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Old 06-19-2008, 04:50 AM   #21
Markus Heinsohn
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Quote:
Originally Posted by Hotwheelz View Post
The game keeps crashing when I try importing a league from OOTP8. It was time to move on but it still bugs me a bit.

To be honest I haven't had a chance to even play. Trying to start a new league and sim a few seasons.
If you can zip your OOTP 8 league .dat files and send them to markus@ootpdevelopments.com then I'll have a look. Usually importing works like a charm, so there's something strange going on in your league...
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Old 06-19-2008, 04:52 AM   #22
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Originally Posted by HolyCow98 View Post


On my laptop at 1280 X 800, the team info stats get cut off by the bottom edge of the window (again in the Webcase screen).

That's really the only things I've come across that were remotely negative so far.
I will second this one, running at 1680x1050 desktop

only issue I have seen so far....great work
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Old 06-19-2008, 04:55 AM   #23
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Quote:
Originally Posted by Markus Heinsohn View Post
If you can zip your OOTP 8 league .dat files and send them to markus@ootpdevelopments.com then I'll have a look. Usually importing works like a charm, so there's something strange going on in your league...
I am zipping it up right now and will send an email in a few minutes. Thanks for the quick response btw.
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Old 06-19-2008, 04:59 AM   #24
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Ball flight is unexpectedly great - really adds to the feel of the game.

I'm a little uncomfortable without a working manual. Too many unanswered questions and awkward surprises. For example; I have been playing exhibition games while trying to figure out how the new features work. In the middle of the 5th inning I realized that my starting pitcher had thrown 170 pitches! Since I was testing the ball flight grid I was using the same team - and the 4-man pitching rotation had rolled over. It seems that all the exhibition games that I had been playing had all been taking place on the same day, and the fatigue was carrying over! Without a manual describing exhibition games, I have no way of knowing if I have just ruined my pitcher's arm right before preseason.

There seems to be no way to control the volume range of the crowd noise.

While the new version is exciting, it's going to take some getting used to.
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Old 06-19-2008, 05:08 AM   #25
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Quote:
Originally Posted by Ambermonk View Post
Ball flight is unexpectedly great - really adds to the feel of the game.

I'm a little uncomfortable without a working manual. Too many unanswered questions and awkward surprises. For example; I have been playing exhibition games while trying to figure out how the new features work. In the middle of the 5th inning I realized that my starting pitcher had thrown 170 pitches! Since I was testing the ball flight grid I was using the same team - and the 4-man pitching rotation had rolled over. It seems that all the exhibition games that I had been playing had all been taking place on the same day, and the fatigue was carrying over! Without a manual describing exhibition games, I have no way of knowing if I have just ruined my pitcher's arm right before preseason.

There seems to be no way to control the volume range of the crowd noise.

While the new version is exciting, it's going to take some getting used to.
There will be better sound files in patch#1.... also, in exhibition games fatigue does carry over, but injuries do not happen. That was a design decision since exhibition games are added to the schedule, and many people use that for some custom playoff stuff
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Old 06-19-2008, 05:15 AM   #26
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Quote:
Originally Posted by Hotwheelz View Post
The game keeps crashing when I try importing a league from OOTP8. It was time to move on but it still bugs me a bit.

To be honest I haven't had a chance to even play. Trying to start a new league and sim a few seasons.
Importing does work, it may seem as is the game has appeared to freeze, but in reality if you leave it alone it will finish. It will take a while tho so thats why you really believe it has crashed.

For a quicker import, just copy the .dat files from your league and import them only.
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Old 06-19-2008, 05:17 AM   #27
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Quote:
Originally Posted by Markus Heinsohn View Post
There will be better sound files in patch#1.... also, in exhibition games fatigue does carry over, but injuries do not happen. That was a design decision since exhibition games are added to the schedule, and many people use that for some custom playoff stuff
Thanks, good to know. I'll go easy on this pitcher for the rest of spring training and rely a little more on some Triple-A "auditions."

