Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 25 > OOTP 25 - General Discussions

OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

Reply
 
Thread Tools
Old 09-10-2024, 09:02 AM   #21
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
Quote:
Originally Posted by uruguru View Post
My first question would be.... if you are using recalc, then why do you have TCR also on? What is your TCR setting at? (from 1 to 200)
This was the default setting from at least OOTP 11 through OOTP 24. Why shouldn't I use it?

Nobody has said anything about TRC working differently in 25. The difference is that someone decided to change what had been established game setup defaults that had existed for over a decade.

Was this change based on the data OOTP collects on how people play the game? <Guffaw> Probably someone decided people should play the game differently.


Quote:
Originally Posted by uruguru View Post
Is Bunning on the same team in OOTP as in real life? The effect of defense on pitching is significant and you have to rule that out as well.

Is your league setting set to 5-man rotations or 4-man rotations? Strict or Start Highest Rested? Because Bunning in that period was pitched in a 4-man strict rotation, which would give him about 5-7 more starts than OOTP in a 5-man (7 if strict, 5-6 if start highest rested). That league setting alone would give his real-life WAR a 20-25% advantage over his OOTP WAR.

And keep in mind that WAR is calculated a bit differently in different places, so I'm not sure how comparable OOTP WAR is to whatever WAR you are referencing. FIP might be a better comparison

There are a lot of things to consider before jumping to the conclusion that the fault lies in TCR. It might be!
Fishing.

I checking Bunnings actual ratings in the editor. Huge drop in stuff, movement, and pitch quality. Interestingly, potential was much higher in the editor, what you'd expect of an All Star and Cy Young and MVP contender. However this was not shown in the potential ratings even when set to 100%.

Last edited by Brad K; 09-10-2024 at 09:10 AM.
Brad K is offline   Reply With Quote
Old 09-10-2024, 09:36 AM   #22
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,323
Potential ratings display equal to Current Ratings even if they are higher under the hood after a player turns 30. This is because they are very unlikely to develop positively at that point.

In a recalc league if the Current Ratings are lower than the Potential ratings under the hood that is almost definitely a result of negative "development" (i.e. aging) and not TCR (which would also affect the Potential ratings).
Rain King is offline   Reply With Quote
Old 09-10-2024, 09:54 AM   #23
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
So instead of a plausible decline the system turns a star into a throwaway player four years running. Why bother with recalc? I had this happen with Nolan Ryan also.
Brad K is offline   Reply With Quote
Old 09-10-2024, 09:58 AM   #24
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,323
Quote:
Originally Posted by Brad K View Post
So instead of a plausible decline the system turns a star into a throwaway player four years running. Why bother with recalc? I had this happen with Nolan Ryan also.
It isn't related to Recalc. I would say "why have development on in a historical sim if you don't like this type of outcome".
Rain King is offline   Reply With Quote
Old 09-10-2024, 10:37 AM   #25
hfield007
All Star Starter
 
hfield007's Avatar
 
Join Date: Jul 2009
Posts: 1,737
Yes.

I enjoy being able to control this in fictionals. I like less volatility and love that for as long as I can remember I had the ability to use that slider to my liking.
hfield007 is offline   Reply With Quote
Old 09-10-2024, 02:35 PM   #26
kcyr41
Bat Boy
 
Join Date: Jun 2020
Posts: 12
I love the passion on this thread and I'm glad there are others out there that get as heated about fake baseball as I do.

Seems to me that the question isn't so much "do we need it", it's "is it working to make the game better?"

My main frustration on this topic is that in the last two offseasons I've had 4 players between the age of 24-30 drop 10+ points in their scouting ratings for no apparent reason. These are players that I took great pains to develop and/or acquire. I had one 26 year old OF go from 59/80 to 40/80 in 2 months after I signed him to a long term extension. Maybe it's just a sucky coincidence, but I've simulated many dozens of seasons on past versions of this game and never experienced a drop like that to a healthy player in-season with no red flags.

