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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Reserve
Join Date: Mar 2003
Posts: 633
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Injury Setting?
Now that this forum of very good people help me set my Trading Settings, looking for a little help on the injury setting to model real life injuries. Seems like most people choose either low or average. I was thinking of going with low, but again I'm looking for the most realistic numbers. I don't mind managing through a lot of injuries if that is what is normal.
Thanks! |
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#2 |
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All Star Reserve
Join Date: Mar 2002
Location: Canada
Posts: 615
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As trial and error runs, I've ran one season with injuries at average, and one with injuries at low. In the average season, I had five of my guys go down with multi-week injuries (including one that missed the entire year). In the low season, I had two guys get injured, and neither was for more than 6 weeks.
Of course, that's a horrible sample size, and likely not very indicative of what you'd find. However, based on that, I've set mine to low.
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"D-FENCE! D-FENCE!" |
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#3 |
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All Star Reserve
Join Date: Mar 2003
Posts: 633
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After trying a few trials myself and comparing to MLB injury reports, I'm actually thinking HARD may be the way to go. It seems to be very close in actual numbers. Playing on Low/Avg appeared to have very low injuries compared to the real life injury reports.
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#4 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,996
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Markus said that they looked at this very closely, they even got an expert on MLB injuries to look at it, and that it really is pretty close to MLB. If anything, it's a bit lower.
http://www.ootpdevelopments.com/boar...ml#post2509436
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My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) |
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#5 |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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All hell will break loose when Injury Log reads this thread. I suggest running for cover at that point, or at least popping a Midol to cover the migraine you'll get.
And I mean that in a very good way. He's my injury issue colleague! |
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#6 |
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All Star Reserve
Join Date: Mar 2003
Posts: 633
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Hopefully he does stop by and provide his thoughts, I'll take my medication beforehand
I'm really thinking HARD may be the way to go even if it frustrates me, but that appears closer than Low/Avg from what I can see so far. I haven't paid attention to the variety or severity of the injuries quite yet, but I have seen others be concerned with it. Hopefully tweaked in one of the upcoming patches.
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#7 |
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Minors (Single A)
Join Date: Jul 2007
Location: Near St. Paul, MN
Posts: 93
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Of course if you go with HARD, you'd want to have many many players in your whole organization. I like the low/very low setting for most leagues I set up. I like to see players play, not sit out with often fluke injuries. To each his own.
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#8 |
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All Star Reserve
Join Date: Mar 2003
Posts: 633
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Yep, I certainly understand your point. I'll have to try it a little more in detail and see what works. I don't mind the number of injuries, but I would be more concerned if the type of injuries generated turned out to be always long term or CEI since most injuries are minor. Next time around, I will have to pay attention to the type and severity to see if that would work for me.
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#9 |
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Minors (Single A)
Join Date: May 2005
Location: Hannover, Germany
Posts: 65
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So far the overall injury rate seems very well modeled to me. However the severity of the injuries is a bit off IMO.
I have so far played 4 seasons and had a lot of stars suffer career ending injuries, e.g. Bruce and A-Rod. I don't have the total number but I think I have so far seen way more than 30 career ending injuries in the MLB in just those 4 years. Seems a bit too high to me, but of course the sample size isn't that great yet so... |
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#10 |
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All Star Reserve
Join Date: Mar 2003
Posts: 633
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Hador,
Are yor results based on using the default setting of Average? |
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#11 |
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Minors (Single A)
Join Date: May 2005
Location: Hannover, Germany
Posts: 65
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#12 |
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Minors (Single A)
Join Date: Jun 2006
Posts: 85
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I've had the same problem with career ending injuries. In one season I had about 5 career ending injuries in the majors. It seems really high compared to OOTPs of the past. Mine are also on the default setting of average. I like average, and I think having the depth to deal with a multitude of injuries is fun.
I'd like there to be an option to turn off career ending injuries. I'd rather it be rare than turned off, but I'd rather it be turned off than have 5 career ending injures per season. |
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#13 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,438
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Quote:
This a created league, quick start or a template? |
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#14 | |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Quote:
You can open the injuries.txt file, look for the handful of CEI-type injuries (look at the top line to get the format) and plug in a zero instead of one to turn them all off. |
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#15 |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Btw, if you play with injuries at HIGH or VERY HIGH, you seriously may want to consider turning off season-ending and career-ending injuries.
I am still working on Markus (read: Beating the tar out of) to get him to make some changes to the injury model, within the realm of what can be reasonably done with the code in ootp9. The thing needs a remodeling, but that is the next version. Injury Log is, I believe, on vacation. |
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#16 |
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Minors (Single A)
Join Date: Jun 2006
Posts: 85
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I believe they were career ending. I never saw them again, and for the most part they were prominent players. Thanks for the tip on turning them off, I'll try that.
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#17 | |
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All Star Reserve
Join Date: Mar 2003
Posts: 633
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Quote:
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#18 |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Like I said, you might try eliminating the CEI and just see how injury time loss mounts without it. You'll still get tons of SEI's, and to me they are ridiculous and unwanted the way they mount up.
I want some 3-8 month injuries - not just 1-3 and end-of-season!
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