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#61 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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When is good enough, good enough? |
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#62 |
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Minors (Rookie Ball)
Join Date: Jun 2008
Location: Virginia
Posts: 31
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So far so good. I also just realized, I am finally as comfortable with navigating around the game as I was in OOTP 6/6.5, and that really increases enjoyability.
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#63 |
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All Star Reserve
Join Date: Jul 2003
Location: Stinky Windsor
Posts: 919
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Sorry to go so far back in a thread, but is avast free too? Sorry, I am a cheap bastard.
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#64 |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Yep and works well unless you're on a 64 bit OS but that should be changing soon as well.
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When is good enough, good enough? |
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#65 | |
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Global Moderator
Join Date: Dec 2001
Location: The Scorched Desert
Posts: 4,652
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#66 |
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Minors (Double A)
Join Date: Jul 2006
Location: Canada
Posts: 196
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I think its great...really like the new stories.....have a look at this
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#67 |
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All Star Reserve
Join Date: Jul 2003
Location: Stinky Windsor
Posts: 919
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What's a 64 bit OS (I have Windows xp)? Sorry to bug, but since I installed AVG I haven't been able to access my MP3 players...so I want to dump it and not have to go back to the turtle that is Norton.
Last edited by 84Hammy; 06-19-2008 at 10:41 AM. |
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#68 |
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Minors (Single A)
Join Date: Apr 2004
Location: Canton, MA
Posts: 82
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Ha ha! Just noticed the little image that's beside a player's name when he's suspended is jail bars!
Now that's a nice little touch.Again, just want to say that I'm really enjoying playing in the ABA and can't wait to build a little history with it. Just a thought for future games/patches... any chance of having an ABA in the game that has already been in existance for a few years? It'd be nice to say have the game start in the 1970's and the league having been running since 1951. It'd be interesting to see how different people play out the game using the same set of fictional players, see which players become forum favorites and who is able to take which teams to championships. Another benifit I could see to this would be having a sort of default difficulty setting in the game, i.e. there could be a couple teams that are pretty well set as far as their team's current roster, minor league system, fan base and revenue and they would be considered an "easier" game to start, whereas there would be a couple of teams in dire straights, with aging and expensive players on their rosters that needs a complete overall, these would be considered a starting point for a "harder" game. Just some random fictional league thoughts...now back to the game to see if I can win out this 4 game series against the Rivermen! Go Colonials! |
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#69 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
EDIT Have you found any of the Easter Eggs yet?
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#70 |
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Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 3,899
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Great game. Thanks, Markus. I'm having a blast with it.
Allow me to focus on the ball animation for a second. What I'm hoping for here is to be able to see the play develop with simple graphics and then check out the test for more specifics. I understand the graphics for the next version will be improved (not 3D but something like a CF "dot" ranging over to "catch" the ball). What we get now is where the ball went but not really an idea of what happened. A few suggestions that I hope can be included in the patch: - How about changing the ball color for an out? Line shot to second. If it's caught for an out, the ball flashes red for a second. If not, it flashes green at the end of it's path. - Since you have the ball movement routines, how about showing the throws to the bases? Grounder to short, thrown to second for one, thrown to first for two. - If not that, can you maybe light up the bases for each out? Ball goes to short, then second bases flashes red for an out, then first flashes red for the second out. - Can the player faces on the field stay visible while the ball is in flight? I can see how it could be an either/or deal (ball or faces) but I'd like to still see my player's faces on the field even if they get set to 50% opacity or something. Comments?
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#71 | |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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Markus good info. Is there a way to have an option to have fatigue turn off for exhibition games? It will be nice to use the exhibition games just for fun without affecting the player at all. Thanks |
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#72 |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Xp x64 and Vista x64 are two examples. You would know if you have a 64 bit OS for sure.
__________________
When is good enough, good enough? |
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#73 |
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OOTP Roster Team
Join Date: Feb 2002
Posts: 1,898
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I really like the late-game bullpen AI thus far (after one game!)
