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Old 07-02-2022, 01:55 PM   #21
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And this underlines the reality re OOTP: it is a top notch baseball stats simulator that happens to be attached to a _very_ mediocre game. If you want the former you brave the latter at your own risk. Just that there are so many customization options which can take up a lot of time to work on so that when a save tanks... yes, reactions like this are likely far more common than those who decide to start a thread about it.
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Old 07-02-2022, 02:41 PM   #22
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I have played every version of OOTP for the past 10-12 years. One thing that is apparent is that everyone plays the game differently and has their own definition of “fun”. Personally, I have never experienced 95% of the issues and errors that I have read folks complain about. I am not at all saying that those issues aren’t in the game, just that I have not seen them. What I have seen are “fixes” that made the game less enjoyable to me. And some folks say that the fixes aren’t enough, yet my experience is that the fixes have gone too far.

OOTP will never be a “perfect” game because every player’s likes and dislikes are different. And there is no way to program On/Off switches for every possible settings that may or may not show up in the baseball universe. For every hundred players who want some features, there are a hundred more players who want those features disabled, and other features added. OOTP is already a game that takes several hours just to customize to my liking. And that’s just the settings that I understand.
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Old 07-02-2022, 02:50 PM   #23
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OOTP is already a game that takes several hours just to customize to my liking. And that’s just the settings that I understand.

and that is exactly the problem IMO.
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Old 07-02-2022, 03:35 PM   #24
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and that is exactly the problem IMO.
Is the problem that it is so customizable, that it takes forever to customize a new league (for those who don't have any templates created as starters), or that most of us, myself included, who put an embarassingly high amount of time into the game don't have a full understanding of many of the options? Or all of the above...

I love the customization, I don't love how long it takes to put a new universe together sometimes... a double edged sword I suppose.
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Old 07-02-2022, 03:58 PM   #25
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and that is exactly the problem IMO.
Oh, I agree 100%.

And to produce a game that is all things to all people would be a monstrosity to adjust all those sliders. After 10+ years of playing OOTP, I feel as if I am just now figuring out the various hitting and defensive ratings.

But at the same time, I don’t want to belittle the issues that others have with the game. Just because I haven’t experienced those issues personally, doesn’t mean that others aren’t having them. I can only assume my settings are different from their settings, and that’s why my experience is different than theirs.
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Old 07-02-2022, 04:38 PM   #26
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Is the problem that it is so customizable, that it takes forever to customize a new league (for those who don't have any templates created as starters), or that most of us, myself included, who put an embarassingly high amount of time into the game don't have a full understanding of many of the options? Or all of the above...

I love the customization, I don't love how long it takes to put a new universe together sometimes... a double edged sword I suppose.
To me, its a bit of both. Obviously it's nice to have choices...I am not saying certain things shouldn't be customizable. I do think it takes a long time to set things up to perfection however, and that perhaps the default leagues could be a bit more "ready to go" right off of the bat.

Just as one example: Why not include all of the actual minor league roster rules? I am willing to bet this is one every players goes through and adjusts. The roster size limits and service time limits work fine with the AI, so there really isn't a need not to do this.

Obviously the awards have trademarks attached, so I get that one.

A lot of the international league settings aren't quite right with reality in that the y are not consistent and allow an unlimited players on the reserve rosters...which can result in the AI hoarding players. Why not just cap it at 15 players for each international team and be done with it?

Long story short...it just feels like tyou have to go through everything from the weather to the right ballparks with a fine tooth comb to ensure everything is correct. These are things that should be good right out of the box IMO.

Now, that brings me to the other point here, where with some of the more advanced settings, the user has no idea how it works, what it does, or how they interact together. It makes for a mish mash of settings and therefore results. It makes it very difficult to see what works and what doesn't, and it is also tough to determine what parts of the game may need work, and which ones are good.

I am of the opinion this is being done purposely, because it may be the view of some, that "setting up the game is half the fun....testing is half the fun." It creates discussion and buzz. I am not of this opinion, as I would simply like to plop my ass in the GM chair and go. lol

Now, imagine after all of this testing and setting up, there is an unforeseen problem and you have to start all over again. It happens, believe me. Not fun.
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Old 07-02-2022, 04:58 PM   #27
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I do think it takes a long time to set things up to perfection however, and that perhaps the default leagues could be a bit more "ready to go" right off of the bat.
100%

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Long story short...it just feels like tyou have to go through everything from the weather to the right ballparks with a fine tooth comb to ensure everything is correct. These are things that should be good right out of the box IMO.
Again, can't disagree.

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Now, that brings me to the other point here, where with some of the more advanced settings, the user has no idea how it works, what it does, or how they interact together. It makes for a mish mash of settings and therefore results.
Here's where video tutorials, etc would help. I don't mean to say that we should rely on the usual Youtube folks to post something in their free time, but an official walk through of some of the advanced settings and, most importantly, how they interact... I can't count the number of times I've tested things only to give up because I don't want to spend the time retesting over and over to fine tune some aspect of my save.

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Now, imagine after all of this testing and setting up, there is an unforeseen problem and you have to start all over again. It happens, believe me. Not fun.
Been there, done that. And, I also don't think it's any fun.

Thanks for the clarification!
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Old 07-02-2022, 06:31 PM   #28
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I do think it takes a long time to set things up to perfection however, and that perhaps the default leagues could be a bit more "ready to go" right off of the bat.

