|
||||
|
|
Earlier versions of OOTP: General Discussions General chat about the game... |
![]() |
|
Thread Tools |
![]() |
#1 |
All Star Starter
Join Date: Jul 2009
Location: Metro Detroit Area
Posts: 1,343
|
Revenue Sharing
If you set Revenue sharing to set % of income and set the % to 100%, in theory shouldn't all the teams in the league be making the same amount of money at the end of the year.
I have tried this a few times and it never works out like I think it should. Any help would be great. ![]()
__________________
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. My OOTP wishlist: http://www.ootpdevelopments.com/boar...-wishlist.html |
![]() |
![]() |
![]() |
#2 |
Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
|
Well that is an interesting idea for sure. Would make for quite an interesting set up if it can indeed work like this.
__________________
The Chicago White Sox 1906, 1917, 2005 World Series Champions 1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions 2000, 2005, 2008 American League Central Division Champions 1983, 1993 American League West Division Champions OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM! |
![]() |
![]() |
![]() |
#3 |
All Star Starter
Join Date: Jul 2009
Location: Metro Detroit Area
Posts: 1,343
|
Yeah I have a pairity league and this would be an icing on the cake if it worked liked I assumed it would.
__________________
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. My OOTP wishlist: http://www.ootpdevelopments.com/boar...-wishlist.html |
![]() |
![]() |
![]() |
#4 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
|
Quote:
Theoretically you should end up with a league where every club has the same amount of revenue every year. |
|
![]() |
![]() |
![]() |
#5 |
All Star Starter
Join Date: Jul 2009
Location: Metro Detroit Area
Posts: 1,343
|
LGO my man......you may just be a genius
__________________
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. My OOTP wishlist: http://www.ootpdevelopments.com/boar...-wishlist.html |
![]() |
![]() |
![]() |
#6 |
All Star Starter
Join Date: Jul 2009
Location: Metro Detroit Area
Posts: 1,343
|
Alright going to set this type of league up and run a 30 year test while I'm at work!
__________________
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. My OOTP wishlist: http://www.ootpdevelopments.com/boar...-wishlist.html |
![]() |
![]() |
![]() |
#7 |
Minors (Single A)
Join Date: Nov 2003
Posts: 59
|
Please let us know the results!
|
![]() |
![]() |
![]() |
#8 |
All Star Starter
Join Date: Jul 2009
Location: Metro Detroit Area
Posts: 1,343
|
Well just got home from work and wife closed the game 10 years into the sim. Not as long as I would of liked but long enough to find some problems with trying this. I will do another 10 year sim over night tweeking a few things.
A few things I did notice from the 10 year sim. Notes:I set a salary cap of $120m. No cash max. Every team had a $140m national TV contract and no other sources of revenue. Average Scouting budget was $5m and Player Dev was $10m. Entire revenue stream was availabe. (owner did not control budget) Results: Everyone DOES have the same amount of money to work with. Although everyone has different budgets for some reason. After thinking about why they would I think I remember reading that budgets has to do with market size. That could be affecting it as well as the owner personality. The smallest budget in the league is $140m which is what I have the national TV contract set at. The biggest budget is $156m. What I don't understand is how a team can set a budget bigger than what their revenue is. Due to the teams setting a larger budget than the revenue they are taking in, there are only about 6 teams not in the red. (standard MLB setup) Salaries are inflated a little bit as well. 23 players making over $20m. Top 25 salaries range from $19.8m-$25.4. I have SUPERstar salaries set at $22m and Star salaries set to $17m along with Good Quality starters at $12m. The top salary IS the range I am looking for. I just didn't want SO many people making $20m+. Things I will try to get things a little more in line. I will try bumping both Superstar salaries and Star and good quality player salaries down $1m a piece for the next 10 year sim. Also going to add $5m in revenue to the national TV contract of all Teams. I'm having a hard time deciding if adding in a cash max will help the teams stay out of the red without inflating salaries. I think for this next 10 year sim I'll leave it at 0 and see what happens but this will be my next experiment if this doesn't work. Stats seemed a little inflated so I ran auto-calc as well. In conclusion, this idea has potential if I can get the teams out of the red without inflating salaries to much. What I'm looking for is a top end player making aroudn $25m and maybe 8 to 10 guys making $20m+ If anyone has any ideas or input I would love to hear them!
__________________
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. My OOTP wishlist: http://www.ootpdevelopments.com/boar...-wishlist.html Last edited by oman19; 04-13-2012 at 02:05 AM. |
![]() |
![]() |
![]() |
#9 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
|
Quote:
I have such analysis of real-life MLB opening day player salary data. For example, the average salary of the top 1% of players on opening day 2012 was $23.8 million; the average salary of the top 2%-5% of players was $16.7 million; the average salary of the bottom 20% of players was $481,190. And so on. Comparing the real-world distribution of salaries by percentile against what happens in OOTP might be useful and interesting. |
|
![]() |
![]() |
![]() |
#10 |
All Star Starter
Join Date: Jul 2009
Location: Metro Detroit Area
Posts: 1,343
|
Hmmmm. I can grab whatever data your interested in if you want but sadly I dont' think this idea is going to work. Even more teams are in the red using this method now. I simmed 20 years. With the adjustments I made, salaries still are inflated and now I have a guy making $33m a year. I have 4 teams in the green now and one of them is only 100k in the green.
The salaries tell me there is to much money in the league yet everyone is in the red. ![]() The only thing I can think that might prevent this is giving the teams a cash max. I will create another league giving them a cash $20m cash max and see what happens. ![]()
__________________
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. My OOTP wishlist: http://www.ootpdevelopments.com/boar...-wishlist.html |
![]() |
![]() |
![]() |
#11 |
Hall Of Famer
Join Date: Jun 2003
Posts: 8,663
|
__________________
------ My Mods Managerial Strategy Pack Competitive Balance Tax Calculator Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | ---- Dynasty classics: Centurion comes to OOTP5 | DC Moneyball Dynasty (2004) |
![]() |
![]() |
![]() |
Bookmarks |
|
|