The computer really took advantage of matchups with his bullpen in my first game from my solo league I imported. Tough lefties came in and only faced my better LHB's (Cleveland's Rafael Perez - lefty killer came in to face two leftys). I highly recommend anyone grab the Eriq MVP stadium set from a few years ago - with the new ball flight it looks AWESOME. You can set up one stadium and are set with all of them (pretty much - a few touch ups). Also I like the return of sound. With a new one-month old at home I've only got to import and play that one game....but so far I am very impressed. Hopefully she will sleep more the next few nights so I can play more games!! ![]() Markus thank you for such a fantastic, addictive game! |
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#74 |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,992
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OOTP9 is significantly faster in load and save times for me and I'm running a halfway decent 2 gigs of RAM and a 2.67 duo core system. Much smoother now. (Except when switching skins, which is very, very, very slow.)
I miss the Player Development Report. Not being able to see a summary of player changes in my organization, even if they are minor and happening over time, is frustrating. With seven layers of minor leagues, plus the big league club, there's no way I'm looking at every player or even a couple per team to see if they have been having ratings/talent changes. The in-game add-on system is nice once I finally got it to find Padrefan's server. That was probably just a traffic issue, though. Thoughts on the Financial Report screen(s)...... That's a lot of monetary figures to look at. I dislike having to go to a second page to look at my attendance and highest paid players. But... I do like the new information on that second page. The attendance history, cost efficiency and rough arbitration figures on the player salary report are all nice additions. The animated ball movement is terrific to finally have, especially since (to me) it seems to travel at different speeds off the bat and the PBP seems to know that. A 'frozen rope' got out to LF much quicker than a high fly ball to center did, for example. Upcoming opponent reports are nice. Performance of the day is nice. Let's get those user teams up on top of the screen. ![]() When selecting the New Message at the top of the Message screen, the game then drops down one level on the screen so the message you are reading no longer appears up top. That is very annoying when there are multiple new messages to read. Overall so far in my limited time the game seems much smoother than before. A few of the changes I like, a few I dislike, a few I just need to get used to. I'll be able to put a lot more time into it after work this evening. |
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#75 | |
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Minors (Single A)
Join Date: Apr 2004
Location: Canton, MA
Posts: 82
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![]() Thought that was amusing. Can you give me a hint what I should be looking for? Is there some of the developers/beta testers hidden in the game somewhere? I'll admit I haven't really delved too deeply yet, as I'm just trying to get a hold of my own roster and then slowly learn the stars of the other teams so I might have missed somethings. Looking forward to seeing the 70's version of the ABA! |
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#76 |
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Minors (Double A)
Join Date: Mar 2002
Location: Winter Springs, FL
Posts: 113
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I don't have any real specifics for you Markus, but - as always - you've delivered in a big way! This is definitely my favorite post-6.5 release yet; the improved speed of pretty much everything definitely isn't lost on me.
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#77 | ||
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All Star Starter
Join Date: Apr 2006
Posts: 1,577
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Quote:
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GM Havana Sugar Kings, World Baseball League - 2000, 2003, 2005 WBL Champions Former GM Washburn Sea Wolves Dog Days Baseball - 1981 & 1986 Kennel Cup Champions |
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#78 |
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All Star Reserve
Join Date: Jan 2004
Location: Sanford, NC
Posts: 571
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Mine LOOKED like it was crashing when I imported (in Vista). But after a few tries I started checking with Windows Explorer and it was working, it just takes FOREVER to import a big league. (Mine took about six hours.)
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#79 |
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Bat Boy
Join Date: Feb 2006
Posts: 7
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I am playing on a Mac G4. Very impressed with how fast the game runs compared to OOTP 2007. Importing my 2007 league was so fast I thought for sure something got hosed but all is well. BTW, I imported during the middle of a season and no issues
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#80 |
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All Star Reserve
Join Date: Sep 2005
Posts: 704
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The improved speed is definitely the best part of the new game. Except, as has been noted, the skins, which take forever to load.
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