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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 07-17-2024, 01:44 AM   #21
itsmb8
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Originally Posted by liberty-ca View Post
Since I know absolutely nothing about software development, this empty calories remark really peaked up my curiosity. Turns out, it can be described on a basic level to ordinary people like me, it's not a state kept secret. Here is Copilot's (I know, I know...) answer to the question "How does software development work?":

"Software development is a complex process that involves several stages. Here’s a high-level overview:

Requirements Gathering: This is the first step where developers communicate with clients or stakeholders to understand what they need in the software. This could include features, functionality, and the problems the software is intended to solve.

Design: Once the requirements are clear, the next step is to design the software. This could involve creating wireframes for user interfaces, designing the software architecture, and planning how different components of the software will interact with each other.

Implementation/Coding: In this phase, developers start writing the code for the software. They follow the design plans and use programming languages and tools to create the software.

Testing: After the software is developed, it’s important to test it to ensure it works as expected. This can involve unit testing (testing individual components), integration testing (testing how components work together), and system testing (testing the software as a whole).

Deployment: Once the software is tested and any bugs are fixed, it’s ready to be deployed. This means it’s made available for users to download and use.

Maintenance: After deployment, the software will need to be maintained. This could involve fixing bugs, adding new features, or updating the software to work with new operating systems or hardware.

It’s important to note that this is a simplified view of the software development process. In reality, the process can be much more complex and may involve additional steps or stages."
Posts like this are why I'm not too active in these forums anymore, seems like every month this forum gets destroyed by AI more and more.
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Old 07-17-2024, 06:39 AM   #22
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I don't get posts like this.

It's a suggestion. Nobody is saying the devs should drop everything and focus on adding this. If it's easy enough to add then do it.

Not sure why you needed to share your opinion, this isn't a suggestion thread
Maybe because it was posted in a discussion thread instead of a wishlist thread???

So we are discussing it.
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Old 07-17-2024, 07:54 AM   #23
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This is the first sentence of my original post:

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Originally Posted by cheo25 View Post
"This is purely a cosmetic issue, but it affects immersion a little bit."
That first part of the sentence indicates I understand what my request is and where it fits in the grand scheme of things. And I use the workaround frequently.

In real life, I'm not a developer, but I am a content manager on web properties. There are some things that are extremely important and game-changing that both me and my team would like to do that would take moving heaven and earth to implement or correct so we can't do them. Then there are other small, unimportant requests we get that take 5 minutes to do so we do them while we're in the process of taking care of other things.

This is not the biggest problem OOTP might have. It's a mere nuisance, but I thought I'd bring up that I would like to see this particular issue fixed if and when developers can get to it. This issue could be something really simple to correct, or it might be the biggest lift in the world. If it's a quick fix, why not do it while they're making other quick fixes? If it's not a quick fix, then it goes way down on the backlog. I get it. But you get none of the requests filled that you don't bring up.

If they fix it, great. If they don't, I'll still live, still purchase the game annually, use the workaround quite frequently and still have a blast enjoying the many great features of this admittedly imperfect but fun product.

Last edited by cheo25; 07-17-2024 at 08:06 AM.
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Old 07-17-2024, 08:44 AM   #24
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This is the first sentence of my original post:

That first part of the sentence indicates I understand what my request is and where it fits in the grand scheme of things. And I use the workaround frequently.

In real life, I'm not a developer, but I am a content manager on web properties. There are some things that are extremely important and game-changing that both me and my team would like to do that would take moving heaven and earth to implement or correct so we can't do them. Then there are other small, unimportant requests we get that take 5 minutes to do so we do them while we're in the process of taking care of other things.

This is not the biggest problem OOTP might have. It's a mere nuisance, but I thought I'd bring up that I would like to see this particular issue fixed if and when developers can get to it. This issue could be something really simple to correct, or it might be the biggest lift in the world. If it's a quick fix, why not do it while they're making other quick fixes? If it's not a quick fix, then it goes way down on the backlog. I get it. But you get none of the requests filled that you don't bring up.

If they fix it, great. If they don't, I'll still live, still purchase the game annually, use the workaround quite frequently and still have a blast enjoying the many great features of this admittedly imperfect but fun product.
dude, your post is fine. However, there are always gamers who want to micro-manage the developers' limited time, so they like to dismiss change requests that they are not important. I assume they hope the devs will listen to them about what is important and what is not.

