Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 02-13-2009, 06:19 PM   #21
ike121212
All Star Reserve
 
Join Date: Oct 2006
Posts: 938
Quote:
Originally Posted by Ktulu View Post
A new and improved player evaluation system.
I agree. Changing from multiple scouts to a single head scout was the best and worst change made. The evaluation curve creates a ton of 70+ players and a ton of 20's, there should be a lot more in the middle. There is a huge variation in the 70+'s, and some of the the 20's are quite good. This combination really hurts the draft. If you play with Low or Very Low scouting accuracy, things get very rough without multiple scouting reports. It screams out for some type of scouting confidence score or settings for the OSA ratings. There needs to better way to tell between a true top notch prospect and someone your scout views as a sleeper.

I'd love to see the pitching development model re-worked. The SP/RP/CL concept is broken. First, it's not realistic. Second, the ratings are off and easy to manipulate. Current flaw aside, what I'd like to see if pitch ratings. It's rare that a pitcher is drafted who can't start. Relievers are typically pitchers who aren't good enough to start or who's third and/or fourth pitches never develop to major league quality.

Put these types of issues together, and you have to play with 'house rules' to keep the game semi-competitive. Usually even those break down.
ike121212 is offline   Reply With Quote
Old 02-13-2009, 06:29 PM   #22
kq76
Global Moderator
 
kq76's Avatar
 
Join Date: Nov 2002
Posts: 11,763
Oh there's so many things I'd love to see revamped: pitching, injuries, financials, etc.

However, right at this moment, I think I'd have to choose what some have been asking for for quite awhile in more separated (, but more associable) leagues where you can tweak settings for each league not just the parent league and have those settings be for all sub and children leagues.

Still, I'm very curious to see if more of LGO's playoff options proposal makes it in.

Quote:
Originally Posted by BigMitch View Post
A mode that is selectable to make the game less realistic and easier to get into for people new to the game.

I am sure all this can be done with the sliders but it would be cool if they had like a pre-configured choice of realistic or arcade. Kind of like in the gran turismo game.
I hate to say it because I'm not sure it would help many of us familiar with the game, but I think this might be the best request. I know the team has already worked toward this with the wizard that was implemented, but I keep wondering if it, or something else to this end, can be improved. I keep thinking how it would be nice to just dive into a new league easily like back in OOTP4 and then gradually tweak options from there, but with how many options we have now it always seems too daunting of a project. So I guess it would benefit us old-timers, but I think it would be even more important in hooking in the new people.

Last edited by kq76; 02-13-2009 at 06:30 PM.
kq76 is offline   Reply With Quote
Old 02-13-2009, 06:36 PM   #23
Reikazawa
Minors (Triple A)
 
Join Date: Oct 2004
Posts: 261
I would love some relevant defensive statistics in OOTP. Right now, there is nothing there to measure defensive contribution in a tangible way (ie, in terms of runs)
Reikazawa is offline   Reply With Quote
Old 02-13-2009, 06:38 PM   #24
mikev
Hall Of Famer
 
mikev's Avatar
 
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
Quote:
Originally Posted by kingcharlesxii View Post
Failing that, a better way to handle the draft in online leagues (it's a real pain to do right now).

GOD YES.

Just completely incorporate Getch's draft utility and call it done.
__________________
Global Unified Baseball Association - Vice Commish and Oakland Oaks GM
mikev is offline   Reply With Quote
Old 02-13-2009, 06:41 PM   #25
mikev
Hall Of Famer
 
mikev's Avatar
 
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
Delta files for online leagues, too.
__________________
Global Unified Baseball Association - Vice Commish and Oakland Oaks GM
mikev is offline   Reply With Quote
Old 02-13-2009, 06:43 PM   #26
Ktulu
Hall Of Famer
 
Join Date: Feb 2003
Location: BC
Posts: 4,506
Quote:
Originally Posted by ike121212 View Post
I agree. Changing from multiple scouts to a single head scout was the best and worst change made. The evaluation curve creates a ton of 70+ players and a ton of 20's, there should be a lot more in the middle. There is a huge variation in the 70+'s, and some of the the 20's are quite good. This combination really hurts the draft. If you play with Low or Very Low scouting accuracy, things get very rough without multiple scouting reports. It screams out for some type of scouting confidence score or settings for the OSA ratings. There needs to better way to tell between a true top notch prospect and someone your scout views as a sleeper.
I was referring more to a revamped AI player evaluation system that combines with a stronger financial model, rather than the scouting system.

