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Old 04-12-2012, 02:09 PM   #1
oman19
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Feature Request: Max Salary

After a quite a few sims trying to get my financials juuuuussssttttt right for my pairity league I thought of a setting I would love to see.

I would love to set a MAX salary for a player. So for example the most a player can make per year is $25 million.
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Old 04-12-2012, 02:20 PM   #2
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That actually might be kind of helpful. I do tinker with finances a lot and could see the value of that.
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Old 04-12-2012, 02:31 PM   #3
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Everytime I think I have it just right where all the teams are making money and no one is making an outrageous salary because there is to much money in the leauge 1 or 2 players will get a 27-30 million a year contract. It's just 1 or 2 playes so I know I'm close but was thinking boy it would be nice to just be able to say "No one can make over this per year"
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Old 04-12-2012, 02:54 PM   #4
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I had a player in my league sign a 42M a year contract. He was good, but...
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Old 04-12-2012, 02:57 PM   #5
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I had a player in my league sign a 42M a year contract. He was good, but...
Yeah had a guy making 42M a year as well with my initial settings. It just means to much money is floating around your league. A few ways to fix this is reduce Cash Max or get the revenue down or a mixture of the two.
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Old 04-12-2012, 03:10 PM   #6
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Originally Posted by oman19 View Post
Yeah had a guy making 42M a year as well with my initial settings. It just means to much money is floating around your league. A few ways to fix this is reduce Cash Max or get the revenue down or a mixture of the two.
What factors do you use to decide on cash max? I'm looking to create a fictional league with a salary cap but not sure what to do with cash max.

Last edited by GiantYankee; 04-22-2012 at 12:31 PM.
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Old 04-12-2012, 03:20 PM   #7
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What factors do you use to decise on cash max? I'm looking to create a fictional league with a salary cap but not sure what to do with cash max.
Really the thing I look at for my salary cap league is how much guys are asking for over what they are slotted to ask for.

For example I have superstars set to ask for aroudn $22 million on average. I'm fine with them asking for about $25 million but once I start seeing 27-30m per year contracts then I know there is to much money.

An easy way to take help fix this is cash max. In my $120m salary cap league my cash max is set at $20million. I started it out at $40 and through my tests trying to get salaries and revenue where I want them I've steadily lowered and lowered it. At the same time I don't want to lower it so much as to where after one bad season for a team they go into the red. So it's a balancing act so that teams are making money and salaries are where i want them.
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Last edited by oman19; 04-12-2012 at 03:22 PM.
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Old 04-12-2012, 09:29 PM   #8
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There is historical precedence for this. This is one of the reasons cited for the Player's league. The truth was it rarely enforced though. Teams would do things like pay a guy to use his picture or pay for something else besides baseball. The NL had a max individual player salary but teams got around it for top players.
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Old 04-12-2012, 09:36 PM   #9
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i tried to get this in ootp 13 but couldnt get it in , ill try to get this in for ootp 14
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Old 04-12-2012, 09:38 PM   #10
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Funny to see this considering I have in one of my leagues (that I am co-commish of), a player max salary cap...of 30% of team salary...which is also capped.
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Old 04-12-2012, 10:03 PM   #11
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Originally Posted by oman19 View Post
Really the thing I look at for my salary cap league is how much guys are asking for over what they are slotted to ask for.

For example I have superstars set to ask for aroudn $22 million on average. I'm fine with them asking for about $25 million but once I start seeing 27-30m per year contracts then I know there is to much money.

An easy way to take help fix this is cash max. In my $120m salary cap league my cash max is set at $20million. I started it out at $40 and through my tests trying to get salaries and revenue where I want them I've steadily lowered and lowered it. At the same time I don't want to lower it so much as to where after one bad season for a team they go into the red. So it's a balancing act so that teams are making money and salaries are where i want them.
Thanks so much. I was thinking about a salary cap of $100 million or $125 million. So leaving it at $20 million should be fine. Won't need to adjust unless I want to?
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Old 04-13-2012, 12:25 AM   #12
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Thanks so much. I was thinking about a salary cap of $100 million or $125 million. So leaving it at $20 million should be fine. Won't need to adjust unless I want to?