Long story short...it just feels like tyou have to go through everything from the weather to the right ballparks with a fine tooth comb to ensure everything is correct. These are things that should be good right out of the box IMO.
Been here since v4 and this always have been a frustrating part of the game - just give us an accurate, correct setup as a base to build off of.
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Old 07-02-2022, 07:28 PM   #29
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I agree that YouTube videos would be extremely helpful. The OOTP channel on YouTube released a few tutorial videos on OOTP 22, but those came out several months after it had been released. I don’t recall seeing too many OOTP 23 tutorials posted. But I would like to see more tutorials than someone’s league franchises and Perfect Team videos. I don’t even play PT.
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Old 07-02-2022, 08:34 PM   #30
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I agree that YouTube videos would be extremely helpful. The OOTP channel on YouTube released a few tutorial videos on OOTP 22, but those came out several months after it had been released. I don’t recall seeing too many OOTP 23 tutorials posted. But I would like to see more tutorials than someone’s league franchises and Perfect Team videos. I don’t even play PT.
There are quite a few videos on things like how to evaluate pitchers/hitters, development and what it does and what to expect, roster management and a few others. Think there was even one that was about setting up a fictional league. Don't think these were done by OOTPd but they are pretty informative. I wish there was more for people, especially newer players because there is so many settings but there is a lot of good info in those videos. If I had the guys name who did them I'd pass it along. It escapes me right now though

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Old 07-02-2022, 09:10 PM   #31
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pfholden has done an excellent series of videos that explain many of the finer details of the game.

https://www.youtube.com/playlist?lis...99pVXGBT1q-DZY
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Old 07-02-2022, 10:08 PM   #32
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I'll never be fully satisfied until 'enable baseball cards' is unchecked as a default.
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Old 07-02-2022, 10:39 PM   #33
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I'll never be fully satisfied until 'enable baseball cards' is unchecked as a default.
First thing on my to-do (un)checklist when starting a new save.
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Old 07-02-2022, 10:45 PM   #34
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First thing on my to-do (un)checklist when starting a new save.
Ha! The (un)checklist is the perfect name for it.
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Old 07-02-2022, 10:55 PM   #35
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Ha! The (un)checklist is the perfect name for it.
League evolution
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Old 07-03-2022, 01:18 AM   #36
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League evolution yeah but tbh I grow fond of the baseball cards.

On the “this crap gets way too complicated” end, the game or maybe the fanbase could get more aggressive about creating league templates, perhaps. If you’re just starting out and want something to go with… well, there’s the QuickStart for modern day, but how about one for, say, coming back from the strike in 1995 you just load and play? Maybe some “GM challenge” type scenarios like trying to run the Browns in the 1930s or taking over the expansion Mariners in 1977. Or a fully functional hobbit league
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Old 07-03-2022, 01:43 AM   #37
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On the “this crap gets way too complicated” end, the game or maybe the fanbase could get more aggressive about creating league templates
Templates are so versatile - I have several I use for building saves… College Feeders, one for my fictional MLB, a Bush League template, several using the *** as a base with other countries playing Japans role, etc. They are also useful for bringing different roster sets or teams into saves.
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Old 07-03-2022, 07:11 AM   #38
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I hesitated to get 23 because of how buggy it seemed to be. While I have only played out 5 games in my EBL vs MLB dynasty I have only ran into minor issues. I have simmed 2 seasons in another league without issues. I have done 2 expansion drafts to test to see if i would run into other problems i saw that were mentioned.


My only minor complaint, thus far, has to do with Steam & not OOTP. My PC is 9 years old and i only use it for OOTP & now FHM 8. It runs it fine but it takes 15 minutes every other time to get 23 to load. Sometimes i have to open steam 1st, sometimes i don't. It does run a bit slow at times.
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Old 07-04-2022, 01:30 AM   #39
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No need to announce your departure. This is not an airport.
Ahh...there's always one of you in every discussion. lol

Yep...Perfect Team killed OOTP for me last year. I couldn't imagine trying to play with all the bugs of 23. Onwards to other things for me too. Take care everyone.
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Old 07-04-2022, 05:13 AM   #40
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And this underlines the reality re OOTP: it is a top notch baseball stats simulator that happens to be attached to a _very_ mediocre game. If you want the former you brave the latter at your own risk. Just that there are so many customization options which can take up a lot of time to work on so that when a save tanks... yes, reactions like this are likely far more common than those who decide to start a thread about it.
Yeah OOTP is really for the person who wants a lego set and sit back to watch the universe unfold. Or for users who act as team Managers.

It is just an awful game to be GM only cause there isnt a whole lot of actual gameplay stuff to do.

Yeah I also agree there is way too customization. Yes a lot of the "old guard" like it. But I would wager the majority play present MLB quickstart. So why carry so many options?

Have quickstart mlb for real and fictional. Then just have historical real and fictional. Why is there a need to design all of these crazy league formats? Promotionj/Regelation? Why introduce more stuff into the puzzle if OOTPD is "SUCH A SMALL DEV SHOP" which is what we hear time and time again.

Have a handful of standard setup options and focus on difficulty sliders like say games like BattleTech. Especially how they do their ironman mode and compare user stats destroys so called "challenge mode". Makes it look like a kids toy.

Lot of strategy, management, sim games have difficulty sliders. You want to give % bonus to AI while restricting user %. Finances, contracts, ratings etc. That is what makes games difficult now turning off game play features.

Which is what i hear on the board all the time. Turn of rule 5, turn off scouting, use stats only, use house rules etc.

How about no. How about actually make difficulty sliders like every video game from the NES era even had.

Again great game as a lego sandbox or daily manager. But I would give it a D- as a GM game. There aint nothing to do.
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