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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 07-15-2024, 11:46 AM   #1
cheo25
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Pitchers wearing single-digit jersey numbers

This is purely a cosmetic issue, but it affects immersion a little bit. I'm not sure if this is just an issue that occurs in historical games, but there are an inordinate amount of pitchers who wear single-digit jersey numbers in my game. I know that it's a little more common these days for pitchers to wear single digits, but it was an extreme rarity in the 1970s until about the 2010s.

Can the developers tweak this in a future patch and future editions of the game to where the AI assigning single-digit numbers to pitchers is almost non-existent? I manually change single-digit pitcher numbers when I see them. But it's quite annoying and it's also not realistic, at least not for historical play.
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Old 07-15-2024, 06:07 PM   #2
Larryk007
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Agree!!!
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Old 07-15-2024, 06:55 PM   #3
Curve Ball Dave
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I use my Commissioner powers to change all pitchers' numbers to double digits.
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Old 07-15-2024, 11:21 PM   #4
cheo25
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I do, too, but I'm tired of doing it.
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Old 07-15-2024, 11:36 PM   #5
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Should be an option to set jersey number settings. IE Pitchers in double digits or whatever range we like.
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Old 07-15-2024, 11:49 PM   #6
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Keep asking for the easy stuff.
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Old 07-16-2024, 07:41 AM   #7
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I’m sorry. I hope the developers spend their time fixing things or adding new features that many would like before they spend time on this.
If it only takes 30 minutes to add, then ok I guess. IMO.
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Old 07-16-2024, 09:22 AM   #8
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Really, they should do it.
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Old 07-16-2024, 10:07 AM   #9
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Worrying about automated jersey numbers should be the last thing the developers spend time on in this game.
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Old 07-16-2024, 10:14 AM   #10
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I mean, this is probably a pretty small lift so why not ask? Personally I pay less than no attention to jersey numbers so it doesn't really bother me either way but to each their own...
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Old 07-16-2024, 07:05 PM   #11
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I think numbering schemes are franchise specific. However, in 25 the devs removed the uniform number validation for the player's team. Now you can give any of your players any number you want (even duplicates), and they won't automatically renumber every season.

It was an unreported and greatly appreciated change.
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Old 07-16-2024, 07:38 PM   #12
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I mean, this is probably a pretty small lift so why not ask? Personally I pay less than no attention to jersey numbers so it doesn't really bother me either way but to each their own...
In my opinion, the devs could focus on getting core statistical outputs like calculated stats (woba, wRC+, war, zr, bsr…) accurate before they worry about uniform numbers for pitchers.
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Old 07-16-2024, 07:55 PM   #13
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In my opinion, the devs could focus on getting core statistical outputs like calculated stats (woba, wRC+, war, zr, bsr…) accurate before they worry about uniform numbers for pitchers.
Yeah, this isn't how development works, but you do you.
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Old 07-16-2024, 08:34 PM   #14
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Yeah, this isn't how development works, but you do you.
Since I know absolutely nothing about software development, this empty calories remark really peaked up my curiosity. Turns out, it can be described on a basic level to ordinary people like me, it's not a state kept secret. Here is Copilot's (I know, I know...) answer to the question "How does software development work?":

"Software development is a complex process that involves several stages. Here’s a high-level overview:

Requirements Gathering: This is the first step where developers communicate with clients or stakeholders to understand what they need in the software. This could include features, functionality, and the problems the software is intended to solve.

Design: Once the requirements are clear, the next step is to design the software. This could involve creating wireframes for user interfaces, designing the software architecture, and planning how different components of the software will interact with each other.

Implementation/Coding: In this phase, developers start writing the code for the software. They follow the design plans and use programming languages and tools to create the software.

Testing: After the software is developed, it’s important to test it to ensure it works as expected. This can involve unit testing (testing individual components), integration testing (testing how components work together), and system testing (testing the software as a whole).

Deployment: Once the software is tested and any bugs are fixed, it’s ready to be deployed. This means it’s made available for users to download and use.

Maintenance: After deployment, the software will need to be maintained. This could involve fixing bugs, adding new features, or updating the software to work with new operating systems or hardware.

It’s important to note that this is a simplified view of the software development process. In reality, the process can be much more complex and may involve additional steps or stages."
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Old 07-16-2024, 09:23 PM   #15
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In my opinion, the devs could focus on getting core statistical outputs like calculated stats (woba, wRC+, war, zr, bsr…) accurate before they worry about uniform numbers for pitchers.
What is accurate? Why should the output of a league with players playing for different teams, different players out with injuries, pitchers with a different defense behind them, players in parks with different park factors, some players playing longer and some playing shorter, match the historical output? The screen for simulation statistical accuracy evaluation should be disabled for any save that isn't historical lineups, historical transactions, and retire according to history.
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Old 07-16-2024, 09:24 PM   #16
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Worrying about automated jersey numbers should be the last thing the developers spend time on in this game.
Well, they're putting their full effort into other things and it's July and you see how well that has worked.
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Old 07-16-2024, 09:41 PM   #17
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Worrying about automated jersey numbers should be the last thing the developers spend time on in this game.
hard disagree, it probably is pretty simple in comparison to many other things and would add to realism. it gets tiresome hand changing jersey numbers of every team each opening day lol.

pitchers with single digits and too many players it feels like with numbers in the 60+ range.
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Old 07-16-2024, 11:20 PM   #18
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Yeah, this isn't how development works, but you do you.
Agree to disagree. I’ll go back to my job as a developer tomorrow though.
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Old 07-17-2024, 12:19 AM   #19
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Agree to disagree. I’ll go back to my job as a developer tomorrow though.
I don't care what you do IRL. I care about whether what you post makes sense.
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Old 07-17-2024, 12:48 AM   #20
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In my opinion, the devs could focus on getting core statistical outputs like calculated stats (woba, wRC+, war, zr, bsr…) accurate before they worry about uniform numbers for pitchers.
I don't get posts like this.

It's a suggestion. Nobody is saying the devs should drop everything and focus on adding this. If it's easy enough to add then do it.

Not sure why you needed to share your opinion, this isn't a suggestion thread
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