|
||||
| ||||
|
|
#21 |
|
Minors (Double A)
Join Date: Jul 2009
Posts: 110
|
Can't you just adjust injury frequency? Then again I really feel injuries are fine in the game, so I guess I'm biased.
|
|
|
|
|
|
#22 | |
|
Hall Of Famer
Join Date: May 2004
Posts: 10,612
|
To those who think that torn ACLs and so on happen too often in the game, by all means run some simmed seasons and compare to actual data. Two reasons for this:
1. Things that "seem to be correct" often are not, and 2. The best way to convince Markus that there is a problem is by presenting him with data. Anecdotes are not data.
__________________
Quote:
|
|
|
|
|
|
|
#23 |
|
All Star Reserve
Join Date: Jan 2006
Posts: 868
|
As Steve said, the issue is not the # of injuries, nor the types of injuries. The issue (for me) is the effects of the injuries, specifically for established major leaguers in their prime.
And as Steve said, I know anecdotal or "in my league" is not solid evidence. Unfortunately I do not have the resources to run a test to check my theory. I guess the test would be how often players who've established themselves (3+ seasons of good production) then lose their ability before the age of, say, 32. However, another test would just be to look at the OOTP code. Does it take account the player's age/position/injury? If it does not, well, then, we have a problem. Unless people are challenging my assumption that injury/age have an effect on how much the player rebounds from an injury. If it does take those factors into account, then we need to run an analysis against real life, as mentioned above.
__________________
Get the OOTP Online Utilities for online leagues! Includes Gamecast, Development, Live Sims, Voting and more. Check here for more details |
|
|
|
|
|
#24 | |
|
All Star Starter
Join Date: Dec 2001
Location: Maryland
Posts: 1,999
|
Quote:
__________________
For the best in O's news: Orioles' Hangout.com |
|
|
|
|
|
|
#25 | |
|
All Star Reserve
Join Date: Jan 2006
Posts: 868
|
Our league brought injury log into this discussion a few months back, when we had a lot of owners upset over the issues I laid out. This is what he said:
Quote:
__________________
Get the OOTP Online Utilities for online leagues! Includes Gamecast, Development, Live Sims, Voting and more. Check here for more details |
|
|
|
|
|
|
#26 | |
|
Global Moderator
Join Date: Sep 2003
Location: NJ
Posts: 5,274
|
Quote:
I think everyone in this thread can agree that this is what everyone will want! If this gets a look at, everyone will be happy. |
|
|
|
|
|
|
#27 |
|
Minors (Double A)
Join Date: Jul 2009
Posts: 110
|
Honestly I don't know much about the injury model (I accept and move on), but some type of system where a player has some injury, train reports, then an outside source (another trainer/league trainer/etc) says "Hey this rib strain appears to not be a big deal, but x% of people who get them have long term effects if they do x" Then you make a decision and results occur close to what those percentages are.
|
|
|
|
|
|
#28 |
|
All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
|
i just had a guy at 28, have these injuries:
strained back 2-3 weeks sprained ankle 2 weeks hand contusion 2 days his ratings before the injuries: 81 contact 100 power 86 eye after injuries 44 contact 96 power 71 eye Is that normal? he lost like almost 80 points in avg and like 60 points in VORP.
__________________
"Go then, there are other worlds than these" |
|
|
|
|
|
#29 |
|
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
|
One other thing to point out, that may go back to Markus' original intent:
Players MUST lose talent in OOTP. If they didn't, the leagues would grow more and more talented over time. Every player would just keep getting better and better. So, in the engine, there HAVE to be checks and balances. Much of that IS associated with injuries and aging, which is, I think, largely how it should be. (This is compared to previous versions like OOTP 6 wherein it was almost entirely random.) I think there is room for continued refinement in that algorithm. (There's a conversation going on over in the beta forums about this right now.) I DO know for a fact that at LEAST the impact of day-to-day injuries on ratings has either been eliminated entirely or drastically reduced. And perhaps we will find that with OOTP 11, that was enough to move things from "unacceptable" in the minds of people in this thread to "acceptable." But, I can't claim to have run any tests to prove those results one way or the other. Unfortunately, as Getch intimated, it's not an easy thing to test at a statistically-significant level.
__________________
Come check out my dynasty report, Funky Times! |
|
|
|
|
|
#30 | |
|
All Star Reserve
Join Date: Jan 2006
Posts: 868
|
Quote:
Chavez: Tough to say since he's been constantly injured we do not know how good he is now. Jones: I'll give you him Wiggington: Only 2 seasons (2006/2008) of an OPS over .800 (not even sure you can say he declined yet, as one season is not enough sample size) Overbay: Only had one good season (2006: .312/22 HR, and one ok season .301/16 HR) Gibbons: Only one season of over .800 OPS (2005) Jimenez: When was he good? Wilkerson: Never had a BA over .270, only had one season with over 20 HR's. With the exception of Jones, none of these guys were All-Stars. They may have had one or two good seasons, but that's it. We see this fluctuation in OOTP too, where an everyday player has a random good season now and then (I love that about OOTP). Anyway, the point is, my beef is with All-Stars losing it. These are average players getting slightly worse, and since there are a lot of average players, a below-average player is going to be cut quickly. The only case I can come up with in the last 5-10 years in Jones, yet in league after league it's a common occurrence to see batters go from All-stars to backups before they hit 30. As for the pitchers, I am willing to be more understanding of injuries. But you again did not list any sure-fire All-star, but more everyday pitchers, or pitchers with high potential but did not reach that potential
__________________
Get the OOTP Online Utilities for online leagues! Includes Gamecast, Development, Live Sims, Voting and more. Check here for more details |
|
|
|
|
|
|
#31 | |
|
Hall Of Famer
Join Date: May 2004
Posts: 10,612
|
I *do* wish the game would skew injuries away from position players and towards pitchers. I put together data on that a year and a half ago and got nothin'. I also saw that while certain positions (2nd, catcher) IRL get hurt more, this doesn't happen in the game so much. Injuries were closer in least year's version but not exact; I still ended up using the default injury file instead of making my own (IIRC, I eliminated long-term baserunning injuries altogether, which isn't realistic on a game to game basis but forced the engine to disregard a lot of the injuries that happened when I ramped things up to High; since pitchers rarely get involved in baserunning plays, they continued to get hurt as often as they would otherwise... this sort of worked).
