|
||||
| ||||
|
|||||||
| Earlier versions of OOTP: General Discussions General chat about the game... |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
All Star Starter
Join Date: Nov 2002
Location: My front porch lookin' in
Posts: 1,137
|
When you play in "God Mode" what do you do?
I started a 24-team Fictional League and simmed 25 years of history, but when I got to "current day" I wanted to do "God" mode, but didn't know exactly what I'd do with it other than just sim and watch.
What do you guys all do when you're playing in "God" mode? I hope what I'm asking is clear... |
|
|
|
|
|
#2 |
|
All Star Starter
Join Date: Mar 2003
Posts: 1,590
|
I like to take my magnifying glass and burn them...and then I pick up the monitor and shake it. Muwahahaha...
|
|
|
|
|
|
#3 |
|
All Star Starter
Join Date: Nov 2002
Location: My front porch lookin' in
Posts: 1,137
|
|
|
|
|
|
|
#4 |
|
Hall Of Famer
Join Date: Dec 2001
Posts: 2,522
|
I simply watch from a fan's persepective. Catch quite a few regular season games and, of course, all post season games. Root for my favorite fictional players, especially the ones I create. It's fun to create custom players and drop them in the league to see how their career turns out. Adds an instant shot of excitement. Sometimes, I arrange trades (rare).
|
|
|
|
|
|
#5 | |
|
All Star Starter
Join Date: Nov 2002
Location: My front porch lookin' in
Posts: 1,137
|
Quote:
|
|
|
|
|
|
|
#6 |
|
Major Leagues
Join Date: Dec 2001
Posts: 348
|
You can do many things, some of DT's ideas are great. You could take it a step further and playout some games, maybe the 7th inning on and make the critical pitching and lineup changes.
There's really so many things that can be done. Draft the players, set up trades, give a player an injury and on and on.
__________________
NABA - Baltimore Blue Claw's Dynasty |
|
|
|
|
|
#7 |
|
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
|
Basically, think of it like SimCity (if you've ever played that). This is your little baseball universe to do with it what you want. I haven't done it yet, but am considering a league like that. I may get an urge to take over a failing team and rebuild them for a year or two or maybe just pull off a couple trades for them. I may decide my universe will be better with one "Godly" team and see if I can create a 120+ game winner. I may decide one team needs to see how successful they can be with nine Gold Glove winners. Maybe I create a park with a right field Green Monster and fill that team with lefty power hitters. Maybe I try to see if I can make the entire league go 81-81. Or I could just decide to send in a tornando and wipe out half the league and rebuild (SimCity reference
) The possibilities are endless...
__________________
College Football Sim League Last edited by majesty95; 04-20-2010 at 01:28 AM. |
|
|
|
|
|
#8 |
|
All Star Reserve
Join Date: Jun 2006
Location: Originally from Fla, now in Ky
Posts: 710
|
I let the AI run the off season then I control all the teams during the regular season. I decide who goes up or down and DL list. I never play out games. I don't have the patience and usually fast sim by the bottom of the first inning.
|
|
|
|
|
|
#9 | |
|
Hall Of Famer
Join Date: May 2004
Posts: 10,655
|
I do play out all the games (at least from the 7th inning on) and as a general thing I try to really immerse myself and try to see what it's like to be a manager/GM in a league in the era I happen to be playing in. I end up using fictional players because I don't want to be informed in any way on how a guy's career might go, although I do other little things for immersion's sake like have a team sign a guy I want to be the next DiMaggio and go into the editor to pump him up into that kind of player, or have a team blow itself up to simulate, for example, what Connie Mack did in the 1910s and again in the mid-30s (in my current dynasty this takes the form of using the real-life transaction records to judge how and, generally speaking, for whom each team trades).
Whatever you do, I think writing about your teams provides the most immersion, and making up stuff about them works even better. Be as silly, serious, funny, hardcore, light, or heavy as you feel like being, and don't be afraid to change tone on a whim. It's your fun, after all.
__________________
Quote:
|
|
|
|
|
|
|
#10 | ||
|
All Star Reserve
Join Date: Dec 2002
Posts: 792
|
Quote:
![]() I often do fictional God-mode leagues like Syd. I keep the leagues small, 8-12 teams. But, I also take a favorite historical year (1974, for example) where I'm extremely familiar with all the players. Sometimes I play from the 7th inning on. Depends on how fast I want to go. Often, I just sim and make all the roster changes necessary through out the year due to injury, or call-ups. And trades of course. What I love about God-mode is the explosion of story-lines and the never ending roster decisions. Do you release that veteran and find him performing for his new team? It's not about beating the AI for me; it's about OOTP providing a universe where I can make all the logical moves and see how those moves affect players-- especially the names I fondly remember from my youth. Dang it! What will I do with the Pirates speedy shortstop Frank Tavares? So much talent on base-- if he can get on base, but oh that glove!! Why, even Pittsburgh fans sneer at poor Frank's one dimensional game. Oh, how they rag him! The worst player of all time and all that! Better, these griping fans say, that Pittsburgh gets a solid glove at SS to compliment all that heavy lumber provided by Stargell, Sanguillen, Zisk, Parker and Hebner! Poor Frank. Hmmm. But, could the beleaguered Tavares actually be valued somewhere else, down south in Atlanta, maybe, where a .250, 40 SB guy replaces Craig Robinson, another clunky-fielding SS who hits .225 and runs like a catcher? Would Frank get some applause from the Braves fans, instead of jeers? Hmmm... let's look into that. As far as player development, I'll definitely give some room for talent randomness. I want to be occasionally surprised. The main reason I use historical leagues is Immediate Player Recognition. When a part timer like Montreal's Jose Morales goes down, I immediately know who that is and what impact that has on the team. God-mode is by far my favorite way to play OOTP. If you're all about seeing how your brilliant roster moves pan out, try dealing with 24 teams (1974) versus just one. And when the Cubs Ray Burris is 1-11 with a 4.22 ERA in June, I throw him into the bullpen, or even onto the reserve roster ( I rarely use minors). When the Braves shortstop Craig Robinson is hitting .183 after 144 ABs, the "manager" is smart enough to realize a change is required at that position, thru a rookie, or trade. It's very easy to keep track of what players are doing thru the Transaction Screen set to statistics. Any loser hitting .155, or throwing an 8.22 ERA is immediately visible and right there on the same page with your Reserve Roster. Hell, maybe it's time to bring up that young lefty. You can also utilize dice to help when you're uncertain whether a trade would actually go thru--- since you're playing the part of all GMs. Would the Braves trade this for that? If you think the odds are long, make the trade go thru with a dice roll of 9-12. An almost sure thing? 5-12. And if you roll a 3... huh. Guess the GM must really like the guy's personality in the clubhouse. Quote:
. Anyway... hope that helps Last edited by knockahoma; 04-21-2010 at 09:12 AM. |
||
|
|
|
|
|
#11 |
|
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,119
Infractions: 0/1 (1)
|
I simply deny my existence and let the league evolve
|
|
|
|
![]() |
| Bookmarks |
|
|