You might have to adjust it some but not to much. I had a $100m salary cap league working perfectly in v12. Decided to up it to $120 m for v13 and still working out some kinks.
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Last edited by oman19; 04-13-2012 at 03:08 AM.
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Old 04-13-2012, 03:20 AM   #13
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i tried to get this in ootp 13 but couldnt get it in , ill try to get this in for ootp 14
I'm glad I'm not the only one fighting the good fight. This actually might sneak in right behind proper tie-breakers as my most wanted feature.

One of these years I'm going to volunteer for Beta. I just always think they're looking for people with more skills in programming which I don't know anything about.
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Old 04-13-2012, 03:31 AM   #14
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Originally Posted by oman19 View Post
I'm glad I'm not the only one fighting the good fight. This actually might sneak in right behind proper tie-breakers as my most wanted feature.

One of these years I'm going to volunteer for Beta. I just always think they're looking for people with more skills in programming which I don't know anything about.

just looking for testers willing to spend a good amount of time testing and testing . you dont need programing experience. testers with a good working knowledge of the game and the way it works is good . Obviously im not the one that makes the call but that's just my opinion
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Old 04-13-2012, 10:35 AM   #15
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i wish, regardless of other settings, that the player salaries lines up more closely with the settings you put in the financials for individual player salaries. if your superstar cap is at $25 million, then the only thing the cash limit should effect is how many $25 million players you can have. along with how well your team can coach, evaluate talent, and develop talent. oh, and you can have lower beer prices too
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Old 04-13-2012, 01:29 PM   #16
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i wish, regardless of other settings, that the player salaries lines up more closely with the settings you put in the financials for individual player salaries. if your superstar cap is at $25 million, then the only thing the cash limit should effect is how many $25 million players you can have. along with how well your team can coach, evaluate talent, and develop talent. oh, and you can have lower beer prices too
I agree wtih the bolded statement totally. I understand it says AVERAGE salary for that type of player. I understand that isn't written in stone that they won't get that amount of money. I'm fine with even a $4m swing on the superstar end. It's when I start seeing $7m-$11m dollar swings in that price that I cringe and wish I could do something about.

Oh yeah PS cheap beer prices at the ballpark...mmmmmmmmmm beer
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Old 04-13-2012, 02:03 PM   #17
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I agree wtih the bolded statement totally. I understand it says AVERAGE salary for that type of player. I understand that isn't written in stone that they won't get that amount of money. I'm fine with even a $4m swing on the superstar end. It's when I start seeing $7m-$11m dollar swings in that price that I cringe and wish I could do something about.

Oh yeah PS cheap beer prices at the ballpark...mmmmmmmmmm beer
i agree. i didnt mean $25 in stone. but if your cap was at $25 then you shouldnt see players making $35-100

if your 'average salary' for a superstar was 25 million, and the game gave some guy a 35 million contract. that would mean some other superstar got royally screwed and only got 15 million . so yes, its average, but that should mean the range at 25 million should be more in the neighborhood of 20-30. not 10-40.
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Old 04-14-2012, 01:14 AM   #18
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After a week or so of simming and adjusting all kinds of things such as Cash Max, Average Attendance, Stadium Seating Capacity, Media contracts, etc. I'm finally honing in on the sweet spot FINALLY.

20 years into a 30 year test sim and still making some adjustments but only a million here and there. From this I've figured it's alot harder to get salaries down than bring them up. Sounds alot like real life lol.
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Old 04-14-2012, 04:05 AM   #19
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Rookie Salary Cap?

Is it possible to curb drafted players salary demands?. Maybe implement a rookie salary cap?
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Old 04-14-2012, 04:16 AM   #20
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Is it possible to curb drafted players salary demands?. Maybe implement a rookie salary cap?
Sorry I play without netgotiating with draft picks so I can't help you. :-)
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