The AI's player evaluation affects everything in the game from lineup/roster selection, to trades, to how salaries are distributed, to how minor league rosters are set and how players develop(ie: effects of AI decisions).

Basically almost everything the AI does is based off of how it evaluates players. So if I was forced to choose one thing, that would be it (despite all the other things I really want like better history, playoff byes, graphics, improved feeder leagues... the list goes on)
__________________
"The ice is getting even more thinner, my friend!"

Last edited by Ktulu; 02-13-2009 at 06:46 PM.
Ktulu is offline   Reply With Quote
Old 02-13-2009, 06:45 PM   #27
Eugene Church
Hall Of Famer
 
Eugene Church's Avatar
 
Join Date: Aug 2002
Posts: 35,979
Quote:
Originally Posted by RchW View Post
^^The winner^^

Put all real plays in the game a la Eugene Church.
You beat me to it!

Thank you.

Add in some rare plays like pstrickert has recommended... George Brett Pine Tar Incident, Fred Merkle boner, Player not knowing how many outs there are... like the Red Sox outfielder who caught a fly thinking it was two outs and tossed the ball to a fan in right field... fans interfering with the ball... Sosa corking a bat...etc.

Last edited by Eugene Church; 02-13-2009 at 06:56 PM.
Eugene Church is offline   Reply With Quote
Old 02-13-2009, 06:47 PM   #28
kq76
Global Moderator
 
kq76's Avatar
 
Join Date: Nov 2002
Posts: 11,763
Quote:
Originally Posted by mikev View Post
GOD YES.

Just completely incorporate Getch's draft utility and call it done.
I love Getch's, but I wouldn't quite call it done after fully incorporating it. I'd want an automatic computer pick after a team's clock runs out (instead of needing an admin's input) and I'd want email fields associated with all managers so the game could send a draft update reminder email to the next few up.
kq76 is offline   Reply With Quote
Old 02-13-2009, 06:49 PM   #29
Captain Walrus
All Star Reserve
 
Captain Walrus's Avatar
 
Join Date: May 2006
Location: Los Angeles of Los Angeles
Posts: 552
Input stats, get ratings!


I would pay $40 for OOTP9 with this feature. If you want me to propose exactly how it would work ingame, I will!

__________________
Captain Walrus's logos: HERE
From the Majors to the minors, from the past to the present, from professional to college, from Japan to Cuba, from the Negro Leagues to the World Baseball Classic.



ALSO
Captain Walrus's All-Timers League Quick-Start: HERE
A 48-team league featuring the all-time greatest players in the Majors. Players' ratings are based on their 6 best major league seasons, neutralized.
Captain Walrus is offline   Reply With Quote
Old 02-13-2009, 06:52 PM   #30
endgame
Hall Of Famer
 
endgame's Avatar
 
Join Date: Aug 2002
Posts: 16,842
Off the top of my head, in order:

1) the return of IRS%

2) an AI color commentary in pbp, along with pre-season predictions by teams and divisions along with assessments available at any time during the year, moving the strengths by team and/or position reports into a more personalized scouting report.

3) Bobble's mood icons become the default for morale representation.

4) Add the manager's name to the team's history page so it's clear who managed when while looking at the team performances during that period.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett
_____________________________________________

Last edited by endgame; 02-13-2009 at 06:53 PM.
endgame is offline   Reply With Quote
Old 02-13-2009, 07:01 PM   #31
MidKnight
Major Leagues
 
MidKnight's Avatar
 
Join Date: Nov 2003
Location: Milwaukee, WI
Posts: 396
The licensing of an outdated engine (High Heat, MVP) for use with play-by-play graphics.

More realistically, though, the suggestion for customizable game screens sounds fantastic. Graphs, Win Probability Added, and more to do on a day-by-day basis are also up there on the list.

