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Old 01-20-2014, 01:53 PM   #1
tejdog1
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Need a lil help (schedule concern)

So my league evolved to a 166 game season from 162, which is fine, but ever since that happened, I'm playing a 154 game schedule, not 166. It's like the schedule didn't regenerate or something, and... I'm wondering how to force it to regenerate, or like... how to get it to 166?

Thanks.
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Old 01-20-2014, 01:56 PM   #2
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Quote:
Originally Posted by tejdog1 View Post
So my league evolved to a 166 game season from 162, which is fine, but ever since that happened, I'm playing a 154 game schedule, not 166. It's like the schedule didn't regenerate or something, and... I'm wondering how to force it to regenerate, or like... how to get it to 166?

Thanks.
Were you using interleague play?
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Old 01-20-2014, 02:46 PM   #3
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Quote:
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Were you using interleague play?
i've been here too long. knew that was the next question :-)
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Old 01-20-2014, 03:58 PM   #4
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Oh god, not this again. This, right here, is the prime reason that automatic expansion should be OFF by default, at least until they get the schedule maker working better. To quote bwburke's explanation of why it happened (note that the numbers are off, but it's the same principle):

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Originally Posted by bwburke94 View Post
OK, I need to explain why this is going on.

You had league evolution enabled, and it set the schedule length to 168 games. When the schedule length is changed, OOTP looks for the appropriate schedule file, in this case ILY_BGN_G168_SL1D1T5D2T5D3T5SL2D1T5D2T5D3T5.lsdl. However, it could not find that file as it does not exist, so OOTP generates its own schedule.

This is where the problem comes in: There are an odd number of teams in each subleague, and OOTP's schedule generator cannot schedule interleague games. As such, each team has a "bye" every fifteenth series instead of playing an interleague opponent like they do IRL. As a result, each team plays 168 * 14/15 games, which equals 156.8 games.

Now, a team obviously can't play 156.8 games. As OOTP's schedule generator generates only three-game series if the schedule length is a multiple of three, and 168 is a multiple of three, that means eight teams play 159 games and twenty-two teams play 156 games. This severely screws up the tiebreaking algorithm if two teams end up within a half-game - I've actually been in tiebreakers for a week when there shouldn't have been a tie to break!

The temporary fix for the next patch should be to disable schedule changes from league evolution if interleague play is enabled or a balanced schedule is disabled. The permanent fix for OOTP15 should be to fix the schedule generator so that it schedules interleague games and unbalanced schedules properly.
If you leave automatic league expansion on, and let the schedule length change, you absolutely must import a working schedule file (or get rid of interleague), or the entire thing gets screwed up. I think I'm going to mention this in the Legacy Issue thread, because it can't be left like this for OOTP15.

EDIT: My advice is to go back to 162.

Last edited by Fyrestorm3; 01-20-2014 at 04:01 PM.
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Old 01-20-2014, 04:03 PM   #5
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Quote:
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Were you using interleague play?
Yes, default MLB settings. 15/15 setup (thanks Selig, you idiot)
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Old 01-20-2014, 04:05 PM   #6
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Quote:
Originally Posted by Fyrestorm3 View Post
Oh god, not this again. This, right here, is the prime reason that automatic expansion should be OFF by default, at least until they get the schedule maker working better. To quote bwburke's explanation of why it happened (note that the numbers are off, but it's the same principle):



If you leave automatic league expansion on, and let the schedule length change, you absolutely must import a working schedule file (or get rid of interleague), or the entire thing gets screwed up. I think I'm going to mention this in the Legacy Issue thread, because it can't be left like this for OOTP15.

EDIT: My advice is to go back to 162.
Oh. Thanks Fyre. Much appreciated. So if I just change the schedule length back to 162, it should be OK?