What I'd really like to see is some control over how often injuries are allotted through that injury.txt file. Pretty much the only way you can turn off CEIs, for example, is by turning *all* of them off for a given injury type. If you have even a single boolean set to allow CEIs for (for example) baserunning, the game will generate exactly as many as before but they will all be of that particular injury.
__________________
Quote:
|
|
|
|
|
|
|
#32 | |
|
All Star Reserve
Join Date: Jan 2006
Posts: 868
|
Quote:
But does OOTP also need *ML* talent to dwindle for players in their primes as well? I would have expected most talent to have been weeded out in the minor leagues, and possibly with unproven rookies.
__________________
Get the OOTP Online Utilities for online leagues! Includes Gamecast, Development, Live Sims, Voting and more. Check here for more details |
|
|
|
|
|
|
#33 |
|
Hall Of Famer
Join Date: Sep 2007
Posts: 2,599
|
Considering the customer service experiences I have had in my life, it is impressive how OOTP Developments handles their customers.
__________________
You mock me, therefore I am My wife |
|
|
|
|
|
#34 | |
|
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
|
Quote:
How much of that is attributable to age? To lack of steroids? To the cumulative effect of injuries? I certainly can't say. Getch, would you agree that your list of injured players above (your OOTP examples) would be a lot less jarring if it only consisted of cases where the player was SERIOUSLY injured? I mean, a fractured eye socket, I can see a player struggling to come back from that, whether he was an All-Star or not. A 3-day injury or shoulder inflammation, though, do seem "unreasonable." (And potentially have already been addressed, per my earlier note.)
__________________
Come check out my dynasty report, Funky Times! |
|
|
|
|
|
|
#35 | |
|
All Star Reserve
Join Date: Jan 2006
Posts: 868
|
Quote:
Also, I don't discount the fact that injuries might take its toll on an All-Star. I can see an All-Star getting injured, and just becoming a really good player. Or a really good player becoming a decent player. It's the All-star to backup, or really good player to minor leaguer, that should be extremely rare for players 30 or younger.
__________________
Get the OOTP Online Utilities for online leagues! Includes Gamecast, Development, Live Sims, Voting and more. Check here for more details |
|
|
|
|
|
|
#36 |
|
Global Moderator
Join Date: Nov 2002
Posts: 11,770
|
The seemingly obvious answer to me is to just have less great players make the majors.
Just comparing a recent league I joined to leagues I'm normally used to, this new league has an unreal amount of talent. The average major league offensive rating seems to be a 7 whereas I'm usually used to it being 6, but more importantly it seems like almost every team has almost a full roster of stars. If these managers who are seeing these numerous injuries to all-stars are in leagues like this one then I'm not surprised that they're seeing this. As TribeFan pointed out above, talent should be close to zero sum so if you have a lot of great players coming up then a lot of established greats are going to have to take a hit too. Regardless, maybe Markus could do something more along these lines, but shouldn't the dev and aging speed modifiers do something for this as well? Personally, I'm content with how things are in both my solo and regular online leagues so I'm just thinking there's probably something particular about some leagues that is causing this to be a bigger problem than what we might otherwise see from test leagues.
__________________
|
|
|
|
|
|
#37 |
|
All Star Reserve
Join Date: Feb 2005
Location: Somewhere raising the Jolly Roger
Posts: 515
|
Let's not forget that in real life some pitchers missing upward of a year for Tommy John surgery (major injury) are coming back throwing harder than they did before the procedure. Second thought, forget I brought it up. The water might be muddy enough already.
|
|
|
|
|
|
#38 |
|
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
|
First, let's not talk about injury frequency again, that one has been brought up enough and it is proven that OOTP's injury frequency is realistic, both in length and how often these lengths appear.
Second, players in OOTP lose talent because of either a) injury, b) randomness or c) aging. Now, balancing these three is the problematic part. I personally feel that OOTP 10 did a good job, it felt realistic for me, and long-term tests proved that overall talent distribution and average talent level remained very stable over 100+ year sims, just as it should be. The problem is that this part of the game will never work perfectly fine for everyone's taste. That's simply because of perception, and not because of scientifically proven facts, those simply do not exist... Anyway, in OOTP 11 this part has been tweaked slightly so that talent loss because of injury is a bit less likely. |
|
|
|
|
|
#39 |
|
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
|
It does, of course.
|
|
|
|
|
|
#40 | |
|
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
|
Quote:
In OOTP 11 injuries less than 4 weeks of length do not cause talent drops. |
|
|
|
|
![]() |
| Bookmarks |
|
|