I know I cheated by listing 5 things. Shhh.
MidKnight is offline   Reply With Quote
Old 02-13-2009, 07:02 PM   #32
JWay
Hall Of Famer
 
Join Date: Dec 2001
Location: Sioux Falls, SD
Posts: 5,021
I'd love for there to be a manager that you hire and fire, I like being the GM, I'm not much of a strategy setting, line up setting, rotation setting guy. I'd like to have "influence" but the manager gets his say, and I can hire and fire him etc.
JWay is offline   Reply With Quote
Old 02-13-2009, 07:04 PM   #33
jdodd17
Minors (Rookie Ball)
 
Join Date: Feb 2009
Location: Fargo, ND
Posts: 24
Quote:
Originally Posted by Captain Walrus View Post
Input stats, get ratings!


I would pay $40 for OOTP9 with this feature. If you want me to propose exactly how it would work ingame, I will!


input any minor league level stats and MLB stats, get ratings!!!
jdodd17 is offline   Reply With Quote
Old 02-13-2009, 07:05 PM   #34
endgame
Hall Of Famer
 
endgame's Avatar
 
Join Date: Aug 2002
Posts: 16,842
Quote:
Originally Posted by MidKnight View Post
I know I cheated by listing 5 things. Shhh.

Markus knows by now we have no concept of self-restraint! Who can help it?!
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett
_____________________________________________
endgame is offline   Reply With Quote
Old 02-13-2009, 07:19 PM   #35
Stu
All Star Starter
 
Stu's Avatar
 
Join Date: Dec 2005
Posts: 1,255
Fix the injury system so it's 100% customizable by editing the injury.txt file. Frequency, length of injuries, etc.
__________________
Brewers League Baseball
Stu is offline   Reply With Quote
Old 02-13-2009, 07:22 PM   #36
Carplos
Hall Of Famer
 
Join Date: Feb 2002
Location: Idaho
Posts: 2,846
Infractions: 1/0 (0)
Quote:
1) the return of IRS%
Why was it removed, or left out of the switch anyway? I understand why a lot of SABR-stats don't always make it, but IRS%...

Quote:
Markus knows by now we have no concept of self-restraint! Who can help it?!
One could argue the more people violate the premise of the question, the more ideas Markus is bombarbed with, the less likely the more important ideas are to get the focus they deserve.
Carplos is offline   Reply With Quote
Old 02-13-2009, 07:24 PM   #37
Carplos
Hall Of Famer
 
Join Date: Feb 2002
Location: Idaho
Posts: 2,846
Infractions: 1/0 (0)
Of course, most people aren't even talking about new features neither.
Carplos is offline   Reply With Quote
Old 02-13-2009, 07:34 PM   #38
injury log
Hall Of Famer
 
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
Revamp the injury model. This affects everyone who uses OOTP, no matter how they play. Get rid of SEIs, and let injuries.txt govern injury duration. Add a frequency field to injuries.txt, so hamstring strains can be more common than inguinal hernias. Fix the injury/ratings correspondence so it matches real life (drastically tone down the ratings hits). Make the injury body part code more sophisticated so that shoulder injuries can lower a pitcher's Stuff, while elbow injuries lower a pitcher's Control, as in real life. Etc.

That's a big one for me, but there are others- velocity, repertoire, and the quality of pitches should matter in the pitching model, and should influence who starts, who relieves. The Trade AI should be bug tested like mad, and should be made hyper realistic, so that solo play is challenging. The variation in real life player performance should be analyzed so that OOTP can match up - we have the right trend lines, but I'm not convinced we have the right number of flameouts, or single year spikes, or late career surges.
injury log is offline   Reply With Quote
Old 02-13-2009, 07:48 PM   #39
StyxNCa
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
Quote:
Originally Posted by Captain Walrus View Post
Input stats, get ratings!


I would pay $40 for OOTP9 with this feature. If you want me to propose exactly how it would work ingame, I will!

I strongly second this!
StyxNCa is offline   Reply With Quote
Old 02-13-2009, 08:14 PM   #40
lordchaos
Minors (Rookie Ball)
 
lordchaos's Avatar
 
Join Date: Jun 2006
Location: San Diego, Ca
Posts: 26
Online SimLeagues

Start moving online play in the direction that WhatIfSports.com uses. OOTP should host leagues and the home version of OOTP should interact with the online hosting. OOTP would blow WhatIf out of the water if you could pull it off!
lordchaos is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:53 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments