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OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO.

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Old 08-13-2023, 06:17 PM   #21
sdw1000
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The OP has a right to voice his opinion, I'm not here to knock version 24, but my favorite version has been and continues to be version 6.5....The UI in 24 is a mess.
Why the hell is the UI a mess in 24?! It's the same as it's been for the last 5 versions!
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Old 08-13-2023, 07:18 PM   #22
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Why the hell is the UI a mess in 24?! It's the same as it's been for the last 5 versions!
The headings on different screens are cutoff and I just cant get the size right, didnt have this issue in 22. I've seen this same issue discussed by others.
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Old 08-13-2023, 07:27 PM   #23
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@sdw1000, These are the type issues i'm having as discussed in another thread.

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UI Problems
I just wanted to ask if anyone has been having issues with the UI in this game. It seems like there are little things here or there that make the UI a little disjointed, such as cut-off text, non-centered text, and more. Is this a screen size problem or an operating system problem (I play on Mac), or is it a problem with the game itself?

Last year the UI was almost flawless and this year it seems to have taken a step back. Wondering if anyone is noticing the same things".
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Old 08-15-2023, 12:09 PM   #24
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Screenshots?

My newest peeve as of this year. This is on a 17" laptop. With all the horizontal space available why is this so pinched. It looks better here than on the game, somehow. It seems minor but you have to read rather than an immediate scan, and it adds up to unnecessary eye strain.

Why not just simply, obviously:

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Old 08-15-2023, 12:13 PM   #25
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In a full display it is worse. They say no funds etc were diverted away from game development into the 3D or P2W. But clearly funds are diverted away from information presentation and graphics layout and performance. Because it's always been poor.
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Old 08-15-2023, 12:16 PM   #26
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That can likely be fixed easily by adjusting your screen resolution settings.
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Old 08-15-2023, 12:24 PM   #27
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That can likely be fixed easily by adjusting your screen resolution settings.
Sure. But look at how clean this is vs what they come up with:

Profile | Ratings | Batting | Pitching | Fielding | RL | ...

What I have long felt is almost worth the price of admission each year is marveling at the information and layout presentation. Just the decisions. And what I said is fair: they let these things stand while running off into 3D etc.
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Old 08-15-2023, 12:36 PM   #28
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Switched Windows scale setting from 125% to 100%, and increasing game font to "increased", so obvious improvement. Downside is the rest of Windows now appears as 4pt font. Point was, with a bit of rethinking display and layout they could get much more out of the screen real estate.
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Old 08-15-2023, 12:41 PM   #29
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What the screen displays adjusts based on your resolution. At higher resolutions it fits a lot more stuff on there.

I'm not sure what you are referring to with "windows scale setting". What is your resolution?
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Old 08-15-2023, 12:45 PM   #30
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1920 x 1080

There is the Windows text size slider setting, have tried that but might require a restart.

That's my highest resolution. Scale setting is right above resolution setting.

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Old 08-15-2023, 12:56 PM   #31
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Strange. I am not seeing the issues you are when using that resolution. No text running together for me.
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Old 08-15-2023, 01:13 PM   #32
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Mine looks perfectly fine...
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Old 08-15-2023, 01:24 PM   #33
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Originally Posted by pauwoo View Post
What is the expectation of the boo birds?
Mine is the same as with all games in this genre. To feel like the GM of a professional sports club.

This game still lets me do that, but not in any ways that are more meaningful than say OOTP 19.
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Old 08-15-2023, 01:25 PM   #34
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PSU take a look at my other thread and tell me whether you think Baker Bowl ought to have such a low doubles production.
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Old 08-15-2023, 01:51 PM   #35
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Originally Posted by HonusWagner View Post
In a full display it is worse. They say no funds etc were diverted away from game development into the 3D or P2W. But clearly funds are diverted away from information presentation and graphics layout and performance. Because it's always been poor.
Credit where credit is due, however: at least the numbers in the number columns are right-aligned. I've seen plenty of games where columns of numbers are left-aligned, which is just wrong, wrong, wrong, (Gary Grigsby games, I'm looking at you.)
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Old 08-15-2023, 02:41 PM   #36
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I will give credit where credit is due - to Rain King for revolutionizing my OOTP screen. This is a huge improvement ! Or should I say, resolutionizing...!

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Old 08-15-2023, 03:50 PM   #37
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I will give credit where credit is due - to Rain King for revolutionizing my OOTP screen. This is a huge improvement ! Or should I say, resolutionizing...!
Happy to help .
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Old 08-17-2023, 01:10 PM   #38
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Switched Windows scale setting from 125% to 100%, and increasing game font to "increased", so obvious improvement. Downside is the rest of Windows now appears as 4pt font. Point was, with a bit of rethinking display and layout they could get much more out of the screen real estate.
OK but with all due respect, if you have the game on a screen with 125% scale, you're in many ways playing with a screen that's 25% smaller than what the game "thinks" it's at and you should scale down the UI resolution accordingly. This isn't really an OOTP issue, this is a Windows issue. Many computers have really large and really high-resolution displays and OOTP has adapted to this over the years. It does mean that smaller screens - and yes, in terms of screens people use to play this game in 2023, 17 inches is not large at all - are going to feel cramped if you use them at their "proper" resolution and when you try to do things like (kind of) fooling the game into playing with a higher resolution than Windows thinks you're on to render fonts, you'll get stuff like this.

You have two options available:

1. Play at a lower resolution.
2. Turn the 125% Windows effect down to 100% while you're playing the game and then turn it back up to 125% when you're done.

I had a somewhat similar issue as a full-stack developer when I was working on a "UI bug" that was logged by a person in QA where at the lowest resolution we cover for in our documentation, some elements were overlapping others (the website in question was only used internally and we did not have any plans to make it accessible for mobile devices or tablets so the minimum resolution was relatively high, like 1440 x 1068 or whatever the right dimensions are nowadays). Try as I might, I couldn't replicate the issue, even when I manually set the browser to the lowest possible resolution. I pinged the QA person who logged the issue and it turns out, they were working from their laptop screen, which was set to the lowest allowable resolution but they'd set Windows to increase the size by 25%. I had to explain to them, as I had to here, that when you do that, it's actually lower than the lowest possible resolution and therefore out of our scope to fix.

Anyway, just saying, pros can make this mistake as well. Unfortunately, as noted, since it's not really an OOTP issue I don't see them coming up with a "fix" per se.
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Old 08-17-2023, 03:37 PM   #39
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Here are some examples.

Here, they can remove the horizontal dedicated to a redundant game clock. And do we need to be reminded these are "Games" ?
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Old 08-17-2023, 03:40 PM   #40
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Here are examples of pinched graphics that ineffectively utilize available space. Opening in browser is a nice option / work around. But overall there tends to be a pinched feel and here obviously it is not for lack of resolution or screen size.
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