What if I upped it to 168? That's a multiple of 3, so it should work, right?
Edit: NVM reread the quoted text. 162 it is. Thanks again.
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Last edited by tejdog1; 01-20-2014 at 04:07 PM.
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Old 01-23-2014, 01:07 PM   #7
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Oh god, not this again.
My thoughts exactly.
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Old 01-23-2014, 02:31 PM   #8
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The request to OOTP shouldn't be to stop league evolution, it should be to fix the scheduler.

I think you are focusing on the wrong problem.
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Old 01-23-2014, 04:02 PM   #9
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The request to OOTP shouldn't be to stop league evolution, it should be to fix the scheduler.

I think you are focusing on the wrong problem.
I never said otherwise. But until that happens, automatic expansion (or at least the schedule length portion of it) needs to be turned off by default.
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Old 01-23-2014, 04:25 PM   #10
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I love the idea of league evolution, mainly because I don't like to dictate when such changes take place. What I would love to see is the ability to outline the types of changes that will take place. For example, The option for teams to relocate. Let us upon league creation list out 4 or 5 locations teams could move to. Just think, this does away with the chance of a team in a Gulf Coast League up and moving to Queens. Same type deal could be offered for expansion, but with the added choice of maybe choosing league formats that fit schedules already in the game. Then we play our league and have no idea if the changes will occur or when.

Another option, is one I seen LGO bring up, in which such changes are part of the winter meetings and get voted on.

Last edited by David Watts; 01-23-2014 at 04:27 PM.
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Old 01-23-2014, 06:32 PM   #11
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Another option, is one I seen LGO bring up, in which such changes are part of the winter meetings and get voted on.
Ooooh, that's a darn good idea.
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Old 01-24-2014, 03:05 AM   #12
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I never said otherwise. But until that happens, automatic expansion (or at least the schedule length portion of it) needs to be turned off by default.
People should just pay attention more to there settings, when the length of the schedule changes make sure the schedule is right. Takes 5 mins vs losing an entire season. I had this problem once on 12 with my ABF league. I use GMO schedules which fixes the problem. If there is not a correct schedule for the amount of teams and amount of games I us whatever is closet. The OOTP scheduler does need an overhaul. My ABF league has gone from 154 to 160 (changed to 162) back to 158 which works with the amount of teams I had.
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Old 01-24-2014, 03:33 AM   #13
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Another option, is one I seen LGO bring up, in which such changes are part of the winter meetings and get voted on.
Quote:
Originally Posted by Fyrestorm3 View Post
Ooooh, that's a darn good idea.
Yeah, I'm in the second year of pitching that one if I recall correctly. It's a small part of the very grandiose idea I have of what a truly dynamic game world would be like. But it touches upon so many aspects of the game. For example, the financial system would need a revision; that way, relocations are realistically proposed based on meaningful economic factors (and then the league votes on the proposal to move a club, just like in real life).

League evolution is just scratching the surface of what a truly dynamic game world could offer...
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Old 01-25-2014, 10:55 AM   #14
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Question - I'm a total noob when it comes to schedules/all that. I have no idea what any of these files are (someone pls hold my hand).

If I import this file "ILY_BGN_G168_SL1D1T6SL2D1T6_C_T12-L90-I78-A0.lsdl" into the game, it'll give me a 168 game schedule that works, right? What are all the different acronyms here?

ILY? BGN? G168 is fairly obvious, but what's the long strings after it? Does OOTP come with various schedule files I can import? Is there a place I can go and read up on this without posting 'n00b' questions here? Thanks
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Old 01-25-2014, 10:55 AM   #15
tejdog1
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Double post for some reason...
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How you make your face just like a wall
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How I turn my head and lose it all

And it's unnerving
How just one move puts me by myself
There you go just trusting someone else
Now I know I put us both through hell

~Matchbox 20, "Leave"

Everyone knows it's spelled "TRAID", not trade

Last edited by tejdog1; 01-25-2014 at 10:57 AM.
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Old 01-25-2014, 11:24 AM   #16
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That schedule is for a 2 subleague league/1 division league with 6 teams in each subleague. Teams will play 90 games against teams in their subleague, 18 against each team. Teams will play 78 games(interleague) against the other subleague teams(13 against each team)


When you look at the listed schedules SL=Subleague, D=division---so d1 will stand for the first division, d2 for second and so on.