Can you post again what the ball flight grid designations mean again - and what they are meant to do. I remember that you told us a few weeks ago but in all the confusion today in the forum, I couldn't locate the thread. For example: some designations are meant to be placed on the outfield walls, and some seem to relate to the foul lines. Without a manual, I can't tell whether a ball hit down the sidelines is "fish or foul"

Thanks again for all your support.
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Old 06-19-2008, 05:20 AM   #28
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Originally Posted by thomamon View Post
Importing does work, it may seem as is the game has appeared to freeze, but in reality if you leave it alone it will finish. It will take a while tho so thats why you really believe it has crashed.

For a quicker import, just copy the .dat files from your league and import them only.
I agree. When I do backups, it usually takes be about 40 minutes, so when I did the import today, I wasn't surprised that it took so long (frustrated, but not surprised).
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Old 06-19-2008, 05:28 AM   #29
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Get Avast. It's rated better anyway.

(I did research and made the switch last night after the AVG problem cropped up. Avast is rated better at doing its job anyway. And this is coming from a former AVG fanboy of many years.)
Downloaded Avast anti-virus, uninstalled AVG 8 and installed Avast.
OOTP 9 works now. Thanks very much for the suggestion.
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Old 06-19-2008, 05:40 AM   #30
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I haven't been able to delve too deep into the game, but have run some simulations. So far, I'm real happy. I was a bit skeptical on if the game could bring back MLB simmers like myself. So far, so good though.

Here are a couple things I've noticed:

- Real old players being given multi-year deals. Clemens got a 3-year deal, Lofton a 3 year deal, and Bonds a 2-year deal. This may be a completely unique thing though as their ratings are real high for someone those ages. In any event, perhaps age should factor into the length of contract deals moreso. Someone over the age of 40 is not going to get more than a year (2 tops). I'd rather see them get huge salaries and only one year.

- Real glad to see teams giving some of their stars extensions before and during the season.

- Love the suspensions. Some of them seem real long though (7 games for arguing, etc). Would like to see them at 1-5 games which is typically the norm. I'm wondering if certain player's are more inclined to get suspended? The Miltron Bradley rating.

- Middle relievers are still a bit underated (particularly in trades). Teams are starting to realize the immense value of a top notch middle reliever in real life. For instance, it's still easy to grab a great one from a team for a mediocre everyday player or starter. They also don't demand nearly what they should salary wise. The Cards were able to get Carlos Marmol (one of the highest rated in the game) and a minor leaguer for Ryan Ludwick.

- Random retirements. Saw one in the game in the middle of the season. Perhaps this was a guy who was going to be released. He was 39 and actually having a real strong year. Didn't make a lot of sense to me. Typically retirements are made when a player is released or at the end of the year. Not when his team is in a pennant race.

- Career ending injuries. Just too many. I'm not a fan of these either as it is extremely rare with our medical technology. I'd be more inclined to make the injury be for a year and a half or two years instead of the career. They also happen to young players in the game. Career enders should really be for those over 35 in my mind. Just my personal opinion on CEI. I know there is a way for me to adjust.

-The computer still dumps too many high quality minor leaguers for no reason. It's usually middle relievers. The free agent list is always filled with under 25 MR studs. Maybe that's just an issue with too many good middle relievers in the roster set. There are still other good position players. I just see no reason that a team would release any player under 25 with good ratings and potential without cause.

- There are occasionally players with long term, big money deals who get released. I think I'd rather see the computer attempt to trade these guys (even if its for peanuts) instead of just dumping them.

Otherwise, so far so good. I will add that some of these issues may be in part due to anamolies in the roster set. Haven't noticed any glaring problems and looks like I'll be spending a long time in front of the computer this summer. Glad to see OOTP back in my house.

