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Old 07-29-2004, 05:40 PM   #1
phenom
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queston for fictional league Commishes

How did you start? In other words, did you start in 1901? Did you sim up to a certain year? Did you just start in a random year, like 1952 or 1981 or 2004? Where did you begin?
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Old 07-29-2004, 05:45 PM   #2
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The United States Baseball Association started in 1985. The idea was to have an 80's feel to the league to the league.

I think many fictional leagues use a premise designed to incorporate real life events into a fictional world. For example: MLB never recovers from the strike in 1994 and the the XYZBL [online] fictional league starts up to take its place.

I know John Comey's awesome online league started in 1901 and was simmed for (I think) 90 or so years before owners took over the fictional teams.
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Old 07-29-2004, 06:26 PM   #3
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I started my own league before I'd spent much time on the forums, absorbing some of the terrific ideas people around here have had. So OOTWBB started in 2003, no prior simming, no particular theme, just a new league for a bunch of people I knew from other non-OOTP leagues that hadn't played a fictional universe before.

Time Warp is, as far as I'm concerned, one of the best ideas out there. 45 years of simming, recreating baseball history with fictional players (including ancestors of forum members) before going live for owners.

In the KBL, Kieran (kq76) started with a unique theme, but no prior simming. I don't think the presence or absence of prior history to the league makes much of a difference for the quality of the league. It's all in what you want to do with it.
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Old 07-29-2004, 06:41 PM   #4
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Phenom - Sorry for the off topic, but who is that in your avatar? I'm sick of seeing her in your posts. I need to get to know her better.
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Old 07-29-2004, 07:28 PM   #5
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hmm... who could she be?
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Old 07-29-2004, 07:29 PM   #6
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btw, I like the idea of starting in 1901 and simming along for 40, 50, however many years. Gives history to the game. Thanks for the input, and keep it coming if you have other ideas you'd like to share.
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Old 07-29-2004, 09:24 PM   #7
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Quote:
Originally Posted by ifspuds
In the KBL, Kieran (kq76) started with a unique theme, but no prior simming.
That's actually perhaps the only thing I wish we did differently with the KBL, sim years prior to the start. I just had not thought about it. Now I wish we could go back and see who were the best players before the two leagues merged. I've even tried to think of a way to do it now, to track when each player entered their league and then edit an amateur to their name and so on. But you just cannot ensure they'll develop into what they became.

Then again, I felt that it would be important to let the members write their own history of their team and the league and that wouldn't be as easy had we simmed years prior.

To anyone considering starting a league, I strongly recommend that you do sim many (100?) seasons prior and then if you ever want to use that history, you can.
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Old 07-30-2004, 08:29 AM   #8
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When folks sim years prior to beginning, do most of you release all players and then redraft or leave the teams as is from that point?
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Old 07-30-2004, 11:12 AM   #9
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Quote:
Originally Posted by kq76
...I felt that it would be important to let the members write their own history of their team and the league and that wouldn't be as easy had we simmed years prior.
This is how I feel. I want my owners have complete control over the histories of their own teams. Pre-simmed years are just a shadowy past, shaped by the hands of the computer. It adds an inhuman element to an otherwise all-human league. A league needs a history, and it’s easy to whip up some premade data, but the legitimate way to build history is for the owners to run their teams. A ready-made history is disconnected from the reality of day-to-day team management, especially since there is one (the computer’s) ‘personality’ controlling every team.

If a commissioner wants to mimic real-life baseball, which has a hundred years of history behind it, I could see him pre-simming many years, to establish a make-believe culture in his own fictional baseball world. It makes sense. The reason I don’t like it is because, in an online league context, I like to keep closer control of things, and for human owners to have influenced every decision and move.
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