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#1 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Hey guys,
Andreas is currently working on improving the Real Time Sim Broadcast for online leagues, so we've decided to release anothger update pretty soon (late July, early August). I will fix some open bugs and may also add a couple of small features. Any suggestions, let me know ![]() Cheers! Markus |
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#2 |
Minors (Double A)
Join Date: Apr 2010
Posts: 185
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Great to hear!
As for a suggestion...I'd really LOVE to see OOTP track career and year-by-year salaries for players. |
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#3 |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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Suggestions? Editable accomplishments! (I appreciate that might be easier said than done)
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#4 |
Major Leagues
Join Date: Mar 2012
Posts: 361
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Awesome! For suggestions pick one (or some) of them: Some future update suggestions.
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#5 |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,146
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IRS% please
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#6 |
All Star Starter
Join Date: Nov 2010
Location: Danbury, CT
Posts: 1,640
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Any chance of a roster update?
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It's amazing How you make your face just like a wall How you take your heart and turn it off How I turn my head and lose it all And it's unnerving How just one move puts me by myself There you go just trusting someone else Now I know I put us both through hell ~Matchbox 20, "Leave" Everyone knows it's spelled "TRAID", not trade |
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#7 |
All Star Starter
Join Date: Jun 2009
Posts: 1,316
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Okay, yup, I'm at it again. My usual...uniform numbers. I would still love to see numbers for managers and coaches. Not only that but also the ability to retire numbers and to prevent the AI from "assigning" players - especially minor leaguers - with numbers in the 60's, 70's, 80's and 90's. One other thing about uniform numbers would be (this would be more likely for OOTP 14) for a player that you are negotiating a contract with to request a certain number during the negotiation process.
More info here: http://www.ootpdevelopments.com/boar...some-love.html http://www.ootpdevelopments.com/boar...m-numbers.html http://www.ootpdevelopments.com/boar...m-numbers.html
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#8 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,622
Infractions: 0/1 (1)
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Suggestion---The ability to choose the size of pitching staffs for the entire league. Not tied into stamina or use of relievers. This would allow us to make use of the roster size option as well. If I'm playing deadball when pitching staffs are small, I wouldn't be forced to play with 17-18 position players on the active roster.
I simply feel way too handcuffed by having pitching staff size determined by stamina, use of the DH and use of relievers. |
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#9 |
Minors (Double A)
Join Date: Apr 2012
Location: Venice, FL
Posts: 117
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I like the ideas that Curt had in another post about tracking walk-off hits and 10+k games. There was even mention of scoreless inning streak and a consecutive game streak counter.
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#10 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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No foreign coaches in domestic-only leagues, a "delete all available personnel" button, and a fix to the font problem.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#11 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Markus:
If we can delete all free agents and we can delete all players then why can't we delete all available personnel? It's inconsistent and just doesn't make any logical sense.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#12 |
All Star Starter
Join Date: Dec 2011
Posts: 1,371
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Black Ink, Grey Ink Career Totals
It would be great if a player's appearances on the appropriate leaderboards were tabulated and career totals for Black/Gray ink were displayed.
Also, to have the game track and display HOF Monitor and Hall of Fame Career Standards data would be great (with an eventual incorporation into OOTP HOF induction). Thanks! P.S. And the ability to edit misspells in the subject line of posts on the MB. ![]() Last edited by VanillaGorilla; 07-19-2012 at 08:39 AM. |
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#13 |
Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 3,897
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Suggestion: Quick-play to RISP. Please.
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#14 | |
Hall Of Famer
Join Date: Feb 2004
Location: Somerset, NJ via Brooklyn, NY
Posts: 2,303
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Quote:
Still would like the functionality to delete all available personnel as well. This would be a godsend if added to the game!!!!!
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"I'm not concerned with your liking or disliking me... All I ask is that you respect me as a human being." -Jackie Robinson, #42 Brooklyn Dodgers "Hitting is better than sex." - Reggie Jackson Last edited by ashantewarrier; 07-19-2012 at 10:10 AM. |
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#15 |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,673
Infractions: 0/1 (1)
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Be able to turn a league into a working feeder, been waiting to use the NCAA mod
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#16 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,607
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The broadcast mode has a bit of a bug in it in that if you somehow manage to get an illegal number of players on a team's roster you get a message box telling you so but there's no way to fix this except to finish the live broadcast (the game with the illegal team goes unplayed) and click through the 20 or so message boxes telling you that yep, the roster is still illegal.
My solution would be to check all teams, even those not playing, before beginning the sim and not proceed until the issues are fixed in your league.
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#17 | |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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Quote:
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#18 |
Minors (Single A)
Join Date: Feb 2011
Location: Manchester, England
Posts: 72
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A section on the league page that tells you the league rules. Player limit, salary cap ect. Instead of having to keep going into setup to double check something.
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#19 |
Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
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GM player card and picture on personnel screen (for human controlled teams)
Scout picture added to scouting page. I know this might be an odd request, but is there anyway to make these boxes movable on the screen? ![]() |
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#20 |
Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
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Create a "classic green" skin and bring the green back like in this screen shot!
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