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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#41 | |||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
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Quote:
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Many replies being made here from other users seem to indicate it makes the game better for them.
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#42 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,323
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Sorry, I have no idea how this statement is relevant...particularly to the post you are quoting.
Last edited by Rain King; 09-10-2024 at 06:27 PM. |
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#43 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
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Its relevant because by making it the default devs were at least showing that most of the time it was the smart choice. Kind of a change at your own risk sort of thing. Or like maybe change it if you want but if you don't like the consequences, remember, I already told you.
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#44 | |
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Banned
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#45 | |
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Hall Of Famer
Join Date: Nov 2005
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Also, in OOTP25 it isn't the default for ALL historical setups, just those that lean towards a fictional sim with historical players (i.e. "Career Mode" and "Random Debut Mode"). For both "Default Mode" and "Replay Mode" the development settings are "Off" by default, which is a pretty big indication that the setting makes sense in certain situations and not so much in others. |
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#46 | |
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#47 |
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Bat Boy
Join Date: Jun 2020
Posts: 12
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I'll be honest - I think TCR (or something adjacent to it) is BROKEN.
I've got a league that is in 2033 and I just discovered that Wilyer Abreu (who at this point is a 33 year old journeyman OF for the Rockies who has posted a combined -0.6 WAR over the past 2 seasons) just jumped from a 47/80 to 80/80. TCR is set to 90 / 200 in my league (slightly below average). Something wonky is happening for sure, most likely related to the most recent update. It really should be fixed (right after I trade for Abreu and change TCR to 0 ).
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#48 | |
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Banned
Join Date: May 2016
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But again you're obscuring the point, saying, well, try different settings. The situations I have described with TCR, dev, and recal in combination, which was the default setting for a decade, show that the performance is not acceptable. Acceptable is plausible alternative ratings. |
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#49 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,323
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I have no idea what you are talking about regarding some mysterious volunteer or why you believe this is a bad thing. I also have no idea what the combination of words in your last sentence mean. |
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#50 |
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Banned
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Lol
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#51 |
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Major Leagues
Join Date: Apr 2014
Location: St Petersburg, FL
Posts: 301
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Reading through this thread, the real question seems to be is TCR broken in the latest patch (or OOTP25 in general), or is it working as designed.
Has anyone from OOTP answered or confirmed that question? My impression from some examples is that something is causing TCR to be too volatile in the latest versions (is broken). For certain leagues (including one of mine - fictional) that would be a big deal, something I'd want a hot fix for asap |
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#52 | |
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Hall Of Famer
Join Date: Nov 2005
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That said, it appears the change to TCR was significant so there could certainly be legit problems but I've just not seen real evidence to that. This thread, though, seems to have been created with Historical specifically in mind and not related to the recent patch. Obviously the last patch adjusted TCR so I think it is fairly likely that potentially caused some problems for those that had extreme settings, but I just haven't seen much in the way of detailed results. Last edited by Rain King; 09-10-2024 at 11:36 PM. |
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#53 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,068
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Agreed it is a big issue because without it it comes across as the game is broke for everyone(?), when clearly it isn't since many commented that the feature works for them. Why does turning it off bother you? You are the one that said "we don't need it".
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#54 | |
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Join Date: Apr 2010
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TCR is needed for the fictional part of the game. Without it potential generally doesn't change. As with most arguments on here historical play has clouded things. TCR would be something I'd have off for historical play, as I'd want the randomness of the game engine to dictate results over the ratings. |
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#55 |
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Hall Of Famer
Join Date: Oct 2013
Posts: 2,676
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This thread is pointless.
Markus in one of the YouTube videos a few years ago talking about a new release said something about learning the hard way not to remove a feature unless absolutely necessary because of the blowback the one time he did.
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I am not responsible for anything I post!!! Use at your own risk! Last edited by Reed; 09-11-2024 at 05:20 AM. |
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#56 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,244
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TCR will be toned down a little in the next patch, it was a little too aggressive in the last update.
Certainly in the historical game, there's a debate even when using the dev engine whether it should be on or not. Especially when also running with recalc, where player potentials can be recalculated, that is like a mini-TCR each year to adjust players to their actual ratings. But for general historical games, none of the default modes (other than random debut) include both development and recalc. The defaults are either to use recalc-only, or to use the dev engine only. Using both together is not always desired by people who play historical games, that's why it's not the default setup. |
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#57 | |
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Banned
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Location: St Petersburg Florida USA
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So it was removed as the default to satisfy the minority. |
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#58 |
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Global Moderator
Join Date: Nov 2002
Posts: 12,031
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I can't help but wonder, what was that feature? Do you know? The only one that comes to my mind was Markus's version of the dev lab and that's why I was so happy the team brought it back, and far better than it was originally. The original may have had its flaws, sure, but you felt like you actually had some way to influence how your players developed. Yeah, you could kind of influence their development in some other ways too, but it was direct impact.
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#59 |
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Hall Of Famer
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#60 | |
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Join Date: Oct 2013
Posts: 2,676
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Quote:
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