Last edited by Bears5122; 06-19-2008 at 05:42 AM.
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Old 06-19-2008, 06:18 AM   #31
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So far, I'm having a pretty good time. I think it's going to take me (and everyone else) awhile to get settled though. I usually muck around and experiment for the first couple of days until I finally settle on the type of league and league setup I want to play, then I actually starting "playing". That's usually when I notice bugs and gripes, but my gripes tend to be me throwing things around the room when my closer blows his third consecutive save

I'm a person who played with scouting off last year, but because of the overhauled system this year, I'm trying it out. I think it's frustratingly realistic. It's going to take some time until I get a feel of how much money to spend where, and how wrong my scout typically is. It'll certainly make me look at my teams stats more instead of just ratings. I just think about the horror of drafting an ace pitching prospect and having him turn out to be completely awful. But the level of realism in that is awesome.
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Old 06-19-2008, 06:27 AM   #32
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I can't say enough how happy I am with the inclusion of the ABA fictional quick start game as this was something I've wanted for awhile. Love that it starts off in the 50's and that every team has a logo and jersey.

Any chance we might see ballparks for those teams?

Other than that though, seems to be running very smoothly and am having no problems running on my laptop with Vista installed.

Oh and horray for sound! Didn't realize how much I missed that the last 2 versions. Great to hear the crack of the bat once again.

Congrats on a job well done to you and your beta team!
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Old 06-19-2008, 06:30 AM   #33
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I haven't really got to the "inside" of the new features BUT after 3 hours of importing my dynasty and going thru the offseason (why didn't I think to save????) I had a crash and nothing saved
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Old 06-19-2008, 06:45 AM   #34
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So far, so good.

Great work gentlemen!
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Old 06-19-2008, 06:50 AM   #35
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Quote:
Originally Posted by Ambermonk View Post
I'm a little uncomfortable without a working manual. Too many unanswered questions and awkward surprises.
This is making battists feel awful, as he takes pride in creating the most comprehensive documentation for a game on the planet. It's being worked on.
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Old 06-19-2008, 06:50 AM   #36
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It seems to be much faster ingame than before. But on the schedule screen, my team is still always at the bottom. I thought it was supposed to be up top, but i dunno
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Old 06-19-2008, 06:50 AM   #37
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Played a couple of games so far and everything seems good. One thing though on the pitcher box where it shows his pitch count and status (i.e. OK) when it changes to Tired or Exhausted the first part of the word seems to be cut of... looks like Ired and hausted to me.

Otherwise a great effort from my short playtime so far
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Old 06-19-2008, 06:52 AM   #38
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I can't say enough how happy I am with the inclusion of the ABA fictional quick start game as this was something I've wanted for awhile. Love that it starts off in the 50's and that every team has a logo and jersey.

Any chance we might see ballparks for those teams?
Have you found any Easter Eggs yet in the ABA?


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Old 06-19-2008, 07:02 AM   #39
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Originally Posted by towerofpower View Post
I can't say enough how happy I am with the inclusion of the ABA fictional quick start game as this was something I've wanted for awhile. Love that it starts off in the 50's and that every team has a logo and jersey.

Any chance we might see ballparks for those teams?

Other than that though, seems to be running very smoothly and am having no problems running on my laptop with Vista installed.

Oh and horray for sound! Didn't realize how much I missed that the last 2 versions. Great to hear the crack of the bat once again.

Congrats on a job well done to you and your beta team!
Thanks for the positive feedback. Markus did an amazing amount of work and listened very well to the beta team. There are so many new nuggets for you to discover as you start searching all of the game and report screens.
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Old 06-19-2008, 07:04 AM   #40
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It seems to be much faster ingame than before. But on the schedule screen, my team is still always at the bottom. I thought it was supposed to be up top, but i dunno
This was supposed to work and Markus has promised to patch. He knows about it and somehow escaped about 1 million other fixes that he did get done. (OK, I exaggerated. He only fixed 750,000 things that we beta testers reported.)
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