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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 | |
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All Star Starter
Join Date: Feb 2002
Posts: 1,181
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MLE's and PCM's in 2007
So I'm thinking through various fictional league ideas and I started thinking about (GASP!) MLE's and PCM's. In another thread Markus wrote:
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Say I wanted to have a feeder league in some random, third world country. They have no Little League, the kids don't play much baseball, no high school ball. How might I simulate that if I wanted to have a feeder league in that country? That is, how do I set up a league where the players CURRENT ratings and their POTENTIAL ratings are low enough that there is almost no way that anyone from that league can become good enough to play in a professional league? Obviously this is an extreme example. What I think I'd like to do is set up multiple feeder leagues with different levels of ability where certain leagues generate excellent prospects while other leagues produce far fewer prospects. This particular topic is what made me stop playing 2006. I just could never create the kind of league I wanted because I never got a decent explanation of MLE's versus PCM's. Thanks. |
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#2 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Sounds to me like you'd need to adjust the PCMs rather than the MLEs. I'm not sure how feeder leagues work, whether they are influenced by the parent league PCMs or whatever, so I can't say much more.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#3 |
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All Star Starter
Join Date: Feb 2002
Posts: 1,181
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#4 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
I don't think anyone is clear on how these things work, but it definitely seemed that the game guide was wrong. I do wish we could get a definitive explanation from someone who knows, because really, it shouldn't be as theoretical as it is.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#5 |
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Minors (Rookie Ball)
Join Date: Feb 2007
Posts: 44
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I would love to see a full explanation of how MLE's and PCM's work in 2007 because Kemp's right, the feeder league concept changes the situation significantly. If not here for the explanation, then in the game guide or in-game help.
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#6 |
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All Star Starter
Join Date: Feb 2002
Posts: 1,181
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I've hinted at this a few times on this board and some beta testers have come out and said it will be explained. I sure hope so.
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#7 |
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Minors (Single A)
Join Date: Jan 2006
Location: Hartford, CT.
Posts: 92
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Can someone please explain what PCM and MLE's, and feeder leagues are! I keep hearing these terms and have found no info on how they effect the game.
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#8 | |
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Minors (Rookie Ball)
Join Date: Feb 2007
Posts: 44
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Quote:
Also, a recent thread about feeder leagues: http://www.ootpdevelopments.com/boar...d.php?t=138302 Last edited by Nu-Bru; 02-27-2007 at 10:15 AM. |
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#9 |
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All Star Starter
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
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Not sure if I should enter my sense of these things, which isn't that extensive, but this is what I've understood so far:
Player Creation Modifiers (PCM) set the overal skill set (or potential) of players upon creation. If you have a PCM value less than 1 for power hitting, then any player created will have less power, on average, than what "major league" quality players can achieve. A value of 1 is default for modern MLB in OOTP. Major League Equivalency (MLE) sets the current ratings and/or quality level of the league in question, and act as an evaluation guide in regards to the development of players. MLEs for minor leagues are adjustable to set this quality, but not PCM because it is assumed that all players created under this system have major league talents, just not developed yet. MLEs, in a way, determine if, when, or how fast players reach their potential (as dictated by PCM). ctorg is right that both PCMs and MLEs affect both current and potential ratings. A league with PCM average of 0.2 and MLE of 0.2 has very little chance of creating/developing a player that would succeed or get in MLB (with PCM and MLE averages of 1.0). In other words, you wouldn't expect a player to have a 100 power rating on a 1-100 scale. A league with a PCM value of 1.0 and MLE of 0.2 could be considered a league below Rookie level, but with players of MLB potential. It's just that they'd need time and development to obtain their potential. Is that right?
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Uniforms compatible with OOTP23/24 Historical Major League Baseball 1901-current Historical Major League Baseball 1871-1900 Historical Federal League Historical Negro Leagues Last edited by No Pepper; 02-27-2007 at 10:32 AM. |
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#10 | |
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All Star Starter
Join Date: Feb 2002
Posts: 1,181
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Quote:
http://www.ootpdevelopments.com/boar...ht=interesting And that's what makes MLE's screwy to me. I'd love to see someone use MLE's in an example or show some kind of scenario where they would be useful. Are they for evaluation? To reduce player ratings? These are mostly rhetorical questions because I'm almost positive nobody outside the developers or people with access to the beta forums have any idea. |
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#11 |
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All Star Starter
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
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You're right Kemp, that statement confused me as well, because it seems contradictory to what numerous people have said in the past and what was in the game guide. The language used is not always exactly clear. But if you go by what Markus said in that post, the CPU only looks at potential (generated by PCMs) in terms of scouting. Therefore, regardless of that league's MLE, if the player has decent potential (no matter where he came from) then he could get drafted/signed into the higher league.
