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#1 |
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Minors (Double A)
Join Date: Dec 2003
Location: Denver, CO
Posts: 160
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Tarball compression takes too long
Ok this worked damned fine in OOTP2007. Why is it taking forever in OOTP9? I can see every 20-increment go by, one-by-one. This is ridiculous.
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#2 |
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Hall Of Famer
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
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Seconded.
With zero changes at all, the time it takes to generate and then archive both league files and league reports as at least doubled from OOTP8 to OOTP9.
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Global Unified Baseball Association - Vice Commish and Oakland Oaks GM |
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#3 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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I'm going to move this thread to the OOTP Commissioners Corner forum for the time being as there may be more people viewing there that have a solution/ideas for this.
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#4 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
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Quote:
Is there some reason we can't have a tech support thread about league file/report generation?
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Global Unified Baseball Association - Vice Commish and Oakland Oaks GM |
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#5 | |
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Minors (Double A)
Join Date: Dec 2003
Location: Denver, CO
Posts: 160
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Quote:
Haha yeah there's a reason. They don't want to fix it. So it's "our" problem. |
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#6 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,077
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Have you guys FTP'd your league files to Markus and posted in the Tech support forum?
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Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? |
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#7 | |
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Global Moderator
Join Date: Nov 2002
Posts: 11,950
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Quote:
![]() I'll post a link to this thread from the other so people reading either will know about the other.
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My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) |
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#8 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Yep, that was my rationale behind that. Given that only showstoppers will now probably get an emergency patch anything like this is now going to be subject to workarounds until 10 comes out.
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#9 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,360
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As the creator of the original post on this subject in the Commissioner forum, I'm afraid I have to agree with those complaining about the inordinate amount of time it takes to generate the tarballs. I had previously reported that setting a virus scanner exclusion for your league's directory helped speed up the process. While true, it simply doesn't do enough, as I've become painfully aware of now that we've hit the regular season. Tarball creation times are in the neighborhood of 3x longer than what it took under OOTP 8 using the exact same settings.
While I'd stop short of asking for an emergency patch, this is truly a major pain. If for some reason the sim runs a little long or I'm a little late getting started, my owners are going to have to wait much longer to get the new file than they would have previously (this actually happened last night). Knowing how long it's going to take to generate the tarball puts a great deal of pressure on me to rush through everything, and that of course leads to mistakes. For me personally, this is currently the most pressing issue in need of fixing. I'm sure other online commissioners would express a similar sentiment.
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Founder of the Planetary Extreme Baseball Alliance (PEBA) Premiere OOTP fictional league where creativity counts and imagination is your only limitation Check for openings - contact us today! |
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#10 |
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Hall Of Famer
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
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Just posted in the other thread, too.
Grand total to create a 55 meg tarball - almost 4 hours. I haven't changed anything since doing it with OOTP8, when it took about an hour.
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Global Unified Baseball Association - Vice Commish and Oakland Oaks GM |
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#11 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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This will have to be looked at for OOTP10. Since there are no patches more due for OOTP9, this thread will be closed for housekeeping.
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