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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#41 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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Quote:
Concussions are weird. Sometimes they can set you back weeks, sometimes you’re ready to go right away. Nowadays we know the added risk of piling concussion on top of concussion but I guess if you really, really wanted to do this, the game could store the fact that a player is coming back from one, allow you to play them early, and each time they got another head injury (oh yeah, it would also should be much more likely to get a new one as they come back), they might suffer a ratings loss, or a change in their personality, or have a kind of secret time bomb set up where 5 or 10 years from now they’re forced to retire due to the onset of athletic dementia or ALS... That sounds *really* dark, just thinking about it...
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#42 |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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I remember Nick Esasky basically having his career end due to vertigo. I don't remember if it was related to a concussion or not though.
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#43 |
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All Star Starter
Join Date: Oct 2011
Location: Maple, ON - Canada
Posts: 1,085
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Normal OOTP Classic seems to work just fine in my experience. Mind you if you have a ton of fragile players in your organization you may experience some additional challenges managing your team.
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#44 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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I at first thought it was excessive. No longer. Even though I went to the WS one year with two starting OFs who were typical career AAA players.
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#45 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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Apparently it was an ear infection that caused it.
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#46 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,120
Infractions: 0/1 (1)
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#47 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Here's what I would do if I was concerned that injuries were too high, that it was a bug affecting just my team, etc...:
1) Start a new test league, adjusting settings to what you think ATM are your liking. 2) In the settings, make sure you SAVE all injury logs. 3) Run the test for maybe 20 sim years. 4) Review injuries to see if a) they are realistic, and.or b) to your liking You will likely find that your team is not being singled out. But you may want to adjust settings to your liking, which might involve more testing. Good luck! |
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#48 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Quote:
It wouldn't work for modern-day simmers, but it works for me...
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#49 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,150
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I thought my game was broken when I've gone through ST and the first two weeks of my season and nobody on my team has gotten hurt.
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Check out my unique and endlessly thrilling no-trade OOTP league. Once you play this way, you will never want to go back! http://www.ootpdevelopments.com/boar...xperience.html |
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#50 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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#51 |
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Major Leagues
Join Date: Jul 2014
Posts: 405
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I personally hate long injuries, a star missing half or more of a season. I want to have a fairly normal (OOTP classic) number of short injuries, however, in the game.
I end up editing the injuries file in the database, which I'm able to do but takes a lot of effort with each new season's game and then every time there's a patch I have to be sure to save the database files (I alter others as well) and replace them. To many, editing the database files isn't just extra work but they feel like it's too hard for them to do. The best solution, as was suggested, is to have a separate injury severity setting, so I could set frequency to OOTP classic and severity to very low, and be set. It also would be nice, and not only for the injury file, if updating for a patch gave an option not to rewrite the customizable database files...which takes a lot of extra time and I have to undo those changes anyway |
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