" pitcher.
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Old 04-24-2015, 05:50 PM   #2
ra7c7er
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Please no. Way Way more things need to be added before insurance ever comes into play.
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Old 04-24-2015, 07:06 PM   #3
Le Grande Orange
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I disagree. If done in a simplified way, insurance actually adds some strategic consideration to being a GM. Do you set aside a percentage of your revenue to insure that contract with that great but injury-prone player? Or do you use that revenue for other purposes?

The key here is keeping it a simple, mostly abstracted system. Complexity in this case isn't needed to capture the strategic decisions involved.
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Old 04-24-2015, 08:29 PM   #4
ra7c7er
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Quote:
Originally Posted by Le Grande Orange View Post
I disagree. If done in a simplified way, insurance actually adds some strategic consideration to being a GM. Do you set aside a percentage of your revenue to insure that contract with that great but injury-prone player? Or do you use that revenue for other purposes?

The key here is keeping it a simple, mostly abstracted system. Complexity in this case isn't needed to capture the strategic decisions involved.
Hold on now? It's ok to fictionalize this and make it not 100% realistic but when talking about compensation picks last week you downed a simplified/fictionalized version of it because it didn't mimic the real life way compensation picks were done.

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Except that does nothing for the folks who want to mimic the MLB environment as much as possible. Fictionalizing something actively works against users with such preferences.
You're exact argument can be used against you in this case.

Insurance isn't something the game needs it's a way down the road option very few would ever use. The best insurance is to not overpay for veterans in the first place.

Last edited by ra7c7er; 04-24-2015 at 08:32 PM.
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Old 04-25-2015, 01:44 AM   #5
Le Grande Orange
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Quote:
Originally Posted by ra7c7er View Post
Hold on now? It's ok to fictionalize this and make it not 100% realistic but when talking about compensation picks last week you downed a simplified/fictionalized version of it because it didn't mimic the real life way compensation picks were done.
A piece of advice: never misrepresent what someone has said when the written documentation of what they said can easily be looked up.

For the uninitiated, the thread in question can be read in full here. Careful readers will note I never "shot down" a simplified version of the competitive balance draft. What I did say was this: (a) I explained why OOTP does not as yet have that sort of draft; (b) I stated that having only a simplified/fictionalized version of such a draft does nothing for those users interested in a higher fidelity recreation of the MLB environment.

Furthermore, in the last post in that thread, I concluded that ideally OOTP would have both: an accurate representation of what MLB does along with a simplified/fictionalized draft of that sort (and/or options to use draft ideas that were proposed for baseball but which, for one reason or another, never came to pass). With both users have the greatest latitude in playing the game the way they want.

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You're exact argument can be used against you in this case.
You're free to claim that. I will counter that rules which affect the draft are transaction rules. And transaction rules directly affect the role of the general manager. That is where much of the challenge lies in being a GM—navigating the rules which constrain the kind of moves that can be made.

Insurance (or other non-rule, off-the-field items) are not transaction related and thus are more indirectly attached to the challenges which a GM might face.

There is also the fact that, in terms of insurance (and similar non-rule, off-the-field items), there is little to no reference data available by which to create a foundation from which a realistic model in OOTP can be based. Which of course means anything of this sort added to the game would have to be simplified and abstracted. That is certainly not the case for the various transaction rules, as these are published annually and can be referenced in detail from the original sources and thus implemented in similar detail (if desired).

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Originally Posted by ra7c7er View Post
Insurance isn't something the game needs it's a way down the road option very few would ever use.
I would agree it's not a high priority item. I was merely pointing out that the option does add strategic game play aspects, and that in and of itself is not a bad thing. I posted the exact same thing the last time this topic was raised awhile back. (I'll leave aside your apparent psychic ability to divine what other OOTP users will or will not like.)

Last edited by Le Grande Orange; 04-25-2015 at 01:48 AM.
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Old 04-25-2015, 02:44 AM   #6
darkcloud4579
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You can do this already by just using your own accounting rather than in-game. I've even done it in other leagues.
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Old 04-27-2015, 07:16 AM   #7
MarkInCincy
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I'd rather be able to set my own hot dog and beer prices, than insurance.

Seriously though, I think ideas like this are OK if done correctly (whatever the consensus definition of that is) and that any implementation of such be 'optional' - whats a few more checkboxes to create a league

just my 2 cents


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