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Old 04-20-2022, 07:26 PM   #61
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Originally Posted by Lukas Berger View Post
This sounds like a bug. Can you post a screenshot?
Sure. Here are two previews. The only thing I did was use the dropdown to change the team. Nothing changed in the preview. It's the same image for all 16 teams.
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Old 04-20-2022, 07:33 PM   #62
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Hearing this makes me sad as I'm only in 1913 in my universe....
The currently created unis all seem to work (at least the 1970 set does), it's just that some of the graphics distort incorrectly. Not all of them, at that, and you can see what they look like as soon as you bring them in. And frankly at that, you really don't see a lot, period, in action except that there is a logo or city name / nickname on a player's chest, and if anything deadball era unis should work even better since they don't tend to have as much going on (with the exception of that one checkerboard uniform the Dodgers/Robins used the one year).

One thing I'd love to see, that said, is an alternate model with stirrups. Right now everyone wears long-sleeved pants...
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Old 04-20-2022, 08:05 PM   #63
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Looks like Beta 41 resolved the issue of the same preview (of a catcher) showing for all teams.
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Old 04-20-2022, 10:03 PM   #64
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Team jersey selection is WORLDS better.

Do you see the script on the jersey and the logo on the hat during gameplay? Or just in the photos?
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Old 04-20-2022, 10:10 PM   #65
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Originally Posted by ButchertheBaker View Post
Do you see the script on the jersey and the logo on the hat during gameplay? Or just in the photos?
I wasn’t looking super hard for the name splash on the front but the Cubs in my league have a bear on the sleeve and that’s definitely there.
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Old 04-20-2022, 10:53 PM   #66
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silvam, I feared this was going to be the case - a new 3D mesh. While I like that old template jersey files still work for the player profile pictures, I see clearly now that it translates poorly on the 3D player. I'm not a fan of the new mesh in either case and I'm at a design decision going forward. Do I really want to conform to the new mesh??? That's a lot of redoing old work!
Sounds like we need to get the old band back together! What do you think No Pepper?
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Old 04-20-2022, 10:58 PM   #67
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The player images in the previews are ridiculous looking. Looks like something from some cheap software I had on my pc in 1995. The old jersey preview was much more professional looking
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Old 04-20-2022, 11:02 PM   #68
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Maybe in the future they can give us an option to view it as 3D or the old profile preview.
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Old 04-20-2022, 11:20 PM   #69
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Sounds like we need to get the old band back together! What do you think No Pepper?
Yes. Please do.
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Old 04-20-2022, 11:34 PM   #70
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Trade Screen

On the trade screen, when looking through the organization you can sort by expiring contracts.
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Old 04-21-2022, 12:05 AM   #71
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Originally Posted by Thundercrack View Post
The player images in the previews are ridiculous looking. Looks like something from some cheap software I had on my pc in 1995. The old jersey preview was much more professional looking
No way you need a larger view to see the pants. You always had click on zoom out to see more in the old view
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Old 04-21-2022, 01:27 AM   #72
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Wonderful Team stats are sortable!
Seems they added some new stats.
Can anyone confirm if all the stats on baseballrefefernce are now included in the game?

I appreciate how people are into creating uniforms and the 3d experience.....i am in it for the stats and baseball ref just keeps getting better.
I don't think there is any game redesign that would need to happen to collect all the stats.

https://www.baseball-reference.com/p...ng_situational

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Old 04-21-2022, 02:00 AM   #73
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The player images in the previews are ridiculous looking. Looks like something from some cheap software I had on my pc in 1995. The old jersey preview was much more professional looking
Same, it wasn't really necessary. Also, if we're gonna make wild changes to things like names.xml, you really have to give modmakers a bit of an heads up that this stuff is going to change because many of us really prefer to play with more expansive namesets than the base game (even as I've noticed the greatly expanded nameset in-game that comes from mod work) or provide some kind of template to make this kind of thing easier so folks aren't spending months trying to fix stuff.

I like that OOTP unlike other sim games like FM make reimporting your previous saves so seamless, so kudos for never changing that at least.
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Old 04-21-2022, 02:20 AM   #74
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Originally Posted by fredbeene View Post
Wonderful Team stats are sortable!
Seems they added some new stats.
Can anyone confirm if all the stats on baseballrefefernce are now included in the game?

I appreciate how people are into creating uniforms and the 3d experience.....i am in it for the stats and baseball ref just keeps getting better.
I don't think there is any game redesign that would need to happen to collect all the stats.

https://www.baseball-reference.com/p...ng_situational
Not even close on the stats but it’s a start. I put a note in the Suggestions thread of stats from BBRef they could add.
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Old 04-21-2022, 02:25 PM   #75
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There is a tiny checkbox in the global settings to not re-use player ids. Thank you!! That means for us that have long term or big leagues and purge the player history pages won't get all messed or nor will the player links on the retired numbers page point to the wrong person!
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Old 04-21-2022, 02:56 PM   #76
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Looks like some players have split fielding ratings at positions that are not their primary ones. In my 0-100 decimal world, they are like 35/75. Not sure what this means. Duh, need to play an actual game and see which number (or one in-between?) shows up on the field.
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Old 04-21-2022, 03:02 PM   #77
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Originally Posted by Pelican View Post
Looks like some players have split fielding ratings at positions that are not their primary ones. In my 0-100 decimal world, they are like 35/75. Not sure what this means. Duh, need to play an actual game and see which number (or one in-between?) shows up on the field.
That means they do not have full experience at the position. So, you are seeing their current rating at the position as well as their potential best rating at the position.
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Old 04-21-2022, 03:19 PM   #78
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Originally Posted by andyhdz View Post
There is a tiny checkbox in the global settings to not re-use player ids. Thank you!! That means for us that have long term or big leagues and purge the player history pages won't get all messed or nor will the player links on the retired numbers page point to the wrong person!
Nice
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Old 04-21-2022, 04:56 PM   #79
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There is a tiny checkbox in the global settings to not re-use player ids. Thank you!! That means for us that have long term or big leagues and purge the player history pages won't get all messed or nor will the player links on the retired numbers page point to the wrong person!
When wouldn't you want this? Seems like this should be the default behavior. Is there any downside to checking this? Is there a benefit to re-using IDs? Will you eventually run out if you don't?
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Old 04-21-2022, 05:07 PM   #80
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When wouldn't you want this? Seems like this should be the default behavior. Is there any downside to checking this? Is there a benefit to re-using IDs? Will you eventually run out if you don't?
I think reusing the ids would make the database just a tad bit smaller than by checking the box but I'm guessing here.
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