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#261 |
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All Star Reserve
Join Date: Mar 2003
Posts: 847
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Make it so that we can run a MLB style simulation. No fancy underhand toss or women's leagues, no 12 team playoffs with byes, just a functioning MLB-esque league. Yes it can be setup right now, but there are too many problems with development to allow it. Also make it so MLB rosters can be developed for the game. It just amazes me that the game has shifted so far away from people who want to play it like it is in real life.
Other issues: Development - Not sure if it was RonCo or Skydog that helped with this, but they seem to have a real solid grasp on baseball development. I'd hit them up or at least go through some of their data and try and simulate that. Development seems to be a bit flawed. Injuries - This has really hurt the game for me over the years. When a player gets hurt, he shouldn't lose all his ability. Just because pulls a hamstring and is out 2 months doesn't mean they should lose half their power. Sure their development could pause, but a top prospect shouldn't fall into trash because he missed a few weeks with an injury. |
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#262 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
... 7,953 is a good number.
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#263 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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OK, an update.
The following things have been fixed in the meantime: - FA compensation: There is now a supplemental round in the draft, and the compensation rules follow real life. - Arbitration: You now submit contract amounts, and the arbitrator decides. If no offer is made, the player becomes a FA. Super-2 players are supported as well. Also, 'normal' potential free agents have to be offered arbitration as well if you want to get a compensation pick, following current MLB rules. - The AI is now more agressive claiming players from waivers. - Pitching prospects are valued higher now - Improved player creation code (more utility players and position ratings make more sense now) - Improved player development (removed player performance in the calculation if a talent change happens) - Players are now more likely to test free agency (less extensions = better FA class) - Improved injuries... more short-term, less long-term (I'll look into the CEI later) That's it for now... I'll continue to keep you posted on the progress
Last edited by Markus Heinsohn; 02-09-2009 at 04:54 AM. |
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#264 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,851
Infractions: 1/0 (0)
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#265 |
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Minors (Double A)
Join Date: Apr 2008
Location: Germany
Posts: 168
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Thanks a lot, Markus ! Great work as usual - IMHO you did a great job in getting the really important issues out of the bulk of reported things.
Bad thing is that it makes me feel that OOTP 10 is way too far away from now - just can't wait to try it out ... |
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#266 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Does this mean that draft rounds can be different lengths or is this supplemental round generated on the fly by looking at the free agent signings?
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#267 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#268 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#269 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Depth Charts
The AI's depth chart selection seems somewhat unfinished in OOTP9 in comparison to some older versions of OOTP. Some examples: - Depth chart backup players X and Y both slated to play the same position every 2 days. This happens all the time in the game. I have no idea what the AI decides when games are simmed, maybe the first guy listed gets every second day. - The AI selects defensive replacements for the Designated hitter. That has no impact in the game (I hope) but it kinda looks bad .- This is subjective but when you create depth charts based on lineups the user selects it always seems like the AI favors a weakly rated player for a lot of backup play in the depth chart. It's possible that AI considers this player a starter, but if that is so then the AI is using a hidden rating scale from the actual ratings the user can see. I could provide a lot of examples if that helped, but basically I am questioning the AI's player valuation in it's lineup/depth chart selections, and I believe you could find good examples every time you ran the AI auto-lineup selection. Also, when you remove a defensive replacement the player is also removed from the depth chart at that position, so it always required you to reselect the player and manually put him back in the depth chart. |
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#270 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#271 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Game Admin (Running as a Commissioner) :
- Can league file and report settings be saved in the league file? I bet this issue causes a lot of screw ups in online leagues where more than one Commish runs a sim (or when a commish has to run a sim from a different PC). - When retiring a player can we get a confirmation pop-up ("Are you sure..." etc.)? The "RETIRE PLAYER" right click option is very easy to select by accident when in Commissioner mode and it is a serious pain to reverse a mistake. I believe there is confirmation pop-up when selecting the delete player option. |
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#272 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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#273 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#274 | ||
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Quote:
Related player ratings note: Pitchers that throw hard all seem to have very low movement ratings. Maybe that is how it is intended but it does not make sense to me. Some slow junk-ball pitchers have a lot of movement on their pitches but hard throwers should have the potential for the greatest pitch movement, no? Maybe I am just misunderstanding what the movement talent is supposed to represent. Quote:
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#275 | |
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All Star Reserve
Join Date: Jun 2008
Posts: 543
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#276 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#277 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#278 | |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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Quote:
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We're All Wednesday Aren't We? WAWAW |
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#279 | |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,360
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Quote:
![]() As exciting as these new features are, I'm still crossing my fingers that the less "sexy" areas like bug fixes and database organization will be getting attention as well. Since this thread is all about our own little private crusades, I'll once again plug a couple of mine:
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Founder of the Planetary Extreme Baseball Alliance (PEBA) Premiere OOTP fictional league where creativity counts and imagination is your only limitation Check for openings - contact us today! |
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#280 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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