I stands for interleague, so when you see that know that you will have to have interleague selected if you want to load that schedule.

Also, make sure you unselect balanced schedule.
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Old 01-25-2014, 11:32 AM   #17
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Quote:
Originally Posted by tejdog1 View Post

If I import this file "ILY_BGN_G168_SL1D1T6SL2D1T6_C_T12-L90-I78-A0.lsdl" into the game, it'll give me a 168 game schedule that works, right? What are all the different acronyms here?

ILY? BGN? G168 is fairly obvious, but what's the long strings after it? Does OOTP come with various schedule files I can import? Is there a place I can go and read up on this without posting 'n00b' questions here? Thanks
ILY = Interleague Yes
BGN = Balanced Game No

The long string is how the league is set up. In the schedule you have above the file is for 12 team leagues. SL1 is subleague 1, D1 is division 1, T6 is for the 6 teams in the subleague. Subleague 2 is set up in the same manner. The C is for comments and is not required in the schedule file. In your example the T = Teams, the L = games played in the league and the I = interleague games.

To use this schedule your setup in game must match the schedule you are importing. GMO has about 300 schedules posted in the Mods forum. These were created around 2007 but work fine. I also have a schedule pack with the GMO files and all the files converted from version OOTP 6.5 to the 2006 version. These file were created in 2006 and work with the current schedule format. The file has about 800 different files. GMO has not been around for awhile so I am guessing that he is not doing schedule request like he did in earlier versions, I lost the software that I used to create schedules so I no longer create schedules. They are not that difficult to create in excel but are time consuming. A good schedule may take 6-8 hours to create.

I hope that this is helpful. Schedules are easy to import and setup once you do a few.

Last edited by SandMan; 01-25-2014 at 11:41 AM.
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Old 01-25-2014, 11:42 AM   #18
tejdog1
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So for a MLB game, I'd want

ILY_BGN_G168_SL1D1T5D2T5D3T5SL2D1T5D2T5D3T5_C_T30-Lxxx-Ixxx-A0.lsdl

Correct?

Edit: would this one work?
ILY_BGN_G165_SL1D1T5D2T5D3T5SL2D1T5D2T5D3T5_C_T30-D60-N60-I45
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It's amazing
How you make your face just like a wall
How you take your heart and turn it off
How I turn my head and lose it all

And it's unnerving
How just one move puts me by myself
There you go just trusting someone else
Now I know I put us both through hell

~Matchbox 20, "Leave"

Everyone knows it's spelled "TRAID", not trade

Last edited by tejdog1; 01-25-2014 at 11:47 AM.
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Old 01-25-2014, 11:43 AM   #19
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That schedule is for a 2 subleague league/1 division league with 6 teams in each subleague. Teams will play 90 games against teams in their subleague, 18 against each team. Teams will play 78 games(interleague) against the other subleague teams(13 against each team)


When you look at the listed schedules SL=Subleague, D=division---so d1 will stand for the first division, d2 for second and so on.

I stands for interleague, so when you see that know that you will have to have interleague selected if you want to load that schedule.

Also, make sure you unselect balanced schedule.


Damn beat me to the post..... Your post was not here when I did my post. Sorry to have 2 post with the same information......
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Old 01-25-2014, 11:55 AM   #20
tejdog1
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Thanks for all your help, guys. It really helped alot.
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How you make your face just like a wall
How you take your heart and turn it off
How I turn my head and lose it all

And it's unnerving
How just one move puts me by myself
There you go just trusting someone else
Now I know I put us both through hell

~Matchbox 20, "Leave"

Everyone knows it's spelled "TRAID", not trade
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