But you'd have to be careful which level league you'd want to put him in, because if his feeder league MLE's are low, his current ratings are also low. And as far as Markus has said, "MLEs" are used to determined if the player is at the correct developmental level within your organization. He might have the potential, but you don't know how far away he is from achieving it, if he does.
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Uniforms compatible with OOTP23/24 Historical Major League Baseball 1901-current Historical Major League Baseball 1871-1900 Historical Federal League Historical Negro Leagues Last edited by No Pepper; 02-27-2007 at 11:02 AM. |
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#12 |
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Minors (Rookie Ball)
Join Date: Feb 2007
Posts: 44
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Kemp - Not that I am trying to hold him to it, but recall that battists promised you that he would try to "corral these beasts*" in his updated game guide or help screen. Rather than going through a long discussion that will lead nowhere, I suggest we see what he comes up with, if he is willing.
*Post #30. Edit: This is not to dismiss what you were saying, No Pepper. Last edited by Nu-Bru; 02-27-2007 at 11:18 AM. |
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#13 |
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All Star Starter
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
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A persistent reminder is always good Nu-Bru, and I've taken no offense. This is just my 'spring training' before the season of '07. I'm of the opinion that these inner-workings of the game need to be explained clearly and that wasn't satisfied as well as it could have in the last version. Note all the league setup problems. But yes, lets hope these beasts are corraled.
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Uniforms compatible with OOTP23/24 Historical Major League Baseball 1901-current Historical Major League Baseball 1871-1900 Historical Federal League Historical Negro Leagues |
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#14 |
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All Star Starter
Join Date: Feb 2002
Posts: 1,181
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I simply started this thread as something to discuss while we wait for the release. I've been toying around with some fictional setups and came to the realization that MLE's and PCM's will likely play some part (I think! I guess!) in the final configuration of any league I decide on.
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#15 | |
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Minors (Rookie Ball)
Join Date: Feb 2007
Posts: 44
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Quote:
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#16 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#17 |
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All Star Starter
Join Date: Dec 2001
Location: Maryland
Posts: 1,999
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I always wondered why MLEs weren't just calculated based on the current ratings of the players in the league? An MLE is supposed to be a ratio between the overall abilities of the players in the league and the abilities of major leaguers. Why do you need to change that? Is it a goal? If you set an MLE to .90 will AAA players naturally gravitate there?
I never understood was what good it did you to set an MLE of a league to 0.95 when the average of all players actually playing in the league was, say, 0.5.
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For the best in O's news: Orioles' Hangout.com |
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#18 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Kemp, you might be trying to do something that the game isn't set up for. Just as fall/winter ball leagues can't work the way they do in real life, the feeder leagues probably won't, either. Remember, when the topic of feeder leagues first came up, Markus (or Marc) told us not to get too excited about them because they wouldn't model real life, just be an alternate means of filling out draft classes.
As far as I know, the only way to do what you want to do is to make independent leagues, not feeders. Feeders are associated with IL/ML level leagues and take their potential maximums from them in the same way that affiliate leagues do. I THINK! |
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#19 | |
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Minors (Double A)
Join Date: Aug 2006
Location: TN
Posts: 133
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Quote:
See, I thought MLEs were supposed to be more like they are IRL, a ratio of what stats in the lower level will roughly convert to if that player were to move up to a higher level. That shouldn't really affect the talent of the players at that particular level, other than to decide when the organization promotes platers into or out of the level. Last edited by JHruska; 02-27-2007 at 08:36 PM. |
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#20 | |
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All Star Starter
Join Date: Feb 2002
Posts: 1,181
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Quote:
But I can wait. I just thought it would be an interesting discussion as we sit waiting for the release. |
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