I remember once I put a thread on here with a joke post about how to exploit all of the holes in Challenge Mode and some people got really upset that I was pointing out bugs in a feature that apparently no one uses.

Just post your ideas and hope for the best. They are reading. I guarantee that.

Last edited by uruguru; 07-17-2024 at 08:45 AM.
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Old 07-17-2024, 11:32 AM   #25
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Maybe because it was posted in a discussion thread instead of a wishlist thread???

So we are discussing it.
Is that what they're calling it these days? I get it confused with gatekeeping

Last edited by OutS|der; 07-17-2024 at 11:33 AM.
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Old 07-17-2024, 01:19 PM   #26
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Agree to disagree. I’ll go back to my job as a developer tomorrow though.
I’m currently taking 5 minutes off of my own dev job so I’m not sure what you’re trying to prove. Surely you’ve been given a 15 minute job in the middle of a weeks long one and were able to knock that out though.
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Old 07-17-2024, 01:20 PM   #27
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Posts like this are why I'm not too active in these forums anymore, seems like every month this forum gets destroyed by AI more and more.
Yeah, I too just about barfed…
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Old 07-17-2024, 01:54 PM   #28
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Just post your ideas and hope for the best. They are reading. I guarantee that.
Thank you. I appreciate the support. Your sentence in bold sums up the only purpose of my original post.
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Old 07-17-2024, 06:56 PM   #29
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big problems and small problems can be worked on at the same time. It's already nice to pick some low hanging fruit when you can.
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Old 07-17-2024, 07:59 PM   #30
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This is purely a cosmetic issue, but it affects immersion a little bit. I'm not sure if this is just an issue that occurs in historical games, but there are an inordinate amount of pitchers who wear single-digit jersey numbers in my game. I know that it's a little more common these days for pitchers to wear single digits, but it was an extreme rarity in the 1970s until about the 2010s.

Can the developers tweak this in a future patch and future editions of the game to where the AI assigning single-digit numbers to pitchers is almost non-existent? I manually change single-digit pitcher numbers when I see them. But it's quite annoying and it's also not realistic, at least not for historical play.
In historical games, players use their historical numbers, unless of course you use Default mode, Career mode or Random Debut mode and that number is possibly taken because of players being drafted, traded, ect. But, are you saying in fictional sims or, where? I mean, I am not one to even pay attention to players numbers, but i am interested in where this is an issue.
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Old 07-17-2024, 08:11 PM   #31
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Originally Posted by twins_34 View Post
In historical games, players use their historical numbers, unless of course you use Default mode, Career mode or Random Debut mode and that number is possibly taken because of players being drafted, traded, ect. But, are you saying in fictional sims or, where? I mean, I am not one to even pay attention to players numbers, but i am interested in where this is an issue.
Fictional player numbers are pretty rough if you know what is commonplace in real life or what people grew up with. Though we get a few here and there at pitcher with single digit in real life, in fictional it's really common. You also see a good chunk of players with numbers in the 70s
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Old 07-18-2024, 03:52 PM   #32
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In historical games, players use their historical numbers, unless of course you use Default mode, Career mode or Random Debut mode and that number is possibly taken because of players being drafted, traded, ect. But, are you saying in fictional sims or, where? I mean, I am not one to even pay attention to players numbers, but i am interested in where this is an issue.
For the most part, that's the issue. I play historical in career mode in the 1970s and '80s without historical transactions. So players change teams, sometimes end up on teams for which they never played and their new team has a player who's already wearing their historical jersey number. So the player who's newer to the team gets a randomly assigned number, and there are way too many pitchers who wind up wearing single digits (for instance, Don Sutton ending up on the Phillies and being assigned 2 instead of 20 or the 21 he wore with the Brewers or the 27 he wore briefly for the A's and Angels).

In most cases, it's one or two per team so you end up with 25-35 pitchers each year wearing single-digit numbers. I go into Commissioner Mode and change it all the time, though I don't usually discover it until I'm playing out a game and it pops up. So I exit the game I'm playing out, go change the number and go back to the game I'm playing out. That's the workaround. Just seeing if the issue can be corrected if it's a quick fix. If not, no big deal. I'll keep fixing on my own.
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Old 07-18-2024, 03:59 PM   #33
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You can also export all the players from the league settings screen, edit all the numbers in the resulting CSV and then reimport them. That's what I did to fix my own cosmetic dislike of some of the originally assigned numbers en masse.
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