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#301 |
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Minors (Double A)
Join Date: May 2004
Location: Oregon, USA
Posts: 178
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All Star game seems broken
Not sure if this is the right place for this, but Markus asked for it, so I would like to see this fixed.
I am running a fictional league that started in 1903, and we started the All Star Game in 1927, our 25th anniversary. It's played out nicely every year until last season (1945), when I noticed that under the sim options, the "until All Star rosters are released" and until the a AS Game itself we not there. After the season, I went into game setup and sure enough, the All Star game box was no longer checked. I checked the box, made sure the Auto Schedule box was also checked and moved on. I am now in June of 1946, and there STILL no All Star Game. This happened once before, in an earlier version of my fictional league (before a game crash corrupted my files), and it took several seasons before it would show back up in the schedule.
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J. Henry Waugh Universal Baseball Association |
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#302 | |
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Hall Of Famer
Join Date: Mar 2004
Location: Cleveland, Ohio
Posts: 2,251
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Just wanted to comment that this thread makes me feel all warm and fuzzy inside. Thanks for this, Markus!
- someone who looks kinda funny but doesn't always work as intended
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GM's RULE!!!!! Quote:
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#303 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,036
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On the BNN Broadcast screen in the pitcher's ratings section, you can hardly make out the green numbers on the black background.
You may not be able to change the color as it is part of your ratings system, but you might find a better background. Please try some other color than black. EDIT: I was using the default skin. When I switched to the one I normally use, the blue one, it was no problem. The green showed up perfectly well. It is still green on black, but was a very bright green. The problem must be with the default Modern skin. Last edited by Eugene Church; 02-13-2009 at 07:21 PM. |
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#304 | ||
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Quote:
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50 = what an average major leaguer in a modern environment would expect; 45 = that hypothetical 'replacement player' whom we value so little; 40 = the minimum value for a player to get onto a 25 man roster IF all talent in the league was evenly distrubuted among clubs (specific clubs might be higher or lower); 35-45 = range for AAA players IF playing with 'full minors'; 30-40 = range for AA players "; 25-30 = range for 'high A' players "; 25 = approximate value for typical 'low A' player "; 23 = approximate value for typical short season A player "; 21 = approximate value for typical 'Advanced Rookie' player "; 20 = approximate value for typical 'low Rookie' player ". Sorry, RonCo, but the development portions of that specific illustration were Greek to me. I had no idea what information you were trying to convey. The rest of that one, and all of the player-specific illustration, looked good. |
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#305 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Quote:
What if we based it on real life data instead? |
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#306 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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#307 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
In OOTP 9 the current ratings are very stable through the years. The test I always run to see if development is fine is: 1) Sim 50 years, 2) Check the following things: average ratings, average age, average career length, career leader boards, individual leader boards, league average stats, draft classes (how many late rounders develop into good players)
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#308 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#309 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#310 | ||
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Global Moderator
Join Date: Nov 2002
Posts: 11,783
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Quote:
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-I hope the having to offer arbitration amounts will be optional. I just think that's verging on the realm of stuff many of us would rather not be bothered with. I know it's not how baseball does it, but I'd also like the option of having the judge pick the arbitration amount. Maybe you can just give us the first option, but call it the judge gets to pick option. -While I'm pleased that short and long term injuries will be tweaked, I'd really like the ability to fully tweak the frequencies of all injuries ourselves. That, and I hope we do away with the instant CEIs as that is incredibly frustrating and unrealistic. Give us at least some hope that they can come back. As others have said, maybe the entire injury model needs to be re-worked because there's not much to like about it as it is.
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Last edited by kq76; 02-10-2009 at 05:21 AM. |
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#311 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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The team development screen would show a line per player, with that line including that player's current ratings and the change in those ratings in the past week and past year. So you could use this screen to see development across your organization at a glance. Then, if you wanted details on a player, you would click the player and get the individual development screen--which would give you month-by-month development over the lifetime of the player.
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#312 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,992
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Quote:
Last edited by Kelric; 02-10-2009 at 09:53 AM. |
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#313 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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I religiously use Neags23's http://www.ootpdevelopments.com/boar...t-tracker.html, in addition to the in-game reports. Using the comparison timetables - set to my preferences, as well as rating scales - I find the utility provides almost everything I'm looking for in development information.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 02-10-2009 at 12:58 PM. |
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#314 | |
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Hall Of Famer
Join Date: Jan 2003
Location: Indianapolis
Posts: 2,436
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Quote:
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#315 |
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Hall Of Famer
Join Date: Jan 2003
Location: Indianapolis
Posts: 2,436
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Markus, I know this was mentioned a long time ago in this thread but I wasn't sure if you have looked at it. Please, please make the hiring model for coaches better. Great coaches are far too easy to woo into accepting coaching your Rookie league team. Also, as the coaches progress, they should be able to be promoted to any team within your organization. It doesn't make a lot of sense to move a Rookie coach to the majors (the only option curreently available) but it may make sense for them to move to your Double A team.
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#316 | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Quote:
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#317 | |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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Quote:
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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#318 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,036
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While creating the game recap write-up, player reports will suddenly pop up out of the blue when I click the cursor on the "Write Game Recap" screen.
I am using the 9.2.13 version. Is this a known bug? Sorry, I have just recently converted my league from V2007 to OOTP9 and am just now discovering a few problems. Nothing major so far.
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#319 | |
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Major Leagues
Join Date: May 2006
Posts: 361
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Quote:
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#320 |
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Minors (Single A)
Join Date: Jul 2008
Posts: 90
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Too many CEIs
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