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#141 | |
All Star Reserve
Join Date: Jun 2010
Location: White Oak, Texas
Posts: 721
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Quote:
I had been dead since 57...and today's 70 has me finally back up!!! YIPPEE!!
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The Pineywoods OOTPer Senior Office Manager, 13th Circle of Heck. ![]() ![]() ![]() ![]() ![]() ![]() |
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#142 | |
Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,263
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Quote:
There will never be a perfect release, a completely bug free for everyone release. So, inevitably, some patches will be required. But what I have experienced in my short time as an OOTP customer/gamer is that the developers, for all of the right reasons, are eager to continually improve the game and give their customers what they ask for, to the extent that this is possible. But maybe we ask for a bit too much. Or, in other words, maybe the scope of change between iterations of the game should be a bit narrower. This could mean, in practical terms, to the extent possible the developers should quash bugs and make subtle improvements on existing features in as limited amount of patches as necessary. But perhaps larger changes- almost entirely new features or significant upgrades of current features- should wait for the next iteration. I personally applaud the developers of this excellent game for being so responsive to their customers and for putting so much effort into improving their game continuously. But perhaps we've been a bit spoiled by this and have pushed them to be too ambitious in their efforts. This is just my vision of what a middle ground position on this matter could look like. I'm not even necessarily advocating that this is what the developers should do. I think it would be presumptuous of me to advocate for anything really. I'm just expressing the thoughts that run through my head when I mull over what Lawn Loaf has said above. Last edited by BirdWatcher; 08-19-2018 at 05:39 PM. |
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#143 | |
Major Leagues
Join Date: Dec 2009
Location: Rochester, NY
Posts: 442
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#144 | |
Minors (Triple A)
Join Date: Jul 2004
Posts: 203
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#145 | |
Hall Of Famer
Join Date: Jan 2015
Location: Oregon, not by design
Posts: 2,872
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right, it is the developers job to fix it, but maybe they could do a little better/faster job with the files from players having issues, since it is not an universal issue. Some people are able to play. Maybe .... oh well, that doesn't matter obviously ..... sorry it's been a bummer for you and hope it's resolved for you soon.
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"This is my opening farewell " - Jackson Browne “They make a desolation and call it peace.” ― Agha Shahid Ali "Maybe she just has to sing, for the sake of the song - And who do I think that I am to decide that she's wrong." - Townes Van Zandt "I saw a young man leaning on his wooden crutch - He called out to me, 'Don't ask for so much' And a young woman leaning in her darkened door She cried out to me, 'Why not ask for more?' " - Leonard Cohen "Hello darkness, my old Friend ...." - Paul Simon Before Mays, before DiMaggio, there was Oscar Charleston. "All the lies about Babe Ruth are true." - Waite Hoyt Avatar is the late great Townes Van Zandt. rip. |
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#146 | |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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software development troubleshooting isn't quite as easy as seeing a nail sticking out then hammering it down personally i've had no gameplay interruptions at all and the newer patches with the trading block improvements have made the game better |
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#147 | |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
1. The resources used to test the software are not the same as the resources used to develop the software. The next version of the software isn't ready to test yet (I'm assuming), so only development work can occur. There's nothing people could start testing right now, so if you put them into "next version" they will just be sitting on their hands right now. Yes, developers could be working on future stuff, but for reasons mentioned elsewhere in here, that's not the business decision they've made. 2. OOTP Dev's reputation is that they do release multiple free patches/enhancements during the product lifecycle. They've had this model for years and it's part of how they've managed a relatively dedicated following despite being a simulation and not a flashy graphics game. It's also worth noting it's the same model as just about every software product on the planet, give or take, with the exception that Markus seems more willing than many to do so. To change that model at this time would likely upset a lot of customers. 3. As I've mentioned before, a bugless release, while desirable, is simply an unrealistic goal in this day and age, especially with OOTP Dev's limited resources. So there are going to be bugs. At OOTP Dev's size, they don't even have a paid quality team / engineers. They have to rely almost exclusively on volunteers. Even if OOTP dev were to throw more resources at testing prior to release, they're never going to have bug free releases, and they don't seem interested in going to a model where they say "Sorry, no patches whatsoever, see you next year." 4. The business model calls for a new release each year. So they need to stick to a particular schedule in order to meet that deadline. Because they have, in effect, a "deadline" of late March to get the release out, their development timeline is fairly fixed. Even if they were to spend money to hire more testers, there are a few problems with that: a. Even if you hire more testers, you only have the same few developers to fix any issues found. So, hiring more testers doesn't guarantee you're going to fix more issues before release. b. Hiring testers costs money. Giving testers additional tools to do automation testing, etc., costs money. OOTP Dev is NOT a big money operation. Hiring people to do testing would likely have a significant negative impact on their bottom line, and while it's awesome to think about that flawless release, the truth is OOTP's model is the norm today. Most OOTP Dev customers are already fairly high on the "satisfaction scale" with the quality of this product, recent patch issues notwithstanding. There's no reason to expect that thousands more people would buy this game if they had flawless releases instead "usually stable" releases. So ultimately that model would cost OOTP Dev money. Just my thoughts, having worked as a paid part of OOTP Dev before, and also having been in software for many years.
