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Old 09-23-2004, 09:28 PM   #1
darkcloud4579
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Obscure logo request...

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Last edited by darkcloud4579; 12-20-2023 at 03:22 AM.
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Old 09-24-2004, 08:52 AM   #2
pat
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not sure if this is what you're looking for:
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Previous Leagues - Time Warp Baseball / International Federation of Baseball / Professional Baseball Replay League / No Pepper Baseball League / MLB Pro

Current OOTP 24 Leagues - Sim Sports Gaming - (2016-Present) Washington Nationals (2016-2022) *2017 Champions
Oakland Athletics (2023-Present)
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Old 09-27-2004, 11:23 PM   #3
darkcloud4579
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thanks a lot for even bothering. i appreciate it!

I need to figure out how better to integrate pictures into photoshop because I'd really love to be able to design logos. I can make wordmarks with no problems, but logos are hard for me.
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Old 09-27-2004, 11:40 PM   #4
Jeff Olsen
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I don't know about you but I find Paint Shop Pro easier to use when it comes to pasting together pictures from different sources. For example, my banner attemp for Mester13 consisted of three elements. I wouldn't have been able to replicate that with Photoshop. Here's what part of it looked like before rotating and being trimmed down (had to shrink it to post though).
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Last edited by Jeff Olsen; 09-27-2004 at 11:47 PM.
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Old 09-28-2004, 01:14 AM   #5
Le Grande Orange
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Just a small comment, but if you look close at many sports team logos you'll see they don't really have that photo-realistic look that often comes from doing the task in Photoshop (or similiar app), but are really just straight artwork likely done in a vector drawing program like CorelDraw or Illustrator.

So to do logos it is not a requirement to learn an image-editing program like Photoshop. If you're at all familiar with drawing programs, you can use those quite successfully to do logos.

Just something else to consider...
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Old 09-30-2004, 11:21 PM   #6
darkcloud4579
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That's really good to know. Thanks for the info, because I didn't know that. I can't draw very well though..so I dunno how much good it'd be for me. But I'm really interested in doing them, so we'll see.
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