My assumption is that "Talent Change Randomness" doesn't impact the normal development and decline of a player (which presumably has its own inherent randomness) but is more an indication of how likely it is a player's talent rating will change significantly throughout their career.
kcyr41 is offline   Reply With Quote
Old 09-10-2024, 03:11 PM   #27
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
Quote:
Originally Posted by Rain King View Post
It isn't related to Recalc. I would say "why have development on in a historical sim if you don't like this type of outcome".
Why have development only when development with recalc gives the same result?
Brad K is offline   Reply With Quote
Old 09-10-2024, 03:15 PM   #28
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,323
Quote:
Originally Posted by Brad K View Post
Why have development only when development with recalc gives the same result?
It doesn't.

Recalc...recalculates the players ratings at the beginning of each off-season based on the options chosen under Historical Settings. If Recalc is not on, that does not happen.
Rain King is offline   Reply With Quote
Old 09-10-2024, 03:20 PM   #29
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
Quote:
Originally Posted by kcyr41 View Post
I love the passion on this thread and I'm glad there are others out there that get as heated about fake baseball as I do.

Seems to me that the question isn't so much "do we need it", it's "is it working to make the game better?"
It exists in historical games to provide variation from real life performance. However the game engine natural randomness does that on it's own. That's my actual point in starting this thread. And so since its function is already fulfilled it isn't working to make the game better and we don't need it.

If the game had floors and ceilings on player's output in historical games, then maybe TCR would have a job to do.
Brad K is offline   Reply With Quote
Old 09-10-2024, 03:27 PM   #30
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,323
Has anyone ever said that Historical games need TCR?
Rain King is offline   Reply With Quote
Old 09-10-2024, 03:29 PM   #31
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
Quote:
Originally Posted by fredbeene View Post
I would like my leagues to ensure Ron Santo plays close to real life and not take the chance that TCR will drop him.
He doesn't need TCR to drop. The normal randomness of the game engine will cause him to perform widely better or worse than RL. No TCR affected the example I gave in my first post.

In a past save I had Tony Armas hit .325 one year and .179 the next. Both are ridiculous.
Brad K is offline   Reply With Quote
Old 09-10-2024, 03:42 PM   #32
Pelican
Hall Of Famer
 
Pelican's Avatar
 
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 3,197
My answer to the original question is yes, I need TCR, as do many others who happen to value random development over tracking RL. Of d course I recognize there are many users who do not want to depart from reality, a little or a lot. Those users can effectively nullify TCR by setting it to 1 or 0. Problem solved - without depriving the rest of us of a tool we like.

I play historical seasons with annual recalc off. Never use it. But I’m not asking OOTP to eliminate the option. I toggle off RAH and transactions and missed years, too. I use relatively high TCR and live with the consequences. Of course it can be infuriating, frustrating, maddening, but also miraculous and rewarding. For one thing, it reduces my advantage of knowing which prospects will flourish. More challenge.

I also have to chuckle at the demands to know how TCR works. I mean, it’s random by design. Your results may (and will) differ. That’s the point. I see no pattern. No need for me to go under the hood. I don’t see anny andvantage in trying to reverse-engineer TCR. Either you have a tolerance for risk, or you don’t. If you don’t, eliminate TCR as a factor.


As to default settings, hard to argue with settings that anticipate what new users want. Annual recalc and historical rosters and lineups and trades and missed seasons and retirements. No problem. I’ll shift to my preferred settings to allow random development based - in part - on how I handle my organization, coping with the unpredictability of high TCR.
__________________
Pelican
OOTP 2020-?
”Hard to believe, Harry.”

Last edited by Pelican; 09-10-2024 at 03:45 PM.
Pelican is offline   Reply With Quote
Old 09-10-2024, 04:26 PM   #33
uruguru
All Star Starter
 
Join Date: May 2022
Posts: 1,364
Quote:
Originally Posted by Brad K View Post
So instead of a plausible decline the system turns a star into a throwaway player four years running. Why bother with recalc? I had this happen with Nolan Ryan also.
If you are using the OOTP engine, there are options to delay and/or slow the aging process if it is not to your liking.

