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Old 06-21-2008, 07:29 PM   #1
SlyBelle
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Injury Setting?

Now that this forum of very good people help me set my Trading Settings, looking for a little help on the injury setting to model real life injuries. Seems like most people choose either low or average. I was thinking of going with low, but again I'm looking for the most realistic numbers. I don't mind managing through a lot of injuries if that is what is normal.

Thanks!
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Old 06-21-2008, 09:23 PM   #2
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As trial and error runs, I've ran one season with injuries at average, and one with injuries at low. In the average season, I had five of my guys go down with multi-week injuries (including one that missed the entire year). In the low season, I had two guys get injured, and neither was for more than 6 weeks.

Of course, that's a horrible sample size, and likely not very indicative of what you'd find. However, based on that, I've set mine to low.
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Old 06-21-2008, 09:28 PM   #3
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After trying a few trials myself and comparing to MLB injury reports, I'm actually thinking HARD may be the way to go. It seems to be very close in actual numbers. Playing on Low/Avg appeared to have very low injuries compared to the real life injury reports.
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Old 06-21-2008, 10:28 PM   #4
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Markus said that they looked at this very closely, they even got an expert on MLB injuries to look at it, and that it really is pretty close to MLB. If anything, it's a bit lower.

http://www.ootpdevelopments.com/boar...ml#post2509436
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Old 06-21-2008, 10:59 PM   #5
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All hell will break loose when Injury Log reads this thread. I suggest running for cover at that point, or at least popping a Midol to cover the migraine you'll get.

And I mean that in a very good way. He's my injury issue colleague!
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Old 06-22-2008, 06:45 AM   #6
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Hopefully he does stop by and provide his thoughts, I'll take my medication beforehand I'm really thinking HARD may be the way to go even if it frustrates me, but that appears closer than Low/Avg from what I can see so far. I haven't paid attention to the variety or severity of the injuries quite yet, but I have seen others be concerned with it. Hopefully tweaked in one of the upcoming patches.
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Old 06-22-2008, 06:57 AM   #7
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Of course if you go with HARD, you'd want to have many many players in your whole organization. I like the low/very low setting for most leagues I set up. I like to see players play, not sit out with often fluke injuries. To each his own.
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Old 06-22-2008, 07:00 AM   #8
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Yep, I certainly understand your point. I'll have to try it a little more in detail and see what works. I don't mind the number of injuries, but I would be more concerned if the type of injuries generated turned out to be always long term or CEI since most injuries are minor. Next time around, I will have to pay attention to the type and severity to see if that would work for me.
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Old 06-22-2008, 07:04 AM   #9
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So far the overall injury rate seems very well modeled to me. However the severity of the injuries is a bit off IMO.

I have so far played 4 seasons and had a lot of stars suffer career ending injuries, e.g. Bruce and A-Rod. I don't have the total number but I think I have so far seen way more than 30 career ending injuries in the MLB in just those 4 years. Seems a bit too high to me, but of course the sample size isn't that great yet so...
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Old 06-22-2008, 07:09 AM   #10
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Hador,

Are yor results based on using the default setting of Average?
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Old 06-22-2008, 08:00 AM   #11
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Quote:
Originally Posted by SlyBelle View Post
Hador,

Are yor results based on using the default setting of Average?
Yes, I am using the default settings and the default database.
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Old 06-23-2008, 07:32 PM   #12
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I've had the same problem with career ending injuries. In one season I had about 5 career ending injuries in the majors. It seems really high compared to OOTPs of the past. Mine are also on the default setting of average. I like average, and I think having the depth to deal with a multitude of injuries is fun.

I'd like there to be an option to turn off career ending injuries. I'd rather it be rare than turned off, but I'd rather it be turned off than have 5 career ending injures per season.
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Old 06-23-2008, 07:43 PM   #13
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Quote:
Originally Posted by Hador View Post
So far the overall injury rate seems very well modeled to me. However the severity of the injuries is a bit off IMO.

I have so far played 4 seasons and had a lot of stars suffer career ending injuries, e.g. Bruce and A-Rod. I don't have the total number but I think I have so far seen way more than 30 career ending injuries in the MLB in just those 4 years. Seems a bit too high to me, but of course the sample size isn't that great yet so...
Is this ALL from the major leagues only or all leagues overall? I have never seen anything like this at all. My injuries are pretty good and there is generally not too many through a season.

This a created league, quick start or a template?
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Old 06-23-2008, 07:50 PM   #14
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Quote:
Originally Posted by whobob View Post
I've had the same problem with career ending injuries. In one season I had about 5 career ending injuries in the majors. It seems really high compared to OOTPs of the past. Mine are also on the default setting of average. I like average, and I think having the depth to deal with a multitude of injuries is fun.

I'd like there to be an option to turn off career ending injuries. I'd rather it be rare than turned off, but I'd rather it be turned off than have 5 career ending injures per season.
Were the CEI's actually career-fatal, or did they just end the season? Some just say they are potential CEI's but turn into season-enders. Unless the code has changed...

You can open the injuries.txt file, look for the handful of CEI-type injuries (look at the top line to get the format) and plug in a zero instead of one to turn them all off.
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Old 06-23-2008, 07:52 PM   #15
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Btw, if you play with injuries at HIGH or VERY HIGH, you seriously may want to consider turning off season-ending and career-ending injuries.

I am still working on Markus (read: Beating the tar out of) to get him to make some changes to the injury model, within the realm of what can be reasonably done with the code in ootp9. The thing needs a remodeling, but that is the next version.

Injury Log is, I believe, on vacation.
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Old 06-23-2008, 07:58 PM   #16
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I believe they were career ending. I never saw them again, and for the most part they were prominent players. Thanks for the tip on turning them off, I'll try that.
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Old 06-23-2008, 08:02 PM   #17
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Originally Posted by SittingDuck View Post
Btw, if you play with injuries at HIGH or VERY HIGH, you seriously may want to consider turning off season-ending and career-ending injuries.

I am still working on Markus (read: Beating the tar out of) to get him to make some changes to the injury model, within the realm of what can be reasonably done with the code in ootp9. The thing needs a remodeling, but that is the next version.

Injury Log is, I believe, on vacation.
Thanks for the feedback. Maybe I will have to go back to Average. I like the number of injuries produced, but if I'm going to loose a ton of players to CEI, may not be worth it.
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Old 06-23-2008, 08:33 PM   #18
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Like I said, you might try eliminating the CEI and just see how injury time loss mounts without it. You'll still get tons of SEI's, and to me they are ridiculous and unwanted the way they mount up.

I want some 3-8 month injuries - not just 1-3 and end-of-season!
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