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Come check out my dynasty report, Funky Times! |
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#148 | |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
Putting out a patch DOES show effort, and indications seem to be that the patch DID help many people who were experiencing the problem. Just because it didn't fix your particular problem doesn't mean they aren't putting in effort. As someone else mentioned, why not roll back to an earlier version of the game until OOTP Dev is able to resolve your particular issue? You can find an older version of the game here: http://ootpdevfiles.com/ootp/ Many of are loyal not because Markus is without flaws. He's certainly made some poor decisions at times in the past. They clearly made a mistake with this patch. There are features in OOTP that don't work the way I'd like, certainly. And I give my feedback and tell Markus about bugs and get annoyed when they don't get fixed as quickly as I'd like. We're loyal because Markus has long showed, more than many many companies out there, that he wants to make a great game, he listens to feedback, and he works his butt off every year to put out a great game for his customers. That's worth supporting even when there are snafus like this one.
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Come check out my dynasty report, Funky Times! |
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#149 | |
Major Leagues
Join Date: Dec 2009
Location: Rochester, NY
Posts: 442
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#150 | |
Hall Of Famer
Join Date: Jan 2015
Location: Oregon, not by design
Posts: 2,872
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Quote:
__________________
"This is my opening farewell " - Jackson Browne “They make a desolation and call it peace.” ― Agha Shahid Ali "Maybe she just has to sing, for the sake of the song - And who do I think that I am to decide that she's wrong." - Townes Van Zandt "I saw a young man leaning on his wooden crutch - He called out to me, 'Don't ask for so much' And a young woman leaning in her darkened door She cried out to me, 'Why not ask for more?' " - Leonard Cohen "Hello darkness, my old Friend ...." - Paul Simon Before Mays, before DiMaggio, there was Oscar Charleston. "All the lies about Babe Ruth are true." - Waite Hoyt Avatar is the late great Townes Van Zandt. rip. |
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#151 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,577
Infractions: 0/1 (1)
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#152 |
Major Leagues
Join Date: May 2008
Posts: 414
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I am now getting crashes again. It seems to happen when I sim for a long period of time - a few years maybe. At some point the game crashes. Sad...will probably go back to last stable version (.53?) until this gets fixed.
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#153 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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OK, let's look at this rationally.
- Patch 19.8.64 introduced a lag and crashes for users with AMD processors. Unfortunately this was not caught during beta testing, as can always happen when a problem only exists on a small percentage of systems. - Patch 19.8.69 fixed the lag (after we worked 24 hours straight on trying to identify the issue), but introduced a crash while simulating (new issue). This patch was rushed out to help with people with the lag, and unfortunately the simulation crashes were not caught before that. **** happens. We are human after all. - Patch 19.8.70 fixes the simulation crash, and for 99.99% of the people this runs stable. However, we still have a handful of reports that say the game is still lagging, or randomly crashing. Now our job is to find out why, and this is incredibly difficult, as these issues are likely not related to the original problem and can be all sorts of things which even may have nothing to do with the game (outdated drivers, other apps running in the background, faulty RAM etc). Having said that, we are still working on this and will do the best we can to find out the problems and fix them if they are code-related. |
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#154 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#155 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
Of course, this time it went wrong, but I find it a head-scratcher that certain people now cry out and accuse us of all sorts of things, when in the past 99% of releases went flawless, which is an achievement of monumental propertions when you consider the complexity of OOTP. ![]() |
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#156 | |
Minors (Single A)
Join Date: Feb 2010
Location: Indiana
Posts: 92
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#157 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,153
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I will try to collect the data from this thread on anyone still having issues, but if you're having problems on the latest patch, particularly significant freezing or lagging, can you please refer to this thread:
http://www.ootpdevelopments.com/boar...d.php?t=292037 Try the initial steps mentioned there and if they don't help, please post in that thread with the requested data about your system. Thanks!
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#158 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,153
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Quote:
http://www.ootpdevelopments.com/boar....php?p=4358942
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#159 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#160 | |
Minors (Single A)
Join Date: Feb 2010
Location: Indiana
Posts: 92
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