This game is a really complex sandbox. Don't be afraid to play with all of the toys. The odds of the default settings just happening to be your favorite way to play are pretty slim.

Last edited by uruguru; 09-10-2024 at 04:31 PM.
uruguru is offline   Reply With Quote
Old 09-10-2024, 05:58 PM   #34
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
Quote:
Originally Posted by Pelican View Post
I also have to chuckle at the demands to know how TCR works.
I previously posted a revision of the question which is "what does it do?" Is that more agreeable to you?
Brad K is offline   Reply With Quote
Old 09-10-2024, 06:05 PM   #35
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
Quote:
Originally Posted by Pelican View Post
My answer to the original question is yes, I need TCR, as do many others who happen to value random development over tracking RL.
But ratings of real life often don't create performance that tracks real life.
Brad K is offline   Reply With Quote
Old 09-10-2024, 06:07 PM   #36
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
Quote:
Originally Posted by Rain King View Post
Has anyone ever said that Historical games need TCR?
The devs, who made it the default from at least V 11 until this year when they expanded the use of volunteers to make design decisions.
Brad K is offline   Reply With Quote
Old 09-10-2024, 06:10 PM   #37
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,323
Quote:
Originally Posted by Brad K View Post
The devs, who made it the default from at least V 11 until this year when they expanded the use of volunteers to make design decisions.
I don't think a default setting says that something needs to be used. Otherwise, they wouldn't make it an option that can be changed (which it is and can).
Rain King is offline   Reply With Quote
Old 09-10-2024, 06:13 PM   #38
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
Quote:
Originally Posted by Rain King View Post
I don't think a default setting says that something needs to be used. Otherwise, they wouldn't make it an option that can be changed (which it is and can).
Really? There are all kinds of things in life that aren't prohibited but that are really stupid to do.
Brad K is offline   Reply With Quote
Old 09-10-2024, 06:17 PM   #39
Sweed
Hall Of Famer
 
Sweed's Avatar
 
Join Date: Apr 2002
Location: Iowa
Posts: 7,069
Quote:
Originally Posted by Pelican View Post
My answer to the original question is yes, I need TCR, as do many others who happen to value random development over tracking RL. Of d course I recognize there are many users who do not want to depart from reality, a little or a lot. Those users can effectively nullify TCR by setting it to 1 or 0. Problem solved - without depriving the rest of us of a tool we like.

I play historical seasons with annual recalc off. Never use it. But I’m not asking OOTP to eliminate the option. I toggle off RAH and transactions and missed years, too. I use relatively high TCR and live with the consequences. Of course it can be infuriating, frustrating, maddening, but also miraculous and rewarding. For one thing, it reduces my advantage of knowing which prospects will flourish. More challenge.

I also have to chuckle at the demands to know how TCR works. I mean, it’s random by design. Your results may (and will) differ. That’s the point. I see no pattern. No need for me to go under the hood. I don’t see anny andvantage in trying to reverse-engineer TCR. Either you have a tolerance for risk, or you don’t. If you don’t, eliminate TCR as a factor.


As to default settings, hard to argue with settings that anticipate what new users want. Annual recalc and historical rosters and lineups and trades and missed seasons and retirements. No problem. I’ll shift to my preferred settings to allow random development based - in part - on how I handle my organization, coping with the unpredictability of high TCR.
Exactly, why does anyone ask, or imply, things should be removed from the game when said features can effectively be turned off? They may not use the feature but others do. If one thinks it doesn't belong in the game turn it off and move on.
__________________
Quoted from another sports gaming forum..

Quote:
"If someone offers an explanation for why something may be why it is without proof then they are blindly defending or making excuses

If someone insults or accuses the devs of incompetence/wrongdoing without proof it’s acceptable.

Never figured that out"
Sweed is offline   Reply With Quote
Old 09-10-2024, 06:21 PM   #40
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
Why should our only option be to disable a feature when the problem is that it doesn't work as reasonably expected? Any problem reported with the game will be answered by the cheerleaders who don't play with those settings as being the users fault. Well, if a feature is available with a setting, it should work with that setting.
Brad K is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:34 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments